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Posted

Why the R-27s in DCS are so useless? If F-15 maneuver over 6G the missile will unlock. R-27ER had a range of 80km+ but in DCS the range of it is shorter then AIM-120C. And R-27ET can just engage a non-maneuver target when launch at 15NM. ED please The performance of the R-27 in DCS more real.:)

Posted

About these missiles issues be it guidance, drag, blablabla.. people have complained and will complain to eternity.

 

Why not just take them as they are and adapt?

 

R-27ER works ok. I feel changing to medium PRF on a beaming/cold target makes the tracking better, maybe this I could recommend :)

 

R-27ET works very nice. With current seeker sensitivity, you can often lob it from near-max-range, further than AMRAAM. If the target isn't expecting the missile/doesn't see it, he gets one in the face :)

 

However, either of these are most effective when you use your Flanker's superior stealth capabilities and your awesome EOS scanning skills, terrain, and situational awareness, to sneak close to a bandit, and open fire at, say, 8km range. It probably won't miss. And even if it does, that's when your dogfighting skills come in handy! :D

Posted
About these missiles issues be it guidance, drag, blablabla.. people have complained and will complain to eternity.

 

Why not just take them as they are and adapt?

 

R-27ER works ok. I feel changing to medium PRF on a beaming/cold target makes the tracking better, maybe this I could recommend :)

 

R-27ET works very nice. With current seeker sensitivity, you can often lob it from near-max-range, further than AMRAAM. If the target isn't expecting the missile/doesn't see it, he gets one in the face :)

 

However, either of these are most effective when you use your Flanker's superior stealth capabilities and your awesome EOS scanning skills, terrain, and situational awareness, to sneak close to a bandit, and open fire at, say, 8km range. It probably won't miss. And even if it does, that's when your dogfighting skills come in handy! :D

 

the issue that in NEZ means absolutely nothing, if ED at least adjusted the zones on the jets (globally) it'd be better.

 

The biggest annoyance is attacking bombers and seeing the R-27 just woop into chaff.

Posted

similar thing happened to me recently - but with an AIM-7

 

overtaking a fatty cargo plane in a tail-chase, waited until WELL withing Rtr (like.. 60%) ---- foxed, switched to F6 view to watch the fireworks

 

and the A7 just petered out, got within (no kidding) 50yards... and just DROPPED!

 

yougottabekiddingme!! what good are the range indicators in this sim then??

i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U

 

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Posted

And this neatly illustrates the problem. At present BVR combat in DCS doesn't exist. Admittedly I haven't tried firing an R-27ER from 10,000m against a non-evasive target that's closing and is at 3,000m but even fgor most head-on, high-closure targets firing outside of 10nm is absolutely pointless.

 

10nm should be approaching AIM-9X or R-73 territory, NOT the maximum range of an extended-rage R-27! Same goes for the AIM-120, the ranges are bizarrely short and susceptibility to countermeasures WAY too high, particularly the effect of chaff on radar missiles.

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Posted

I'm not a fan of the BVR engagement, I prefer the "manly" approach.. the dogfight... BUT I played the Ultimate Argument campaign and the missiles are just awfully modeled to the point where I had to RTB many times to rearm so I can kill all the bandits..very frustrating indeed.

Now we're all waiting for ED to do smth about it. It's a lotta work though so I believe it'll take some while.

Specs:

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Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

Posted

I wouldnt hold my breath on much changing with the missile guidance and countermeaesure logic. (Limitations of engine?) It's been that way for years. Best thing is to adapt and use Stuge's logic, the sim is much more enjoyable this way. There is also the IAGTSG's missile mod, which IMO brings the missile range into more believable teritory. I can't recommend it enough, although most servers don't run with it.

 

I prefer BVR engagements as they are more tactical and the visibility in the sim is simply too poor for any decent dogfighting. Hopefully EDGE adresses this last point to some extent.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted

Its clear that IASGATG has put alot of work into his mod. Part of my issue with it is I just dont see the point of extending the range of missiles when all they do is go for chaff or ground clutter. I speak only from an ER and ET firing perspective since thats what I have most experience with.

 

Basically, give it as much energy, speed and range as you like, its still gonna go dead off the rail. Or fly into chaff or ground clutter.

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64th "Scorpions" Aggressor Squadron

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Posted (edited)

 

Basically, give it as much energy, speed and range as you like, its still gonna go dead off the rail. Or fly into chaff or ground clutter.

 

For this reason, and the good range of ER, the Flanker has superior look-up/shoot-up capability :D

 

The visibility complaints I do not understand, I have no problem tracking targets visually even beyond 10nm. Otherwise, target visibility seems good enough. No oversized targets like in Il-2.

 

Must be the LCD widescreens you guys are using, inferior technology compared to old school CRT monitors. Even the display lag is a million times longer...

Edited by Stuge
Posted
For this reason, and the good range of ER, the Flanker has superior look-up/shoot-up capability :D

 

The visibility complaints I do not understand, I have no problem tracking targets visually even beyond 10nm. Otherwise, target visibility seems good enough. No oversized targets like in Il-2.

 

Must be the LCD widescreens you guys are using, inferior technology compared to old school CRT monitors. Even the display lag is a million times longer...

 

Out of curiosity what monitor are you using? I assume it is CRT, which resolution? I was really sad to see CRTs go the way of the Dodo, I always felt that LCDs could never come close to the fidelity and refresh rate of the old CRTs. The contrast and pure blacks that CRTs have is far superior to anything Ive seen on an LCD.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted
Out of curiosity what monitor are you using? I assume it is CRT, which resolution? I was really sad to see CRTs go the way of the Dodo, I always felt that LCDs could never come close to the fidelity and refresh rate of the old CRTs. The contrast and pure blacks that CRTs have is far superior to anything Ive seen on an LCD.

 

It's a 19 inch Samsung SyncMaster 957p. Maximum resolution is 2048x1536 at 60Hz. However, I find 1600x1200 sufficient, and that comes with a 75Hz refresh rate. :)

 

That reminds me of the things some new screens may be superior at... refresh rate and of course some crazy resolutions. But both increased resolution and increased refresh rate are useless unless your computer can keep up with the demands...

Posted (edited)
For this reason, and the good range of ER, the Flanker has superior look-up/shoot-up capability biggrin.gif

 

The visibility complaints I do not understand, I have no problem tracking targets visually even beyond 10nm. Otherwise, target visibility seems good enough. No oversized targets like in Il-2.

 

Not the way its meant to be flown/played :)

 

I think visibility is fine as it is in DCS. But I guess that depends on individual setups.

 

Do yourself a favor and get this mod: http://forums.eagle.ru/showthread.php?t=131806

 

:-

 

Its clear that IASGATG has put alot of work into his mod. Part of my issue with it is I just dont see the point of extending the range of missiles when all they do is go for chaff or ground clutter. I speak only from an ER and ET firing perspective since thats what I have most experience with.

 

Basically, give it as much energy, speed and range as you like, its still gonna go dead off the rail. Or fly into chaff or ground clutter.

Edited by ///Rage

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64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

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