KewinSawicki Posted May 18, 2014 Posted May 18, 2014 Hello, I'm planning to build a camp/airfield. I was wondering where to start. I have all the objects for buildings, walls etc. I have all the vehicles but I don't know how to lay down a runway, taxiways and how to make the airport available to take off from in mission editor. Could anyone point me in the right direction ? 'Fear the strike'
joey45 Posted May 18, 2014 Posted May 18, 2014 I belive Airports and FARPs are hardcoded.. I could be wrong. I've been trying to get my FOBs/FARPs working properly.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
KewinSawicki Posted May 18, 2014 Author Posted May 18, 2014 Oh ok so no way of making one then ? 'Fear the strike'
joey45 Posted May 18, 2014 Posted May 18, 2014 You can..... sort of... I can import my stuff but not as FOBs / FARPs only normal buildings... Unless ED would like to help us modders... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
KewinSawicki Posted May 18, 2014 Author Posted May 18, 2014 Well the only thing I need help with is to somehow lay down a run way and a taxiway. I could always fly to that "base". Thats my main problem. I'm guessing if I imported the objects as building and not FOBs/FARPs then the collision model goes crazy ? 'Fear the strike'
Falcon_S Posted May 18, 2014 Posted May 18, 2014 Try to ask help from Luckybob9 and Almazi Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
joey45 Posted May 18, 2014 Posted May 18, 2014 Well the only thing I need help with is to somehow lay down a run way and a taxiway. I could always fly to that "base". Thats my main problem. I'm guessing if I imported the objects as building and not FOBs/FARPs then the collision model goes crazy ? It doesn't go crazy it's just that the AI can't use it. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
KewinSawicki Posted May 18, 2014 Author Posted May 18, 2014 Ahh ok well how could I lay down the runway and taxiways then ? 'Fear the strike'
joey45 Posted May 18, 2014 Posted May 18, 2014 Yes.. But for me [might be just me] the only fixed wing that could use it is the A-10C and P-51.. all 3 helis can. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
KewinSawicki Posted May 20, 2014 Author Posted May 20, 2014 I'm fine with that, these are the ones I fly the most anyway :) 'Fear the strike'
Double_D Posted May 20, 2014 Posted May 20, 2014 You mean like this? I'm fine with that, these are the ones I fly the most anyway :) [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
352ndDeacon Posted May 22, 2014 Posted May 22, 2014 Where is the steel mesh runway located? In static objects?
KewinSawicki Posted May 23, 2014 Author Posted May 23, 2014 Yes, that would be good enough ! Would prefer the concrete runway but if we are limited to the ones in the screenshot then that's fine as well. 'Fear the strike'
Double_D Posted May 24, 2014 Posted May 24, 2014 Those Marsden Matting runways were originally done by " upuaut " were are working on it further..its a addon not part of DCS-World..:thumbup: Where is the steel mesh runway located? In static objects? [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
Karcha Posted May 24, 2014 Posted May 24, 2014 Great idea. Could this object be used to Rearm, Refuel and Repair? [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic71690_1.gif[/sIGPIC]
Double_D Posted May 24, 2014 Posted May 24, 2014 I believe so? Haven't really tried..:music_whistling: Great idea. Could this object be used to Rearm, Refuel and Repair? [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
KewinSawicki Posted May 25, 2014 Author Posted May 25, 2014 Where could I find a download for them ? Or is it private ? 'Fear the strike'
luckybob9 Posted June 4, 2014 Posted June 4, 2014 I just checked my visitor message thingy. A TRUE airport, (name, adf, radios, AI landing/takeoff, all that fun stuff), is not possible from what I know without the tools which are not publicly released. I believe static objects will work but there might be issues with the game engine recognizing it as something that an aircraft can land on without blowing up at a certain speed. Having a static object with refueling trucks etc so the player can rearm/refuel....not sure. It might have to be tied to a TRUE airport, but never tested it. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
joey45 Posted June 4, 2014 Posted June 4, 2014 I couldn't get Rearm, Refuel and repair with my stuff... Only my ships by deafult can.* *not tried in 1.2.8. tho. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted June 4, 2014 Posted June 4, 2014 I just checked my visitor message thingy. A TRUE airport, (name, adf, radios, AI landing/takeoff, all that fun stuff), is not possible from what I know without the tools which are not publicly released. I believe static objects will work but there might be issues with the game engine recognizing it as something that an aircraft can land on without blowing up at a certain speed. Having a static object with refueling trucks etc so the player can rearm/refuel....not sure. It might have to be tied to a TRUE airport, but never tested it. The name, radios, and stuff are in a LUA or CFG file in the theater folder (dont remember which, but I'll be home in a few hours to check). outside of that, I think there may or may not be separate script files for landing, parking etc. collision may or may not be set via userdef in Max. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted June 5, 2014 Posted June 5, 2014 edit: Beacon Data is in \DCS World\Bazar\Terrain\Beacons.lua Airfield EDM is in \DCS World\Bazar\Terrain\Airfields\, Along with SUP3 Files for Taxi Ways, Roads and Runways Etc. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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