Slipp Posted February 23, 2015 Posted February 23, 2015 Is it possible to make AI run away from battle if they suffer too many losses? For example, if 2 planes out of flight of 4 are shot down, the remaining survivors RTB on full burner. Any way to make a trigger or script for that?
HiJack Posted February 23, 2015 Posted February 23, 2015 Yes, by changing task using MIST. There is a easy way to do this in a script but the big problem will be to know what unit to change. I guess you can like have a table of the units measured and send home. Check for the AWACS scripts, there are code there to send the AWACS RTB on low fuel, that should get you some ideas.
HiJack Posted February 23, 2015 Posted February 23, 2015 Sorry I was thinking of the Tanker respawn script. This code will make the tanker return to the assigned airport. local group = Group.getByName(grpName) if group then group = group:getController() Controller.setCommand(group, {id = 'DeactivateBeacon', params = {}}) Controller.setTask(group, {id = 'NoTask', params = {}}) end
baltic_dragon Posted February 24, 2015 Posted February 24, 2015 Is it possible to make AI run away from battle if they suffer too many losses? For example, if 2 planes out of flight of 4 are shot down, the remaining survivors RTB on full burner. Any way to make a trigger or script for that? You can always set up a trigger - ONCE / Group alive less than 50% / AI Task Push (switch waypoint -> RTB) (ROE - weapons hold, evasive maneveurs) Play with these and see how it works out. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Belgeode Posted February 24, 2015 Posted February 24, 2015 You can always set up a trigger - ONCE / Group alive less than 50% / AI Task Push (switch waypoint -> RTB) (ROE - weapons hold, evasive maneveurs) Play with these and see how it works out. I was going to suggest what Baltic Dragon said. I have been able to use this scenario successfully with ground units. (I had a BMP disembark 8 soldiers, and when 4 were killed, had them get back in and the BMP ran away.) I have not tried it with AI aircraft however. [sIGPIC][/sIGPIC] YouTube ~ Twitch
calibro8185 Posted April 20, 2015 Posted April 20, 2015 Belgeode, how did you get the ground AI to switch waypoints? Or are you telling them to continue to a final waypoint? Are you using MIST to do it?
Belgeode Posted April 20, 2015 Posted April 20, 2015 I made the AI have a full path including a retreat path. The BMP went to its disembark position and stopped. Had the troops been successful it simply would have remained there. Since half died, they hopped back in and it simply continued on its path. I am not brave enough yet to get into MIST. I need some time to really sit down and learn the nuts and bolts of it. So for my needs making the AI vehicle stop then pushing it to the next waypoint after the remaining troops "disappear" inside, worked for me. [sIGPIC][/sIGPIC] YouTube ~ Twitch
Recommended Posts