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Posted

Hello there, im new here..

 

I just have a little newbie-question. I watched the Pulse Doppler Radar- and IRST Tutorial videos by Su-27. I think, I know how I can lock the target, set my scans, etc. ..

 

I downloaded this to use my theoretical knowledge.

 

But the problem in the first mission is: The WRP (Weapon Readiness Panel) is not showing if I press "2" to use my BVR. So I cant launch my missile. Did I something wrong? Is something missing?

 

Im sorry to ask you this "newbie question". And sorry for my bad english-skills. :(

Posted

Did you try switching weapons (D)? Or activate the radar, lock a target and try to fire?

 

Post a track if you can, that might help to understand your problem.

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Posted (edited)
Did you try switching weapons (D)? Or activate the radar, lock a target and try to fire?

 

Post a track if you can, that might help to understand your problem.

 

Hello! Yes, i try to switching my weapons. I tried to use my R27ER and via infrared my 27ET missiles. I activate my radar, lock the target but the missile is not launching. I tryd to use my radar (i) and electro-optical radar. Im sorry, I dont know how I can post a "track". :(

 

But the WPR dont shows up at the regular missions too. I think, its a problem caused by myself. Because I dont know, how I activate the WPR, I think. Im pretty sure theres a simply solution.

 

Here is a screenshot:

 

Tutorial is show WPR:

 

xJ0msesfEW.jpg

 

 

On my HUD, WPR is not showing:

 

BYSTzV0LQW.jpg

Edited by Miruglaskou
Posted

Everything looks right, the target is currently at 80 km ( marked with an arrow), this is outside your missiles parameters noted by the 3 thick green markers down the left scale on the hud where the max range scale is marked as 100. The top mark at about 45 km is where you will have launch authorisation.

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Posted
Everything looks right, the target is currently at 80 km ( marked with an arrow), this is outside your missiles parameters noted by the 3 thick green markers down the left scale on the hud where the max range scale is marked as 100. The top mark at about 45 km is where you will have launch authorisation.

 

 

Hello Frostie, thank you for your reply. I forget to say, that I cant launch my missile in a "close range" too. I try it in different ranges: 40, 30, 20, etc. Here my Screenshot:

 

DaUcBmxvWK.jpg

 

 

Im pretty sure I do something wrong. :huh: Im (try to) launch my missile with "Space".

Posted
Hold the launch button down for a few seconds.

 

 

Put me please to the list of the stupidest newbies.

 

That was the solution for my problem. What a shame for me!

Posted (edited)
Put me please to the list of the stupidest newbies.

 

That was the solution for my problem. What a shame for me!

 

 

Haha no worries. We all struggled with that. We got used to it within other games. I think it took me atleast half a day to figure this out in LOMAC.

Edited by winchesterdelta1

Go in close, and when you think you are too close, go in closer.

Posted (edited)

One question more: Whats the minimum range of the BVR? I have the problem, I cant lock targets because they are too close to me (me < 10nm). So they dont show me up in my HUD. I hope you all undestand.

Edited by Miruglaskou
Posted (edited)

You can adjust the range of your radar cone in the normal BVR mode. If you can't lock the enemy at that range with the Bore-sight or Helmet mode nor with the Vertical mode he's definitly in range of the normal BVR mode :D

Adjust the range to the enemy and the size of the enemy also you can adjust the elevation angle by moving the cone up and down. If you manage to get the enemy into your cone, wait some seconds and he's not flying very low or behind a mountain or so he'll appear on your HUD ready to be locked.

 

So imo there is no "minimum" range. If you can see the enemy lock him up with the visual radar modes. Personally i like the Helmet mode because it adds a thick circle over the enemy which helps to know where the enemy is when you do hard maneuvers so i try to lock him up in Helmet mode asap :)

 

If your enemy is smart and he's flying on the 3/9 o'clock of your radar cone and very low and fast it'll be very hard for you to get a lock on him or hold it there (well that's the reason why he will do that). If you don't know what's going on I recommend the programm TacView which greatly helps analyzing a combat. (Search on YT after it or so)

Edited by Zabuza
Posted
You can adjust the range of your radar cone in the normal BVR mode. If you can't lock the enemy at that range with the Bore-sight or Helmet mode nor with the Vertical mode he's definitly in range of the normal BVR mode :D

Adjust the range to the enemy and the size of the enemy also you can adjust the elevation angle by moving the cone up and down. If you manage to get the enemy into your cone, wait some seconds and he's not flying very low or behind a mountain or so he'll appear on your HUD ready to be locked.

 

So imo there is no "minimum" range. If you can see the enemy lock him up with the visual radar modes. Personally i like the Helmet mode because it adds a thick circle over the enemy which helps to know where the enemy is when you do hard maneuvers so i try to lock him up in Helmet mode asap :)

 

If your enemy is smart and he's flying on the 3/9 o'clock of your radar cone and very low and fast it'll be very hard for you to get a lock on him or hold it there (well that's the reason why he will do that). If you don't know what's going on I recommend the programm TacView which greatly helps analyzing a combat. (Search on YT after it or so)

 

 

Thank you. I will try this again on my "trainings mission for Su-27" :) I want to master this.

Posted

If your not familiar with the basics of those radar systems and the FC3 manual isn't enough for you I recommend reading this section in the Falcon BMS manual (another sim besides dcs which covers the F-16 in very deep detail). The system described there is of course an american radar but the basics are the same more or less.

 

Of course this would only be theoretical info^^

Posted (edited)

Thank you. :)

 

One question more:

 

Whats the difference between the (coming) F15-Module and FC3-Module? Would be there any difference? Can you tell me the difference between A-10C Warthog Module and A-10A in Flaming Cliffs 3?

Whats the difference between the Standalone-Module and the plane in FC3? Its "Standalone-Module" is more detailed (Cockpit, Graphics, etc.)?

Edited by Miruglaskou
Posted (edited)

The F-15C standalone module is exactly the same which is included in FC3. If you have FC3 you will have exactly that F-15C. Imagine people who want to fly only the F-15C, they can purchase this standalone version instead of FC3.

 

There are some license issues with FC3 and Ubisoft, I guess because of that and other things they try to release all FC3 aircrafts as standalone versions.

 

The A-10A is different from the A-10C, they both represent real aircrafts with other versions. Same as SU-25 and Su-25T being other aircrafts (different versions).

Or the Su-27 which is different to the Su-27K (also known as SU-33, K means Carrier).

 

Also the A-10A (and the Su-25) is NOT clickable and NOT implemented in detail. It is at the same level than the other FC3 aircrafts. They included the A-10A and Su-25 in FC3 because they wanted some A2G aircrafts in there.

 

The A-10C which is implemented in full detail or the free Su-25T are different aircrafts :)

 

Edit: The F-15C standalone version is atm the same as the FC3 aircraft. Some guys believe they will implement F-15C in fully detail like the A-10C. I guess then it will be a OWN version which will be different from FC3 but we'll see :)

Edited by Zabuza
Posted (edited)
The F-15C standalone module is exactly the same which is included in FC3. If you have FC3 you will have exactly that F-15C. Imagine people who want to fly only the F-15C, they can purchase this standalone version instead of FC3.

 

There are some license issues with FC3 and Ubisoft, I guess because of that and other things they try to release all FC3 aircrafts as standalone versions.

 

The A-10A is different from the A-10C, they both represent real aircrafts with other versions. Same as SU-25 and Su-25T being other aircrafts (different versions).

Or the Su-27 which is different to the Su-27K (also known as SU-33, K means Carrier).

 

Also the A-10A (and the Su-25) is NOT clickable and NOT implemented in detail. It is at the same level than the other FC3 aircrafts. They included the A-10A and Su-25 in FC3 because they wanted some A2G aircrafts in there.

 

The A-10C which is implemented in full detail or the free Su-25T are different aircrafts :)

 

 

Thank you very much. :) Now I understand this all.

 

I thought few minutes ago, that FC3 is a "Lite-realism-version" of F15, Su-27, etc. Thank you very much for your replay. :) What do you mean with "A2G"?

 

 

Edit:

 

Edit: The F-15C standalone version is atm the same as the FC3 aircraft. Some guys believe they will implement F-15C in fully detail like the A-10C. I guess then it will be a OWN version which will be different from FC3 but we'll see smile.gif

 

But "fully detail" would be really fine. The "Su-27"-Standalone is in progress too, right? I hope, its not "difference" too. If yes, I hope that they update the planes in FC3 like the standalones too.

Edited by Miruglaskou
Posted (edited)

A-10 and Su-25 are mainly A2G (air to ground) aircrafts (they bomb ground targets)

where the other jets are mainly A2A (air to air) aircrafts.

 

At the moment FC3 is a very lite realism version compared to A-10C or P-51D (or the free TF-51D) which are fully implemented in all depths and realism :D But therefore FC3 comes with maany aircrafts: F-15C, A-10A, Su-25, Su-27, Su-33, Mig-29, Mig-29S, (Mig-29G)

 

As said maybe they'll update the aircrafts and implement them in the same level of realism in future.

 

Current discussion of the F-15C standalone module:

http://forums.eagle.ru/showthread.php?t=122753

 

Edit: Funny that the discussion is currently at a point where many say they release a fully implemented F-15C in the next days, so we'll see^^

Edited by Zabuza
Posted
A-10 and Su-25 are mainly A2G (air to ground) aircrafts (they bomb ground targets)

where the other jets are mainly A2A (air to air) aircrafts.

 

At the moment FC3 is a very lite realism version compared to A-10C or P-51D (or the free TF-51D) which are fully implemented in all depths and realism :D But therefore FC3 comes with maany aircrafts: F-15C, A-10A, Su-25, Su-27, Su-33, Mig-29, Mig-29S, (Mig-29G)

 

As said maybe they'll update the aircrafts and implement them in the same level of realism in future.

 

Current discussion of the F-15C standalone module:

http://forums.eagle.ru/showthread.php?t=122753

 

Edit: Funny that the discussion is currently at a point where many say they release a fully implemented F-15C in the next days, so we'll see^^

 

 

Allright. :) Thank you very much for this discussion. I read your Thread and this and im really happy to know, that in the further they will release a updated Su-27 with much more detail and maybe in the same time to F15C :)

 

Thank you very much!

Posted (edited)

Allright, I think, I can do that. :) Im practised I think with Long-Range- and Close-Range-Combat. Im use mainly the Bore-Mode with R73-Rocket, and the Gun-Mode. Im still learning to use the Vertical-Scan-Mode and Helmet-Mode.

 

I want to learn to use the ECM and countermeasures, landing, manoeuvre and all Panels and instruments in detail of the Su-27.

 

One more question: How effective is the Phi0-Mode? Whats your personal opinion?

 

And: How can I put a other map in the level editor?

Edited by Miruglaskou
Posted (edited)

The ecm if activated shows you up on enemys screen much earlier but he cant calculate the distance to you. So he must guess if your in range for a missile or not. It is usefull if you know that enemys will detect you if you approach or if they already launched a missile sometimes the ecm will confuse the missiles own radar. Dont use it in a dogfight were u want to hide urself or when u do a stealth attack. U should dispense 3 chaff clouds and then turn hard to a side away if a radar missile is behind you. You should dispense 3 flare clouds and break away if a ir missile is behind you. You should disspense 2 preventve flares at ground attacks when you turn ur back to the enemy at the ground. Be aware that ur systems cant warn u about an ir missike. For landing and maneuvering turn the autopilot on and learn how he flys. You neednt learn all switches of the su because they are currently not implemented. The front console with its displays is documented very well in the flaming cliffs 3 manual. The phi0 mode is a backup mode and is just an image in case of hud and system failure. The little cross there represents the missiles own seeker. Place it over an enemy and the missile will detect him by own without help of ur aircrafts systems. Its almost the same then with shooting Air to Air missiles with su25. Hope that helped :)

 

Edit: currently there is only this one map in the game but they are releasing a nevada desert map in some months, together with a new game engine called EDGE. And some guys are implementing some WW2 maps which should also be eleased in some months but this guys seem to be very busy at the moment :)

Edited by Zabuza
Posted
The ecm if activated shows you up on enemys screen much earlier but he cant calculate the distance to you. So he must guess if your in range for a missile or not. It is usefull if you know that enemys will detect you if you approach or if they already launched a missile sometimes the ecm will confuse the missiles own radar. Dont use it in a dogfight were u want to hide urself or when u do a stealth attack. U should dispense 3 chaff clouds and then turn hard to a side away if a radar missile is behind you. You should dispense 3 flare clouds and break away if a ir missile is behind you. You should disspense 2 preventve flares at ground attacks when you turn ur back to the enemy at the ground. Be aware that ur systems cant warn u about an ir missike. For landing and maneuvering turn the autopilot on and learn how he flys. You neednt learn all switches of the su because they are currently not implemented. The front console with its displays is documented very well in the flaming cliffs 3 manual. The phi0 mode is a backup mode and is just an image in case of hud and system failure. The little cross there represents the missiles own seeker. Place it over an enemy and the missile will detect him by own without help of ur aircrafts systems. Its almost the same then with shooting Air to Air missiles with su25. Hope that helped :)

 

Edit: currently there is only this one map in the game but they are releasing a nevada desert map in some months, together with a new game engine called EDGE. And some guys are implementing some WW2 maps which should also be eleased in some months but this guys seem to be very busy at the moment :)

 

Thank you very much for your reply! :) Its very helpful! Thank you!

Posted
Hi, guys!

 

I'm a newbie too. Where can I find the FC3 maps? Thanks!

 

Cheers,

Vincent

The FC3 map is the DCS World map, if that's what you meant. The question isn't completely clear.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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