Anastasiuss Posted February 8, 2015 Posted February 8, 2015 (edited) I have a little connection problem during the last betas. But now I have time to check the logfiles :-) First. I have uninstalled all older LotAtc versions and installed the last one 1.0.0-beta8 I have read and test all the FAQs from your website. Start a Multiplayer Mission in a windowed DCS Start LotAtc and connect to 127.0.0.1 or my dyndns adress. TCP forward for port 10310 is enabled in windows and in my router. C:\Users\******\Saved Games\DCS\Mods\tech\LotAtc\config.lua enable_debug and perfs_test is set "true" This is the LotAtc_client.log: LotAtc 4 DCS Client-1.0.0-beta8-64 So Feb 8 18:06:20 2015 --- STARTING Log --- [18:06:21]: [Warning] : QtWebEngineProcess not found at location C:/Program Files/LotAtc 4 DCS/bin\QtWebEngineProcess.exe. Trying fallback path... [18:06:21]: [Debug] : GM | PATH for magvar "C:/Program Files/LotAtc 4 DCS/magvar" [18:06:21]: [Debug] : LOAD MAGN: "C:/Program Files/LotAtc 4 DCS/magvar" [18:06:23]: [Warning] : ALREADY ONE, CHANGE IT! [18:06:23]: [Warning] : qrc:///qml/Common/Range.qml:52:13: QML RangeCursor: Binding loop detected for property "x" [18:06:23]: [Warning] : qrc:///qml/Common/Range.qml:52:13: QML RangeCursor: Binding loop detected for property "x" [18:06:31]: [Warning] : STATS error: "Unknown error" [18:06:31]: [Warning] : STATS error: "Unknown error" [18:07:48]: [Warning] : STATS error: "Unknown error" [18:07:48]: [Warning] : qrc:///qml/Common/MyTabView.qml:61: TypeError: Type error LotAtc_server.log is not created. But, the module is enabled in the DCS options. so I don't have a clue why the client i not connecting or maybe the server is not running. Edited February 8, 2015 by Anastasiuss spellings [sIGPIC][/sIGPIC] 360th TFW Falconeers last video -> ASUS P6X58D Premium, Intel Core i7 920, 6GB DDR3, SAPPHIRE TOXIC HD 5850, Win7 64 Bit. X52, Track IR 4, Momo Racing. ArmA1+2+3, DCS: World, K-50, A-10C, CA, P-51D, UH-1H, Mi-8FC1+2+3, FalconAF, FC1+FC2, IL2'46, rFactor.
DArt Posted February 8, 2015 Author Posted February 8, 2015 I have a little connection problem during the last betas. But now I have time to check the logfiles :-) First. I have uninstalled all older LotAtc versions and installed the last one 1.0.0-beta8 I have read and test all the FAQs from your website. Start a Multiplayer Mission in a windowed DCS Start LotAtc and connect to 127.0.0.1 or my dyndns adress. TCP forward for port 10310 is enabled in windows and in my router. C:\Users\******\Saved Games\DCS\Mods\tech\LotAtc\config.lua enable_debug and perfs_test is set "true" This is the LotAtc_client.log: LotAtc_server.log is not created. But, the module is enabled in the DCS options. so I don't have a clue why the client i not connecting or maybe the server is not running. LotAtc 1.0.0-beta8 has always the bug at first install, do this procedure: http://lotatc.dartsite.org/projects/lotatc/knowledgebase/articles/3 it should fix this problem. I will fix that for next version ! :) [ https://www.lotatc.com ]
Looney Posted February 9, 2015 Posted February 9, 2015 We had a LOTATC server freeze or lockup yesterday evening using the new Beta8. I'll get the log files to you as soon as possible. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
DArt Posted February 9, 2015 Author Posted February 9, 2015 We had a LOTATC server freeze or lockup yesterday evening using the new Beta8. I'll get the log files to you as soon as possible. Sad news... :( Only freeze, or do you have some lags on pilots after a while? [ https://www.lotatc.com ]
Pikey Posted February 9, 2015 Posted February 9, 2015 TAW.net is scheduled for testing today on their public server and will have some feedback hopefully before the weekend. Local tests of course were fine :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
DArt Posted February 10, 2015 Author Posted February 10, 2015 (edited) We had a LOTATC server freeze or lockup yesterday evening using the new Beta8. I'll get the log files to you as soon as possible. Just 2 questions: 1) have you debug enabled or not? I think that the enable_debug could be the responsible of the problem? 2) Have change the mission during the session? Edited February 10, 2015 by DArt [ https://www.lotatc.com ]
Anastasiuss Posted February 11, 2015 Posted February 11, 2015 LotAtc 1.0.0-beta8 has always the bug at first install, do this procedure: http://lotatc.dartsite.org/projects/lotatc/knowledgebase/articles/3 it should fix this problem. I will fix that for next version ! :) thanks, i will try this tonight. [sIGPIC][/sIGPIC] 360th TFW Falconeers last video -> ASUS P6X58D Premium, Intel Core i7 920, 6GB DDR3, SAPPHIRE TOXIC HD 5850, Win7 64 Bit. X52, Track IR 4, Momo Racing. ArmA1+2+3, DCS: World, K-50, A-10C, CA, P-51D, UH-1H, Mi-8FC1+2+3, FalconAF, FC1+FC2, IL2'46, rFactor.
Looney Posted February 11, 2015 Posted February 11, 2015 Just 2 questions: 1) have you debug enabled or not? I think that the enable_debug could be the responsible of the problem? 2) Have change the mission during the session? Debug was enabled as far as I know No, we haven't changed the mission. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
DArt Posted February 11, 2015 Author Posted February 11, 2015 Debug was enabled as far as I know No, we haven't changed the mission. Ok, thanks, I get some debug files from ANE, I hope to understand why it is happens (and fix it of course). [ https://www.lotatc.com ]
DArt Posted February 11, 2015 Author Posted February 11, 2015 Debug was enabled as far as I know No, we haven't changed the mission. Another question: Do you use 1.0.0-beta8 client with 1.0.0-beta8 server, the version must be the same! :) [ https://www.lotatc.com ]
DArt Posted February 14, 2015 Author Posted February 14, 2015 For those that have freeze problem, have you used approaches? I am wondering if it is not the cause of the problem? Moreover good news, next beta9 will have fixed all approaches heading and distance and all headings will be fixed too (BRAA/Measure) ! Great precision now! :) Beta9 will arrive in next days. Still working on this annoying freeze bug. [ https://www.lotatc.com ]
Azrayen Posted February 14, 2015 Posted February 14, 2015 Moreover good news, next beta9 will have fixed all approaches heading and distance and all headings will be fixed too (BRAA/Measure) ! Great precision now! :) Bring it on!! :thumbup::thumbup:
Pikey Posted February 16, 2015 Posted February 16, 2015 Sorry i'm late with the feedback from last week. We couldn't capture logs due to people restarting and not capturing the logs. However the symptoms are the same as Beta 7, after 30 minutes or so the client server just stops responding. Restarting the client has no effect, the data stops sending server side. I didn't personally witness any mission crashes although I've been told there were several in the space of a few hours.I've reproduced this on my own hardware also in more than one mission. The only common piece has been time and players need to be several and you need to be using LotATC somewhat. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
DArt Posted February 16, 2015 Author Posted February 16, 2015 Ok, I have not reproduced it on my servers. But, perhaps it was because I have only one client.... Have you LotAtc client on both side (blue and red) or only on one ? I will relaunch a test tonight. thanks :) [ https://www.lotatc.com ]
Looney Posted February 16, 2015 Posted February 16, 2015 Yes DArt, the moment an update is available, both server and clients get updated [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Pikey Posted February 16, 2015 Posted February 16, 2015 Hi DArt, I got to reproduce on DCS Israel tonight and nothing in lotATC logs, but this in the DCS log: 697798.165 ERROR Lua::Config: Call error server.on_process:?:0: attempt to index field '?' (a nil value) stack traceback: [C]: ? ?: in function 'lotatc_update_all_units' ?: in function <?:31>. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
DArt Posted February 17, 2015 Author Posted February 17, 2015 Nice! Thanks for reporting [ https://www.lotatc.com ]
DArt Posted February 18, 2015 Author Posted February 18, 2015 Beta9 out : http://lotatc.dartsite.org/news/50 Lot of things again + fix for approach + fix for server (not sure for this one, waiting your reports) I am waiting you feedback on theses two crashs/freeze. :) Again thanks all for your precious help, it take times to have a final version, but I would like it stable and reliable and I prefer to make betas until the result is acceptable! However, if you run the 0.9.2, try this version, the recent changes in DCS cause some crashes with this old version... [ https://www.lotatc.com ]
Looney Posted February 18, 2015 Posted February 18, 2015 One thing we noted tonight in Beta8 is the following: Measurement set to Imperial Draw a line on the screen with the right-mousebutton and observe range. All goes well up to 10nm, now check the distance of the line as you draw it to 11 or 12. The unit of measurement jumps too quickly from 10 to 11 and up. Also happens on metric setting. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
DArt Posted February 19, 2015 Author Posted February 19, 2015 One thing we noted tonight in Beta8 is the following: Measurement set to Imperial Draw a line on the screen with the right-mousebutton and observe range. All goes well up to 10nm, now check the distance of the line as you draw it to 11 or 12. The unit of measurement jumps too quickly from 10 to 11 and up. Also happens on metric setting. I will fix that, I know why :D [ https://www.lotatc.com ]
Anastasiuss Posted February 19, 2015 Posted February 19, 2015 (edited) et funzt :-) many thx. i will upload my Twitch Stream from my little LotATC Test on youtube in the next minutes http://www.twitch.tv/anastasiuss/b/626950005 //Edit [YOUTUBE] wrong twitch upload edit will follow Next test maybe in english an a little bit more action with non AI fighters. Testmission is an very old SEAD strike test against an heavy defended Airport from 2011 or so. Edited February 19, 2015 by Anastasiuss Fixed Links [sIGPIC][/sIGPIC] 360th TFW Falconeers last video -> ASUS P6X58D Premium, Intel Core i7 920, 6GB DDR3, SAPPHIRE TOXIC HD 5850, Win7 64 Bit. X52, Track IR 4, Momo Racing. ArmA1+2+3, DCS: World, K-50, A-10C, CA, P-51D, UH-1H, Mi-8FC1+2+3, FalconAF, FC1+FC2, IL2'46, rFactor.
DArt Posted February 19, 2015 Author Posted February 19, 2015 et funzt :-) many thx. i will upload my Twitch Stream from my little LotATC Test on youtube in the next minutes Thx for sharing! :thumbup: [ https://www.lotatc.com ]
Anastasiuss Posted February 19, 2015 Posted February 19, 2015 (edited) hm... twitch upload isnt working. I will try it later. This weekend is ATC weekend :-) DCS World with LotATC 1.0.9 beta Test 2: Little question. Is there a guide for the Universal Radio function? And what can you do with it exactly? Edited February 20, 2015 by Anastasiuss [sIGPIC][/sIGPIC] 360th TFW Falconeers last video -> ASUS P6X58D Premium, Intel Core i7 920, 6GB DDR3, SAPPHIRE TOXIC HD 5850, Win7 64 Bit. X52, Track IR 4, Momo Racing. ArmA1+2+3, DCS: World, K-50, A-10C, CA, P-51D, UH-1H, Mi-8FC1+2+3, FalconAF, FC1+FC2, IL2'46, rFactor.
DArt Posted February 20, 2015 Author Posted February 20, 2015 Universal Radio is a project of Tacno, a member of my squad team. It is actually in beta test and the LotAtc integration is in progress (not full working yet). The principle is a TS3 plugin + DCS export file on client, then it will follow the DCS radios and simulate distance, relief... like TARS or Aries radio. Radio client need to be connected to a server (not necessary the DCS one) to work. Once Universal Radio will be stable and LotAtc 1.0.0 will be released, I will certainly make a tutorial on how to install it and use it within LotAtc. More information (in french) here : http://tacnoworld.fr/UniversRadio/ [ https://www.lotatc.com ]
Snoopy Posted February 20, 2015 Posted February 20, 2015 So what if we use Aries? v303d Fighter Group Discord | Virtual 303d Fighter Group Website
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