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Posted

I may be barking up the wrong tree here, Can this be used on 3DTV in side by side mode. I'm using a Sony Bravia 3DTV as a monitor through HDMI. (1920x1080 at 16:9) I have enabled the stereo in options through DCS monitor settings then enable side by side on the monitor, It kind of works but the view ports and angles are way off, so i did some editing in the stereo.lua and got it better or closer to what i'd expect to see but it's still not right.

 

Is it just for the rift option or am i waisting my time guys trying to get this working. I used to use active shutter glasses in my CRT days with most stuff i played and loved it, Just trying to rekindle some of it.

 

Many thanks for you're help.

[sIGPIC][/sIGPIC]

Posted

I'm having an issue getting it to show up on my Rift. Could be my three monitor setup + Rift (I have to manually move it to the RIFT "screen" even though my lua files X = is correct. But do a search in this forum for viewDx posted by maddabbo@yahoo.com See if that helps. It's in the Oculus Rift sticky thread. Not sure if it will help, but it may get you closer.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted (edited)

Ok i feel i have made some ground with this it's defiantly working however requires more tweaking.

 

The left and right eye's had to be swapped for it to work on a 3DTV in side by side mode the default setting was cross eyed and not separating the image but its in the ball park and need some adjustments for it to be as tight as it can get but it bloody close.

 

Here is what i have so far, if anyone wants to try this just back up you're stereo lua and replace with this, but please make sure you're original is safe to put back if you don't want or like this.

 

Replace with you're own settings EG: resolution and aspect ratio. Editing ViewDx for both left and right eye will increase or decrease the amount of stereo you view, just remember youre eye can only go so wide though guys before the effects start to overlap and spoil the view. Eyeshift has a very dramatic effect and does not seem to work very well for this mode but if i can figure out how to make it work I will add more.

 

Just remember you're using half you're screen for the left eye and half for right, so halving you're screen res in the settings is the right thing to do but when they merge all will look ok. It will also stop the cockpit from becoming squashed and the external views becoming stretched, This is WIP and may look a little furry on the edges so if anyone has any other input to sort it out please be my guest as I'm no LUA modder by a long shot.

 

 

 

_ = function(p) return p; end;

name = _('Stereo');

Description = 'Stereo render two viewports for left and right eye respectivelly'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 960;

height = 1080;

viewDx = 0.015;

viewDy = 0;

aspect = screen.aspect;

eye_shift = 0.0;

},

Right =

{

x = 960;

y = 0;

width = 960;

height = 1080;

viewDx = -0.015;

viewDy = 0;

aspect = screen.aspect;

eye_shift = -0.0;

}

}

Edited by =EF=DAZZYD

[sIGPIC][/sIGPIC]

  • 2 months later...
Posted
OK many thanks, I will look into it.

 

 

 

 

 

hi, I tried this with LG TV 50 "and active glasses, thank you very much, it works well ... you have to make a personal setting to see well inside the cockpit. outside view with the result is excellent. adjustment" personal "depends on the distance pupil of the person, and perhaps even by its own conditions of the eye.

best regards ,

Adrian.

Posted

I did the same thing you just did with the settings a while back, but I couldn't get the eyes setup quite right. In my opinion this is a much better option than nVidia 3D Vision, mainly because it's free...

 

For right now I'm just using 2D though. If someone figures out the correct eye sightings I'll probably try it again although the resolution loss(50% horizontal) is kind of rough to deal with.

 

On a side question: is there a way to change the label render size for units in game? Labels seem fine at 800x600 but they are way too small at 1920x1080...

  • 3 months later...
Posted
hi, I tried this with LG TV 50 "and active glasses, thank you very much, it works well ... you have to make a personal setting to see well inside the cockpit. outside view with the result is excellent. adjustment" personal "depends on the distance pupil of the person, and perhaps even by its own conditions of the eye.

best regards ,

Adrian.

 

Hi simulator, can you post please your stereo.lua to see how do it in my LG?

  • 1 year later...
Posted (edited)

I think ED should enable a key combination to change in game the viewDx, viewDy and eye_shift parameters, like the experimental 3D in Elite Dangerous, where you can change the depth of field and view.

 

In DCS is a pain to edit the monitorsetup.lua, run the game, see how it works in 3D, exit the game ..... HORROR!

 

I tested the setup posted by =EF=DAZZYD, but looks too plain, and the cockpit is not remarcable from the outside landscape will post my version later for 1920x1800 3D LG TV

Edited by JunMcKill
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