Airbuster Posted January 12, 2015 Posted January 12, 2015 Dear ED team, With the more powerful EDGE terrain engine coming this year there are 3 things for the Caucasus map, that I would love to see in the upcoming DCS World version 2.0: 1) higher resolution terrain mesh - flying over pyramidal mountains is not that fun anymore. 2) new ground textures - I see there are lot's of new community made ground textures, so why not ED make some new ones and make it official. 3) Bring back all the Crimean bases and ground objects (cities, roads, rivers, etc.). I've read there were some limitation with the 32-bit architecture of the old engine, that didn't allow too many objects on the map, but Crimea is a a really hot zone right now and would be great if we have more area to fly and fight over. I really hope that's possible now with EDGE and there are no legal issues with Ubisoft. As you see I'm not talking about general remake of the Caucasus map, just improving some aspects of it that will bring back new life to the good old map. Cheers, Airbuster
Aginor Posted January 12, 2015 Posted January 12, 2015 I think the problem is that the changes you are suggesting are pretty fundamental. So basically they mean to rebuild the map. So while I like the idea I guess it is not very likely to happen. :-( DCSW weapons cheat sheet speed cheat sheet
Airbuster Posted January 12, 2015 Author Posted January 12, 2015 What's so fundamental about creating new noise ground texture and placing objects that have been there before? Modders can do it for one: Crimean bases - http://forums.eagle.ru/showthread.php?t=70351&highlight=crimea Ground texture mods - http://forums.eagle.ru/showthread.php?t=135842 Honestly I'm not that sure about the higher resolution mesh, how radical and hard to do that is, but I know that it's been done before, when the terrain was updated from Lock-On to DCS: Black Shark and Flaming Cliffs 2. http://www.digitalcombatsimulator.com/en/products/black_shark/?PAGEN_2=7#22758
Aginor Posted January 12, 2015 Posted January 12, 2015 Changing the geometry means that you have to use other techniques. Also the textures we have now all rely on the geometry and the stock textures, they just replace them. So what you were suggesting (I guess without knowing) IS to rebuild the whole map and all the textures, which is a pretty big deal. EDIT: think about object numbers alone. at least if you want it to look cool that is. Keep in mind that the improved terrain you are talking about is the one that looks bad. Also a map of the size you are suggesting and that quality would be significantly more work and need more computing power than the NTTR map. DCSW weapons cheat sheet speed cheat sheet
Airbuster Posted January 12, 2015 Author Posted January 12, 2015 Since I don't know how the ED terrain editor works, I'm not in a position to argue about that, all I know is that you can change the geometry of textured objects in most 3d modeling software.
S.E.Bulba Posted January 12, 2015 Posted January 12, 2015 Dear ED team, With the more powerful EDGE terrain engine coming this year there are 3 things for the Caucasus map, that I would love to see in the upcoming DCS World version 2.0... В ближайшее время карта Кавказа переделываться не будет. Она вставлена в новый рендер как есть. Translation of Google Translate: In the nearest time map of the Caucasus will not be remade. It was inserted into the new render (EDGE) such what it is by far. Sorry, I don't speak English, so I use Google Translate.
Silver_Dragon Posted January 12, 2015 Posted January 12, 2015 That pics has from the rebuild zone of the south part (Georgia) on the Caucasus map, and required a rebuild of that zone with the BS2 update. The Mesh on DCS: World map has no similar to FSX (with you put a texture data and the heighs has corrected), you need make them based on the 3DS MAX archive over the original map. If you like better and realistic mesk on DCS: W, need rebuild all map over EDGE engine. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Airbuster Posted January 12, 2015 Author Posted January 12, 2015 In the nearest time map of the Caucasus will not be remade. It was inserted into the new render (EDGE) such what it is by far. As someone said before that: Everything is subject to change 8-) Even Flaming Cliffs 3 was out of the question in the begining of DCS series but look at it now. About the mesh resolution - since two separate people confirm that, I agree then :)
panzerd18 Posted January 18, 2015 Posted January 18, 2015 3) Bring back all the Crimean bases and ground objects (cities, roads, rivers, etc.). I've read there were some limitation with the 32-bit architecture of the old engine, that didn't allow too many objects on the map, but Crimea is a a really hot zone right now and would be great if we have more area to fly and fight over. I really hope that's possible now with EDGE and there are no legal issues with Ubisoft. Yep, would love it.
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