GGTharos Posted April 1, 2006 Posted April 1, 2006 The backblast can be dangerous to humans. Weapons built to be fired from indoors are -specially- built to do so, those that aren't have special procedures to follow as they could injure everyone in the room. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Force_Feedback Posted April 1, 2006 Posted April 1, 2006 The backblast can be dangerous to humans. Weapons built to be fired from indoors are -specially- built to do so, those that aren't have special procedures to follow as they could injure everyone in the room. Yes, in the case of rpgs, but manpads have recoilless ejection charges, as do most AT missiles, and if there is no fire team standing near you, or behind the launcher it should be ok to fire a manpad from a room, if it's big enough. I was wondering what the spike of the Igla missiles does, is it an aerodynamical feature, or has it something to do with the IR seeker? Creedence Clearwater Revival:worthy:
GGTharos Posted April 1, 2006 Posted April 1, 2006 FF, myrphy's law: Recoiless (rifles, rockets, whatever): Aren't. As for the spike, my guess is it's the contact fuze. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Force_Feedback Posted April 1, 2006 Posted April 1, 2006 FF, myrphy's law: Recoiless (rifles, rockets, whatever): Aren't. As for the spike, my guess is it's the contact fuze. But wouldn't it obstruct the seeker if the target is coming towards the missile? And I don't think the designers would make this all sophisticated, retractable contact fuse. EDIT: here it is http://www.globalsecurity.org/military/world/russia/sa-16.htm EDIT2: the spike could explain the name of the missile D'oh! Creedence Clearwater Revival:worthy:
GGTharos Posted April 1, 2006 Posted April 1, 2006 You can use a nutating seeker (like the sidewinder) to deal with having a central obstruction. 'Been done since the 50's :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Witchking Posted April 1, 2006 Posted April 1, 2006 Confirmed. :icon_supe I had my ice cap for the day. :)...back to normal......:horseback WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
D-Scythe Posted April 1, 2006 Posted April 1, 2006 FF, myrphy's law: Recoiless (rifles, rockets, whatever): Aren't. How bout rail guns? ;)
GGTharos Posted April 1, 2006 Posted April 1, 2006 How bout rail guns? ;) The magnetic kind, or the kind that ride on train rails? :} [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
D-Scythe Posted April 1, 2006 Posted April 1, 2006 The magnetic kind, or the kind that ride on train rails? :} The uber powerful, creates-a-40ft-crater 300 km away, projectile-shooting, Star Wars, planned for next-gen US Navy cruisers/destroyers kind :p
GGTharos Posted April 1, 2006 Posted April 1, 2006 It has recoil, in one form or another ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Trident Posted April 1, 2006 Posted April 1, 2006 As the globalsecurity link mentions the spike is there for aerodynamic reasons. Blunt IR-seeker domes are rather draggy and to achieve supersonic performance this spike is used to create a shock-cone that 'shields' the rest of the missile airframe, IIRC. A similar arrangement is used on the Trident and M51 SLBMs, allowing for a blunt nosecone which cuts down on total missile length without sacrificing payload volume in the tip.
Stormin Posted April 2, 2006 Posted April 2, 2006 :icon_supe I had my ice cap for the day. :)...back to normal......:horseback Glad you're feeling better. :D Try a pint, it helps. :icon_jook
Stormin Posted April 2, 2006 Posted April 2, 2006 Nice of you to come back just to hammer on him. Come back? I never left. I just don't post very much. Hardly a "hammer" and rather mild I might add. Why is it your concern? I was posting to him, not you.
S77th-GOYA Posted April 2, 2006 Posted April 2, 2006 Why is it your concern? I was posting to him, not you. And Groove was posting to ED, not you. 1
D-Scythe Posted April 2, 2006 Posted April 2, 2006 And Groove was posting to ED, not you. And Stormin was posting to Ruggbutt, not you :p See where this is going? ;) 1
Hawg11 Posted April 2, 2006 Posted April 2, 2006 No. Who was posting to You, not Me. Dave "Hawg11" St. Jean
Hawg11 Posted April 2, 2006 Posted April 2, 2006 http://www.btfiloh.org/techlessons/whosonfirst.wav http://quote.webcircle.com/cgi-bin/features.cgi?idFeature=7 1 Dave "Hawg11" St. Jean
S77th-GOYA Posted April 2, 2006 Posted April 2, 2006 See where this is going? ;) When simple requests from community members start being discouraged, yes I do.
Raploc Posted April 2, 2006 Posted April 2, 2006 Any news on the damage modelling of the vehicles? Or can I expect the same effects as in FC? I would love to see a turret pop after a penetrating hit :D
GGTharos Posted April 2, 2006 Posted April 2, 2006 I recall tankers saying that turrets won't necessarily pop - it depends heavily on the vehicle, particularely the construction of the rin and placement of ammo. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Witchking Posted April 2, 2006 Posted April 2, 2006 yeah,,,but u know what he means GG....pieces flying apart for ground vehicles. COmeon' now....new ground vehcile models but a same old standard damage model?? :(...please give us flying debris :p...see some real ground weapon testing videos or somethings and use that as a way to add dust + pieces. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Raploc Posted April 3, 2006 Posted April 3, 2006 CG I'm just asking IF there are more way's for vehicles do get damaged then there is at the moment. I don't expect that if a tank is hit that it'll get a fuel or oil leak or the driver will bump his head and that they have to stop for an asprin :icon_mrgr
Stormin Posted April 3, 2006 Posted April 3, 2006 And Groove was posting to ED, not you. Yeah, and I was posting to Ruggbutt, not you. You really want to start this circular logic drill? I quoted something that was posted in public and responded. Ruggbutt is entitled to respond if he likes, but I am also entitled to say what I said to him. When Groove posted in public it was fair game for anyone to respond.
Stormin Posted April 3, 2006 Posted April 3, 2006 When simple requests from community members start being discouraged, yes I do. Who discouraged whom? Simple request? Right.
GGTharos Posted April 3, 2006 Posted April 3, 2006 yeah,,,but u know what he means GG....pieces flying apart for ground vehicles. COmeon' now....new ground vehcile models but a same old standard damage model?? :(...please give us flying debris :p...see some real ground weapon testing videos or somethings and use that as a way to add dust + pieces. Hmm, that would probably require some animations, but perhaps it is possible (aircraft already have debris modelled). I will inquire. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Recommended Posts