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Posted (edited)

I uploaded some of my new skins that I have been working on.

 

Two C-130 Camo from 169th ANG South Carolina num 478 and 853

Edited by chardly38
  • Like 1

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Posted (edited)

Four A-10 from 354th TFW Myrtle Beach(SC)

Numbers 275, 428, 516, 529

Each A-10 has door art

Edited by chardly38

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Posted

And 4 new skins for the F-16

2-169th FW S.C. 532 and 549 (ANG) McEntire

2-187th FW Alabama 372 and 399 (ANG)

4-188th FW Arkansas (ANG)

2-422nd TES 128 and 131 (AFB) Nellis

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Posted

Here is the door art for the A10

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Posted

Nice work! :thumbup:

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Posted (edited)

And the F-16 Redtail And Razorback

Edited by chardly38
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Posted

I have put the wrong file in one of the downloads. In the --worldtexturesTGA-- folder I put the wrong file in it. I will fix it this weekend. It should not be f-14.tga.

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Posted

I uploaded correct file. Waiting for ED to OK it.

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Posted (edited)

Great job, Chardly. Those F-16 skins in particular are awesome. :worthy:

 

I just have one suggestion and two points of constructive criticism.

 

First, the suggestion:

It is possible to put the F-16 in your liveries without overwriting the original 10 slots. It's just a matter of using a hex editor to go into the F-16.edm file and finding the material names; just search for the filename you used and it will show up, and the mat name will precede it (likely with a "texture" entry). You can just use the first "slot" mat name for all skins. Here's an example:

livery = {
{"texture F-16C-PAINT-DEF-L1.BMP f2 g0",0,"f-16c-paint-def-l1.bmp",false};
{"texture F-16C-PAINT-DEF-R1.BMP f2 g0",0,"f-16c-paint-def-r8.bmp",false};

{"texture F-16.tga f2 g0",0,"f-16.tga",false};
{"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true};
{"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true};

}
name = "187th FW Alabama 399 (ANG)"
--id = 7
countries = {
   "USA",
}

You just have to put the L/R and changed F-16.tga.dds files in the same folder as the description.lua and set the arguments to "false". You will also notice that I use the L1/R1 mat names for everything; AFAIK it doesn't really matter, so this just keeps it simple.

You can set the stars and bars to "empty" instead of overwriting the original file with a zeroed alpha channel.

 

And now the constructive criticism:

 

First, the city on the Alabama ANG skins should be "Auburn", not "Aubur". I may not care about that, but there are a lot of football fans in the Southeast US who do ;).

Z11.F-16cua.jpg

 

Second, the AF88 should always be to the left of the tail number (e.g. AF88 399). This is even true of the starboard side of the tail where you have it as 399 AF88.

11a.F-16cua.jpg

 

Again, these are amazing skins, and I bring this up because I want to see a lot more of them. :thumbup:

Edited by Home Fries
changed ini to lua for accuracy
Posted

Liveries dont work that way. Tryed it. If you can get it to work tel me know.

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Posted (edited)

I actually did do that with your skins, and that example is directly from the Alabama 399 description.lua. Here's a screenshot of the file, folder, and skin in the model viewer:

AL399Screenshot_zpsd2d8756c.jpg~original

 

Important takeaway is that most of the skins use the L1.bmp, so you have to either put that one in all of the folders that use it, or you need to rename it and put it somewhere common (i.e. a texture folder in your autoexec.cfg); just make sure you set the last argument to "true" if you do the latter. Same with your modified f-16.tga.dds that doesn't have the AF89 alpha channel. Also note that id=7 is remmed out in description.lua.

Edited by Home Fries
  • Like 1
Posted

You found away that other people and I didnt figure out. So plus one on your rep:thumbup:. Ill try this with the other liveries because That is the easy way to do this. Thanks for your help. Ill try to fix the tail numbers this weekend and give the liveries a try.

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Posted

I just did a test with what you said. I replaced all of the files to default and I was able to remove the tail numbers but the files in the liveries folder would not work. It only shows the skins in the shiptextures.bmp

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Posted

Home fries I just removed the --id= from description and it works.

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Posted

Edit I was wrong.

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Posted

I cant get it to work. Here is my file. It will allways defalt to the 1st one in the shiptexturesBMP. Ive tryed your description and mine with no luck. As you can see in the picture im using two different bmp F16 skins. One camo and one gray.

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Posted

If some one could test these f16 to make sure they work correctly before i upload them. Just take the 4 folders and put them in the

/Liveries/F-16c bl.52d folder

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Posted

I figured out what I missed before. I never zeroed out the nomera.tga in the description.lua, and for whatever reason it doesn't show up in the model viewer.

 

Here's the new description.lua for Alabama 399:

livery = {
{"texture F-16C-PAINT-DEF-L1.BMP f2 g0",0,"f-16c-paint-def-l1.bmp",false};
{"texture F-16C-PAINT-DEF-R1.BMP f2 g0",0,"f-16c-paint-def-r8.bmp",false};

{"texture F-16.tga f2 g0",0,"f-16.tga",false};
{"texture nomera.tga f2 g0",0,"empty",true};
{"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true};
{"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true};

}
name = "187th FW Alabama 399 (ANG)"
--id = 7
countries = {
   "USA",
}

 

The other thing to do is take the original f-16.tga.dds from WorldTexturesTGA.zip and remove AF89 from the alpha channel (the bottom half of the alpha channel should be black). That will take care of the grey spot that precedes the numbers.

Posted

Home did (texture nomera.tga f2 g0",0,"empty",true) remove the tail numbers.

I dont think that is the file. I sat in front of the computer one day and went through every file in the textures folder to find the two files I thought that I found two F16.tga. One was the af89 with the canopy and the other was the 3 numbers on the tail.

Look at the description lua and see how I removed the F16.tga and renamed it and had it loaded again under a different name.

 

badger what problem are you having. if you could post a picture so I can see.

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