Qosmius Posted July 10, 2014 Posted July 10, 2014 How do i get the game to map several actions to 1 key. Example: i want Airbrake and flaps to activate when i press B what happens now: when i bind b to flaps and then try to bind it to airbrake after. the flaps will be removed from the b binding. how can i make this work?
exnihilodub Posted February 19, 2017 Posted February 19, 2017 I really wouldn't reccomend it since any automatic change in one of those components will break functionality, and when you press that key you are going to have for example "brakes on, flaps up" or vice versa. I don't know if DCS reads thru raw hardware or through software, and I also don't know at which level this software creates these combinations but it's worth a try: https://autohotkey.com/ I'm glad if i could be of any help.
JunMcKill Posted February 21, 2017 Posted February 21, 2017 Use the Voice Activated Command (VAC), or the VoiceAttack software, you can say the voice command that execute several keys in the order you want. I use this for ATC control, when I say in the mic: REQUEST ENGINE STARTUP, the software "click" this keys: CTRL-} to close the radio menu and return to first screen } to open de radio menu F5 to select ATC F3 to request engine startup
Rudel_chw Posted February 21, 2017 Posted February 21, 2017 How do i get the game to map several actions to 1 key. Example: i want Airbrake and flaps to activate when i press B ... how can i make this work? Using just DCS you cant do that ... the closest that you can get is to define modifiers, so that when you press B you get flaps, but if you press Alt+B you get Airbrake :) For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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