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Posted

I have the controller axis' set up correctly, but I don't get 6dof in the new cockpits. It acts like the normal FC3 type of view.

 

I've uninstalled all mods, repaired DCS, and triple checked everything I can think of.

 

Does anyone else have this problem?

Posted

Using only mouse view, but 6DOF was blocked by a conflict in assigning Mouse3 button as a modifier

Details:

Asus Z-170E, Intel i5-6600K @ 4.2GHz, 16GB RAM

MSI GTX970 Gaming 4G

Win 10 Home

Posted
Same here.

 

I'm thinking about doing an entire re-instalation of DCS

 

Man, I really hope that's not the answer...

 

Using only mouse view, but 6DOF was blocked by a conflict in assigning Mouse3 button as a modifier

 

I removed mouse3 from the list. It wasn't a modifier, but removing did not solve my problem either.

 

...this is strange.

Posted

Check if you're using a custom Config\View\Server.lua file... compare the ViewSettings blocks with the original one that is in the DCS World folder. I had some 6DOF limits set there to 0,0,0 in the Su-25T, didn't check the 33, but made it copy the 27 settings just like the original file does.

 

Here's the 1.2.8 original one in case you screwed it:

 

 

-- View scripts 
-- Copyright (C) 2004, Eagle Dynamics.
DisableCombatViews                = false -- F5 & Ctrl-F5
ExternalObjectsLockDistance     = 10000.0
ShowTargetInfo                     = false
CameraTerrainRestriction         = true
hAngleRearDefault                 =  180
vAngleRearDefault                 = -8.0
vAngleRearMin                    = -90 -- -8.0
vAngleRearMax                    = 90.0

dbg_shell    = "weapons.shells.2A64_152" -- 23mm shell
-- dbg_shell    = "weapons.shells.2A64_152" -- 152mm shell
dbg_shell_v0 = -1 -- Muzzle speed m/s (-1 - speed from shall database)


--reformatted per-unit data to be mod system friendly 
--this file is no longer should be edited for adding new flyable aircraft , DCS automatically check core database (i.e. where you define your aircraft in aircraft table just define ViewSettings and SnapViews tables)

function default_fighter_player(t)
   local res = { 
       CameraViewAngleLimits  = {20.000000,140.000000},
       CameraAngleRestriction = {false       ,90.000000,0.500000},
       EyePoint               = {0.05     ,0.000000 ,0.000000},
       limits_6DOF            = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},
       Allow360rotation       = false,
       CameraAngleLimits      = {200,-80.000000,110.000000},
       ShoulderSize            = 0.2,  -- move body when azimuth value more then 90 degrees
   }
   if t then 
       for i,o in pairs(t) do
           res[i] = o
       end
   end
   return res
end

ViewSettings = {}
ViewSettings["A-10A"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint      =  {4.300000,1.282000,0.000000},
                                 EyePoint               = {0.000000,0.000000,0.000000},
                                 limits_6DOF            = {x      = {-0.050000,0.600000},
                                                           y      = {-0.300000,0.100000},
                                                           z      = {-0.250000,0.250000},
                                                           roll =  90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.600000,3.682000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-27.000000,12.000000,0.000000},
       AnglesDefault   = {0.000000,-12.000000},
   }, -- Arcade 
}
ViewSettings["A-10C"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint      = {4.300000,1.282000,0.000000},
                                 EyePoint               = {0.000000,0.000000,0.000000},
                                 limits_6DOF            = {x      = {-0.050000,0.600000},
                                                           y      = {-0.300000,0.100000},
                                                           z      = {-0.250000,0.250000},
                                                           roll =  90.000000}}),
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.600000,3.682000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-27.000000,12.000000,0.000000},
       AnglesDefault   = {0.000000,-12.000000},
   }, -- Arcade 
}
ViewSettings["F-15C"] = {
   Cockpit = {  
   [1] = default_fighter_player({CockpitLocalPoint      = {6.210000,1.204000,0.000000}})-- player slot 1
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {2.510000,3.604000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-13.790000,6.204000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Ka-50"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {3.188000,0.390000,0.000000},
       CameraViewAngleLimits  = {20.000000,120.000000},
       CameraAngleRestriction = {false,60.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = {0.090000,0.000000,0.000000},
       limits_6DOF            = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-0.512000,2.790000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-16.812000,5.390000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["MiG-29A"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {4.920000,1.350000,0.000000},
       CameraViewAngleLimits  = {20.000000,120.000000},
       CameraAngleRestriction = {true,60.000000,0.400000},
       CameraAngleLimits      = {140.000000,-75.000000,90.000000},
       EyePoint               = {0.000000,0.000000,0.000000},
       limits_6DOF            = {x = {0.000000,0.000000},y ={0.000000,0.000000},z = {0.000000,0.000000},roll = 0.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {1.220000,3.750000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-15.080000,6.350000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["MiG-29G"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {4.920000,1.350000,0.000000},
       CameraViewAngleLimits  = {20.000000,120.000000},
       CameraAngleRestriction = {true,60.000000,0.400000},
       CameraAngleLimits      = {140.000000,-75.000000,90.000000},
       EyePoint               = {0.000000,0.000000,0.000000},
       limits_6DOF            = {x = {0.000000,0.000000},y ={0.000000,0.000000},z = {0.000000,0.000000},roll = 0.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {1.220000,3.750000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-15.080000,6.350000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["MiG-29K"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {4.900000,1.254000,0.000000},
       CameraViewAngleLimits  = {20.000000,120.000000},
       CameraAngleRestriction = {true,60.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = {0.000000,0.000000,0.000000},
       limits_6DOF            = {x = {0.000000,0.000000},y ={0.000000,0.000000},z = {0.000000,0.000000},roll = 0.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {1.200000,3.654000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-15.100000,6.254000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["MiG-29S"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {4.920000,1.350000,0.000000},
       CameraViewAngleLimits  = {20.000000,120.000000},
       CameraAngleRestriction = {true,60.000000,0.400000},
       CameraAngleLimits      = {140.000000,-75.000000,90.000000},
       EyePoint               = {0.000000,0.000000,0.000000},
       limits_6DOF            = {x = {0.000000,0.000000},y ={0.000000,0.000000},z = {0.000000,0.000000},roll = 0.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {1.220000,3.750000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-15.080000,6.350000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["P-51D"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {-1.500000,0.618000,0.000000},
       CameraViewAngleLimits  = {20.000000,120.000000},
       CameraAngleRestriction = {false,90.000000,0.500000},
       CameraAngleLimits      = {200,-80.000000,90.000000},
       EyePoint               = {0.025000,0.100000,0.000000},
       ShoulderSize           = 0.15,
       Allow360rotation       = false,
       limits_6DOF            = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {0.200000,-0.652000,-0.650000},
       AnglesDefault   = {0.000000,0.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-21.500000,5.618000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-25"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint      = {3.352000,0.506000,0.000000}}),-- player slot 1
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-0.348000,2.906000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-16.648001,5.506000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-25T"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint      = {3.406000,0.466000,0.000000}}),-- player slot 1
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-0.294000,2.866000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-16.594000,5.466000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-25TM"] = {
   Cockpit = {
   [1] = {-- player slot 1
       CockpitLocalPoint      = {4.000000,1.000000,0.000000},
       CameraViewAngleLimits  = {20.000000,140.000000},
       CameraAngleRestriction = {true,90.000000,0.400000},
       CameraAngleLimits      = {160.000000,-70.000000,90.000000},
       EyePoint               = {0.000000,0.000000,0.000000},
       limits_6DOF            = {x = {-0.200000,0.200000},y ={-0.200000,0.200000},z = {-0.200000,0.200000},roll = 60.000000},
   },
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {4.000000,2.000000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {4.000000,2.000000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Arcade 
}
ViewSettings["Su-27"] = {
   Cockpit = {
   [1] = default_fighter_player({CockpitLocalPoint      = {7.959000,1.419000,0.000000}})-- player slot 1
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {4.259000,3.819000,0.000000},
       AnglesDefault   = {180.000000,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-12.041000,6.419000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}

ViewSettings["Su-33"] = ViewSettings["Su-27"]

 

dcsdashie-hb-ed.jpg

 

Posted

For anyone following this thread:

 

I did a fresh install and it fixed it. Also, I was able to copy my old input folder over and it's fine, so I did not have to rebind.

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