Rivvern Posted February 9, 2015 Posted February 9, 2015 (edited) Having big problems with the application. When i first ran it earlier today after installing 1.0.0.33 it worked like a charm! But now i cannot get it to work! Driving me mad! :) Im using USB-DVI adapter for third screen. Worked first time. Running latest DCS. Ive killed FRAPS. Running Windows 7 X64 Ultimate EDIT: Ok. Guess what, Even though i exited Fraps an application called fraps.dat still showed up in the task manager. So... It was FRAPS fault. Again. Move along, there is nothing to see here. Edited February 9, 2015 by Rivvern [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
Sgt_Baker Posted February 10, 2015 Author Posted February 10, 2015 EDIT: Ok. Guess what, Even though i exited Fraps an application called fraps.dat still showed up in the task manager. So... It was FRAPS fault. Again. Move along, there is nothing to see here. :) UltraMFCD 3.0 in the works. https://ultramfcd.com
Rivvern Posted February 10, 2015 Posted February 10, 2015 (edited) Stopped working for me again. Have made no changes since it worked last time. Whats wrong when i get the error saying: "***MISSION NO TYPEMATCH***" ? EDIT: Sometimes it seems to work. It blacks out my MFCDs in game but the UMFDCs never show up. Ive deleted and redownloaded the 1.0.0.33. Could it be that they show up outside my screens? Edited February 10, 2015 by Rivvern [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
Sgt_Baker Posted February 10, 2015 Author Posted February 10, 2015 Stopped working for me again. Have made no changes since it worked last time. Whats wrong when i get the error saying: "***MISSION NO TYPEMATCH***" ? EDIT: Sometimes it seems to work. It blacks out my MFCDs in game but the UMFDCs never show up. Ive deleted and redownloaded the 1.0.0.33. Could it be that they show up outside my screens? According to testing with Icemaker ("no screens" is back for him), it might have nothing to do with anything you guys are/have been doing. Entirely my fault. Still working on this... UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 11, 2015 Author Posted February 11, 2015 UltraMFCD Beta 1.0.0.38 is available at https://ultramfcd.com/ This release resolves (we hope) the intermittent "no windows" bug that was introduced a couple of versions back. Additionally, the app will display a message when a new version is available. 1 UltraMFCD 3.0 in the works. https://ultramfcd.com
Rivvern Posted February 11, 2015 Posted February 11, 2015 Yep. Version 1.0.0.38 is working! Thanks! [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
Sgt_Baker Posted February 11, 2015 Author Posted February 11, 2015 It's been a bit of a mad day for uMFCD. 1.0.0.39 is already done. It fixes a bug whereby selecting "Colour CCD" would sometimes cause the TGP to display a completely black image. Good time to test the "New Version" system, I suppose. :) UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 12, 2015 Author Posted February 12, 2015 (edited) UltraMFCD - drag, resize and click display exports. Zero configuration. Hi folks, UltraMFCD is a new mod for DCS that allows you to take full control over the sim's display exports in real-time - all without touching or editing a single thing in DCS. You can drag exports to any monitor connected to your PC. You can resize the exports just as you would with a normal window. The buttons associated with any given display are integrated directly in to the screen in a "touchscreen" fashion. Public Beta available for download at https://ultramfcd.com P.S. For those of you already familiar with the project, I started this thread since people were missing the original behemoth on account of the title lacking any indication that it was something to do with UltraMFCD. Edited May 24, 2015 by Sgt_Baker 1 UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 12, 2015 Author Posted February 12, 2015 Due to people beginning to miss this thread and ask questions about uMFCD all over the place, I've started a new thread with UltraMFCD in the title here. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 14, 2015 Author Posted February 14, 2015 UltraMFCD 1.0.0.43 is available for download at https://ultramfcd.com This release should further improve compatibility with Helios. While we've made great strides in this area recently, there are so many variations on peoples' Helios Export.lua configurations that it's impossible to know where we've got it totally right yet. Thus, please report any unusual behaviour you might experience while using uMFCD with Helios. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 14, 2015 Author Posted February 14, 2015 Update: We have just this minute found and fixed another rather major bug which affects both Helios and Multiplayer. It only became obvious what was going on (i.e. we were previously unable to reproduce the problem) after the .43 patch. It's in testing now, and we hope to get this out as soon as possible. :) UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 14, 2015 Author Posted February 14, 2015 Update 2: Make that three major bugs squashed, each of which became apparent immediately after fixing the previous one. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 14, 2015 Author Posted February 14, 2015 1.0.0.46, which contains all the relevant bug fixes, will be out tomorrow. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 15, 2015 Author Posted February 15, 2015 UltraMFCD 1.0.0.46 is available. With particular thanks to Icemaker and Calexo for being hardcore and undauntable beta testers, here is 1.0.0.46. It vastly improves support for custom missions, multiplayer and Helios. https://ultramfcd.com UltraMFCD 3.0 in the works. https://ultramfcd.com
Backy 51 Posted February 16, 2015 Posted February 16, 2015 (edited) Sarge, Getting an odd behavior in a four monitor setup. Primary display (29"LED) goes to black & white with a larger than MFCD size color rectangle that displays left of HUD. When I mouse click back onto the primary display the screen sometimes refreshes back to 100% color display. I have primary display on active pause. When I take a screen capture the resultant screenshot looks normal. Thought you'd like to know. Also, is the color CCD in the TGP supposed to be persistent when the colour Litening CCD checkbox in UltraMFCD is checked? Very slick app BTW! Edited February 16, 2015 by Backy 51 Insert photo I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Sgt_Baker Posted February 17, 2015 Author Posted February 17, 2015 (edited) Sarge, Getting an odd behavior in a four monitor setup. Primary display (29"LED) goes to black & white with a larger than MFCD size color rectangle that displays left of HUD. When I mouse click back onto the primary display the screen sometimes refreshes back to 100% color display. I have primary display on active pause. When I take a screen capture the resultant screenshot looks normal. Thought you'd like to know. Well I have to hand it to you: This one gets top points for weirdness. :) A couple of questions: 1) How are your screens arranged relative to each other? (A screenie of the windows display setup stuff might come in handy.) 2) Are you using any third-party display manipulation technologies, such as nVidia surround, SweetFX etc? 3) Could you post your monitor setup lua, please? Also, is the color CCD in the TGP supposed to be persistent when the colour Litening CCD checkbox in UltraMFCD is checked? Very slick app BTW! Thanks, although I'm not quite sure what you mean regarding the CCD... Baker Edited February 17, 2015 by Sgt_Baker UltraMFCD 3.0 in the works. https://ultramfcd.com
Backy 51 Posted February 17, 2015 Posted February 17, 2015 (edited) Sarge, No 3rd-party apps in use. [Monitor 4 for reading pdf manuals and creating avionics/radios stack in DCS/FSX etc. Monitor 3 is a touch screen which would be great if UltraMFCD accepted inputs from it. ;-) ] Monitor Config Lua: _ = function(p) return p; end; name = _('Test Monitor 2015'); Description = 'Test Monitor 2015' Viewports = { Center = { x = 0; y = 0; width = 2560; height = 1080; viewDx = 0; viewDy = 0; aspect = 2.37037037037037; } } UIMainView = Viewports.Center CCD issue: I see a color display in the TGP for a brief second or two then it switches back to black & white only. Well I have to hand it to you: This one gets top points for weirdness. :) A couple of questions: 1) How are your screens arranged relative to each other? (A screenie of the windows display setup stuff might come in handy.) 2) Are you using any third-party display manipulation technologies, such as nVidia surround, SweetFX etc? 3) Could you post your monitor setup lua, please? Thanks, although I'm not quite sure what you mean regarding the CCD... Baker Edited February 17, 2015 by Backy 51 mod text I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Sgt_Baker Posted February 17, 2015 Author Posted February 17, 2015 Sarge, No 3rd-party apps in use.... OK. It would appear that we've got a few potentially unrelated issues all occurring at once here. It's odd how some people seem to get all the back luck. :) Let me ponder what might be going on for a while, then I'll be in touch via PM if that's OK? B UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 17, 2015 Author Posted February 17, 2015 Sarge, No 3rd-party apps in use.... Just a hunch (and a bit of a pain for you to test), but what happens if you take monitors 2 and 4 out of the equation by physically disconnecting them? The reason I ask is that altogether, those monitors make up an absolutely colossal screen area, even by modern standards. The way Windows works these days is that there's a program running in the background called the Desktop Windows Manager. It is essentially a full-screen DirectX 9 application. When DCS (and indeed uMFCD, which is also end-to-end DirectX) draw to the screen, they in fact do nothing of the sort. What happens is that each app draws to what it "thinks" is a screen, and then DWM composits everything together on to its "master" DirectX surface. Now, looking at that monitor setup, I reckon the DWM is running a fullscreen surface (which has to contain all the monitors, incuding the offset one) of appx 7570 x 2500. Having googled all sorts of things about your gfx. card, I can find nothing to suggest that it /really/ supports resolutions that high. Thus, since things going B&W and random colour squares are waaaaaay outside anything we've seen from uMFCD thus far, I'd like to eliminate the possibility of your gfx driver going quietly loopy under the load. B UltraMFCD 3.0 in the works. https://ultramfcd.com
Backy 51 Posted February 17, 2015 Posted February 17, 2015 Just a hunch (and a bit of a pain for you to test), but what happens if you take monitors 2 and 4 out of the equation by physically disconnecting them? The reason I ask is that altogether, those monitors make up an absolutely colossal screen area, even by modern standards. The way Windows works these days is that there's a program running in the background called the Desktop Windows Manager. It is essentially a full-screen DirectX 9 application. When DCS (and indeed uMFCD, which is also end-to-end DirectX) draw to the screen, they in fact do nothing of the sort. What happens is that each app draws to what it "thinks" is a screen, and then DWM composits everything together on to its "master" DirectX surface. Now, looking at that monitor setup, I reckon the DWM is running a fullscreen surface (which has to contain all the monitors, incuding the offset one) of appx 7570 x 2500. Having googled all sorts of things about your gfx. card, I can find nothing to suggest that it /really/ supports resolutions that high. Thus, since things going B&W and random colour squares are waaaaaay outside anything we've seen from uMFCD thus far, I'd like to eliminate the possibility of your gfx driver going quietly loopy under the load. B I'll disable 2&4 first and see what happens. So my mighty GTX 970 may be running out of RAM at 3.5GB? :doh: I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Sgt_Baker Posted February 17, 2015 Author Posted February 17, 2015 I'll disable 2&4 first and see what happens. So my mighty GTX 970 may be running out of RAM at 3.5GB? :doh: I doubt it's an issue with the RAM, but worth a quick test lest we chase other tails in circles. Edit: If anything, a potential "running out of steam" where turning RAM values in to physical signals is concerned. UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 18, 2015 Author Posted February 18, 2015 Update: Above issue confirmed to be graphics driver related - nothing to do with UltraMFCD. UltraMFCD 3.0 in the works. https://ultramfcd.com
VirusAM Posted February 18, 2015 Posted February 18, 2015 it is possible to use it via network? R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
Sgt_Baker Posted February 18, 2015 Author Posted February 18, 2015 it is possible to use it via network? In a future release, yes. :) UltraMFCD 3.0 in the works. https://ultramfcd.com
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