in real life we have a much bigger fov with our eyeballs, in dcs with vr its equivalent to the real world nvg fov with our headsets, depending on headset and what real world nvg you use. I do agree if they push forward the nvg view in dcs kind of like the ihads in the apache would be nice and allow us vr users to see under the tubes for cockpit readability. Model the nvg forward of eyes and don't decrease the fov, as its small enough in vr