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Posted

Actually I don't even know what you mean by jumpy. Yes, your stick setup can make a difference - you might want to put some curves in there.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

The Su-25T is a pig. You can pull all the way back on the stick and it won't do anything. The F-15 is the opposite.

 

I actually don't recommend a curve, though for some people it helps. Just take sometime to fly the plane and get familiar with how much stick movement is needed to perform a maneuver. I also use the X52, no curves.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

The flight model should be pretty okay. But it has a simplified model the Su-25T model is more detailled.

During landings it'll align the aircraft sometimes on the runway instead of damaging the wheels or so.

But the F-15C will get an improved model just give ED some time it's already announced :)

Posted
Why is the flight model in DCS F-15 so jumpy and goes off sometime. When I fly the SU-25T, it is a joy unlike the F-15. I have an X-52; you think it makes a difference with the stick modeling?

 

In the real airplane all it takes is pressure applied to the stick grip to cause the flight control surfaces to move. Maximum stick movement causes flight controls to deflect more thus a faster pitch or roll rate. In the attempt to model the F-15 like the real jet...just use a light touch

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Chris

Posted

Well, the F-15C is a pretty capable aircraft. Unfortunately this also means that it is pretty capable of NOT doing exactly what you want it to if you aren't precise with your movements. It might get a bit more controllable when the AFM comes out. Or maybe not. I don't know, I haven't flown an F-15C outside of simming, so I'm not exactly an expert. All I know is that it's going to be amazing.. Probably..

 

It's still really fun to fly in its current state though, so I'd give it a good chance before you discard it out of hand.

If you aim for the sky, you will never hit the ground.

Posted

I have had issues in the past mainly with FC3 aircraft and pitch, im not sure if your stick is similar but i have a t-flight hotas and it has an adjustment wheel under the stick. I thought that it just provided some resistance if you so required but when I looked at my joystick settings in windows I can see that it jumps slightly in the central position when you pull on the stick if you get me, in other words it acts like a dead zone. I turned it completely the other way ie with no resistance and took out all deadzone in DCS settings for F15C just a little curvature, minimal curvature on roll axis I don't think you need much and it's the best I've had it running. You only pull gently but it's smooth, no jerkyness but still quite twitchy like I imagine it should feel like, I'm sure if I pulled back violently it wouldn't be so smooth but I've been really enjoying flying the F15 recently. So if anybody else has a T flight hotas I have found this helps.

harrier landing GIFRYZEN 7 3700X Running at 4.35 GHz

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TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV

Posted

I am not sure if this is the same thing as the 'jumpy' thing that OP is talking about. But for example, when Su-27 is below the minimum speed, it is uncontrollable. Usually I will let it dive for a bit for speed. At certain speed, it SUDDENLY revives, and becomes very controllable again. I feel the absence of the speed range in which the aircraft is somehow between absolutely incontrollable and very controllable.

 

I guess this is a consequence of the SFM underneath, in which case things will change when AFM is released. But I could be wrong.

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