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Posted

hey guys...

today i noticed that when i change anisotropic filtering from application controlled to either off or 16x, that i can spot far contacts way better...those small black pixels just appear sooner with both settings than leaving it on application controlled.

 

as already mentioned, i tried both extreme settings, 16x or off, but i havent yet figured out, which one is better to spot those dots....

any one who can enlighten me on this.

thx in advance

Posted (edited)

I think this is a good example of what Anisotropic filtering is doing. Yes it can help at great ranges.

 

Anisotropic_filtering_en.png

 

But be aware, in some games forced AF can cause grainy images

 

Edit. This one is from wikipedia, under CC license.

Anisotropic_filtering_pl.png

Edited by Pepec9124
Posted (edited)

Damn, Image got deleted from my post due to copyright or being png, no idea.

 

ok, but whats better now?16x or totally off?do you know?

 

16x gives best effect, it is increasing range at which you can see details.

Edited by Pepec9124
Posted
ok, but whats better now?16x or totally off?do you know?

 

"Dear David,

 

I would very much prefer the "off" alternative, if you would be so kind.

 

Yours truly,

 

*insert your graphic chipset name here*."

 

 

 

"Dear David,

 

We concur: no AF 16x, please. Thank you.

 

 

The Polar Bears Club for Keeping it Cold in the Artic."

 

:p

Posted

I would recomend keeping AF to at least x8 this isn't myopia simulator 2014 after all.

Also I always assumed DCS did not affect its own AF, I thought, it had to be enabled manually by the user.

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Posted

Talking more generally, what is better, configure in graphics card control panel (Catalyst in my case) or in DCS World?

 

Currently I have all my settings configured as "application controlled" in Catalyst and configured in DCS World UI.

 

Thanks.

Posted
Talking more generally, what is better, configure in graphics card control panel (Catalyst in my case) or in DCS World?

 

Currently I have all my settings configured as "application controlled" in Catalyst and configured in DCS World UI.

 

Thanks.

 

There should be no difference preformance wise, DCS supports AF natively, why make your life harder ?

Posted

I have x16 AF forced for everything since 2007. Performance drop is too insignificant, and quality increase is very noticeable. It makes sure textures do not become too messy when looked at from shallow angles. So, it helps with keeping clarity of ground textures while sitting on runway, it also helps with checking aircraft markings on wings from various angles, however it should not help much with spotting contacts, because dark blob with clear or messy textures is still just a dark blob. Some variations of AA (antialiasing) can have way greater effect on contacts.

Wir sehen uns in Walhalla.

Posted

but for me those dark blobs appear in a further distance with either AF forced off or forced on, than leaving it at application controlled...performance hit is not noticeable for me...

strange thing is, runways and streets do look really blurred when using AF off, but yet im able to spot contacts sooner this way...for now ill leave it forced to 16x i think, that way runways and streets do look normal, and i am able to spot those contacts better...

 

example...in the same mission i have fw190 at head on course at same altitude, and with AF set to application controlled, dots appeared first at a distance of 5km, but annoyingly, although this is already a really short distance, those dots are not steady, but are shimmering that bad, that they are almost invisible until a range of 2km!!!thats ridiculous.

 

with AF forced to either off or 16x, i could spot those FW190s at 8,6km distance, still a really short distance as i know exactly where to expect them, but definitely better....

 

PS: as i just renewed my medical class 1 certificate, i can assure that i still have perfect vision...

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