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Posted (edited)

No matter what I do, I can't make the gunsight turn on when starting on a ramp in a cold aircraft. As a result, I can't participate in multiplayer because even though I can start the engine and taxi, I'm unable to use weapons.

 

Saw the training module for cold startup, it doesn't discuss the ASP gunsight.

 

By the way, is there any way to get usable checklists for various phases of flight like startup, climb, cruise, etc.?

 

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Edited by MonsterZero

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Posted

Did you turn Gyros on?

 

On right wall panel, there is the gunsight switch, but it alone isn't enough and gyros need to be running for ASP to display anything. I think manual or provided training missions were helpful enough with these kind of stuff.

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Posted

Turn alternator (AC Generator) On only after complete engine spool up not before then turn ASP power on from right vertical console lower row then piper and setka from asp itself.

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Posted

It bugged me as well, but the solution is simple - to the right of the bulky black gunsight base is a two position switch (looks like a diagonal silver bar). Cycle that (after switching on all the required stuff on the right panel) and there you go.

Posted
It bugged me as well, but the solution is simple - to the right of the bulky black gunsight base is a two position switch (looks like a diagonal silver bar). Cycle that (after switching on all the required stuff on the right panel) and there you go.

 

.....aaaand another similar switch on the bottom of the base. One turns the fixed net on, the other turns the pipper on.

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