=Andre= Posted May 17, 2016 Author Posted May 17, 2016 In CloD yes. Talisman I'm not sure but I think sim engine sends FFB effects to only one device. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
=Andre= Posted May 17, 2016 Author Posted May 17, 2016 My joystick is not FFB device. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
Talisman_VR Posted May 17, 2016 Posted May 17, 2016 I'm not sure but I think sim engine sends FFB effects to only one device. What a shame. P.S. My conf.ini file shows the following: [rts_joystick] FF=1
Sporg Posted May 17, 2016 Posted May 17, 2016 (edited) I got it to work in CloD, but only in my second attempt. Second time I downloaded and installed the FFB driver, and ticked "Alternative mode" it started working in 'fedit' and then in CloD. However I only got gunfire effects at first. When I unticked the "Alternative Mode" I suddenly got same effects as Andre in CloD. But more testing needed. ("Normal" FFB mode puts a "GTX JetSeat" device in Windows and 'fedit'. "Alternative Mode" puts a "Gametrix Chaser" device.) I have tried all that but no joy. What is fedit and Chaser? Did you have to change anything else to get it working? What are your other settings and are you using USB? Why did you download a second time? Talisman Well, if you have to ask that question, you have not "tried everything". :) On the Dreamsimteam page, there are two links to downloads. The first one is a special FFB driver for your Gametrix seat, that you need to download and install. I had to do this twice before it worked. 'fedit.exe' is an utility you can download on the same page. (it is inside a zip-file). fedit lets you test different FFB effects. You put an effect, for example "Sine", press the "Run" button and see if the seat starts to shake. If the seat reacts when you test it, the FFB driver is working as it should. (and it should be working in CloD as well.) If not, there's a problem. (That's where I downloaded and installed the FFB driver the second time.) About "Chaser": The seat FFB driver has two operational modes. Those are the ones that you choose by ticking or unticking the "Alternative Mode" box in the Gametrix Control Panel. When the box is unticked ("Normal Mode" if you like) Windows sees the seat FFB part as "GTX JetSeat". When the "Alternative Mode" box is ticked, the Windows sees the FFB part as "Gametrix Chaser", a different kind of device. I am, in all cases, using USB, not the sound extraction mode. I have a non-FFB stick. I have FFB enabled in CloD, but nothing else special. I hope this made it more clear. :) Edit: Seeing that you have a FFB joystick, you need to choose the right device in fedit before you test. I think it is in the first menu. Edited May 17, 2016 by Sporg System specs: Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440) Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use
Talisman_VR Posted May 17, 2016 Posted May 17, 2016 Well, if you have to ask that question, you have not "tried everything". :) On the Dreamsimteam page, there are two links to downloads. The first one is a special FFB driver for your Gametrix seat, that you need to download and install. I had to do this twice before it worked. 'fedit.exe' is an utility you can download on the same page. (it is inside a zip-file). fedit lets you test different FFB effects. You put an effect, for example "Sine", press the "Run" button and see if the seat starts to shake. If the seat reacts when you test it, the FFB driver is working as it should. (and it should be working in CloD as well.) If not, there's a problem. (That's where I downloaded and installed the FFB driver the second time.) About "Chaser": The seat FFB driver has two operational modes. Those are the ones that you choose by ticking or unticking the "Alternative Mode" box in the Gametrix Control Panel. When the box is unticked ("Normal Mode" if you like) Windows sees the seat FFB part as "GTX JetSeat". When the "Alternative Mode" box is ticked, the Windows sees the FFB part as "Gametrix Chaser", a different kind of device. I am, in all cases, using USB, not the sound extraction mode. I have a non-FFB stick. I have FFB enabled in CloD, but nothing else special. I hope this made it more clear. :) Thanks for getting back to me Sporg. My seat works properly as I am able to test it and use it in DCS and it works great! Andre has indicated that CloD may only support one FF device and since I use a FF stick it looks like I will not be able to use the jetseat in CloD :( I am just glad that at least DCS supports more than one FF device. I have posted in the CloD forum and asked whether only one FF device can be used. Thanks again. Happy landings, Talisman
Sporg Posted May 18, 2016 Posted May 18, 2016 (edited) Thanks for getting back to me Sporg. My seat works properly as I am able to test it and use it in DCS and it works great! Andre has indicated that CloD may only support one FF device and since I use a FF stick it looks like I will not be able to use the jetseat in CloD :( I am just glad that at least DCS supports more than one FF device. I have posted in the CloD forum and asked whether only one FF device can be used. Thanks again. Happy landings, Talisman You're very welcome. :) Actually you did me a favour by asking about all this, it made me test one more time if I could get it to work. ;) I just want to add, my seat has been working all the time in DCS too, over USB, and also in other supported games (WT etc.). The FFB driver is an additional "trick" that lets games that don't support the seat inherently, see the seat as a FFB stick instead. And this driver was not working for me earlier. I hope you can get yours to work too. Edited May 18, 2016 by Sporg 1 System specs: Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440) Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use
=Andre= Posted May 18, 2016 Author Posted May 18, 2016 You're very welcome. :) Actually you did me a favour by asking about all this, it made me test one more time if I could get it to work. ;) I just want to add, my seat has been working all the time in DCS too, over USB, and also in other supported games (WT etc.). The FFB driver is an additional "trick" that lets games that don't support the seat inherently, see the seat as a FFB stick instead. And this driver was not working for me earlier. I hope you can get yours to work too. Thanks for you help, Henrik :thumbup: Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
adrianstealth Posted May 19, 2016 Posted May 19, 2016 Hi all I'm up and running with sim tools for motion in DCS with good results vibration I downloaded dream sim x2 bits of software X1 part was successful in making my buttkickers run when I pressed the test button X1 part is the chair pic with U its incorporated in it I don't have on elf these do I need this part of the software???? I keep the dream sim software running and started DCS but zero vibrations, Do I need to patch my DCS installation with something ???
=Andre= Posted May 19, 2016 Author Posted May 19, 2016 Hi adrianstealth, have you read and followed this guide? http://dreamsimteam.blogspot.ru/p/simshaker-and-buttkicker.html What's in SimShaker Log to Screen text boxes when DCS mission is running? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
adrianstealth Posted May 19, 2016 Posted May 19, 2016 hi Andre Thanks for response Yes I followed those instructions, I have tried both stand alone and steam version of DCS Nothing shows up in the log screen (butt kickers work when I press test button) After closing DCS this error shows : Oops ..something went wrong with sim shaker input data With info below it Any ideas's?
=Andre= Posted May 19, 2016 Author Posted May 19, 2016 Would you please give me a screenshot of that "Oops ..something went wrong with sim shaker input data"? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
adrianstealth Posted May 19, 2016 Posted May 19, 2016 Would you please give me a screenshot of that "Oops ..something went wrong with sim shaker input data"? here it is, very frustrating but again big thanks for your response & help
=Andre= Posted May 19, 2016 Author Posted May 19, 2016 Looks like a collision again with SimTools data output. Hmmm... Could you please give me your Export.lua file from Saved Games\DCS\Scripts folder? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
adrianstealth Posted May 19, 2016 Posted May 19, 2016 is this the correct one ? I hope this is the one from correct place, opened with notepad pretty sure its the correct one --------------------------------------------------------------------------------------------------- -- Export plugin for SimTools V3 -- Version 1.0 -- Export start --------------------------------------------------------------------------------------------------- Myfunction = { Start=function(self) package.path = package.path..";.\\LuaSocket\\?.lua" package.cpath = package.cpath..";.\\LuaSocket\\?.dll" socket = require("socket") my_init = socket.protect(function() -- export telemetry to SimTools host1 = host1 or "127.0.0.1" port1 = port1 or 41230 c = socket.udp ( ) c:settimeout ( 0 ) c:setpeername ( host1, port1 ) -- c:send ( "Hello Wolrd!" ) -- c1 = socket.try(socket.connect(host1, port1)) -- connect to the listener socket -- c1:setoption("tcp-nodelay",true) -- set immediate transmission mode -- c1:settimeout(.01) end) my_init() end, AfterNextFrame=function(self) local altRad = LoGetAltitudeAboveGroundLevel() local pitch, bank, yaw = LoGetADIPitchBankYaw() local accel = LoGetAccelerationUnits() -- reduce forces on ground if altRad < 3 then accel.x = accel.x * 0.25 accel.y = accel.y * 0.25 accel.z = accel.z * 0.25 end my_send = socket.protect(function() if c then -- socket.try(c1:send(string.format("%.3f; %.3f; %.3f; %.3f; %.3f; %.3f;\n", pitch*1000.0, bank*1000.0, yaw*1000.0, accel.x*1000.0, accel.y*1000.0, accel.z*1000.0))) socket.try(c:send(string.format("%.4f; %.4f; %.4f; %.4f; %.4f; %.4f;\n", pitch, bank, yaw, accel.x, accel.y, accel.z))) end end) my_send() end, Stop=function(self) my_close = socket.protect(function() if c then c:close() end end) my_close() end } -- ============= -- Overload -- ============= -- Works once just before mission start. do local PrevLuaExportStart=LuaExportStart LuaExportStart=function() Myfunction:Start() if PrevLuaExportStart then PrevLuaExportStart() end end end -- Works just after every simulation frame. do local PrevLuaExportAfterNextFrame=LuaExportAfterNextFrame LuaExportAfterNextFrame=function() Myfunction:AfterNextFrame() if PrevLuaExportAfterNextFrame then PrevLuaExportAfterNextFrame() end end end -- Works once just after mission stop. do local PrevLuaExportStop=LuaExportStop LuaExportStop=function() Myfunction:Stop() if PrevLuaExportStop then PrevLuaExportStop() end end end
=Andre= Posted May 20, 2016 Author Posted May 20, 2016 Yes, this is correct one. I've reproduced the problem at my end. Please try to replace Export.lua with the attached slightly modified file and report the result.Export.lua Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
adrianstealth Posted May 20, 2016 Posted May 20, 2016 That works big thanks I've donated & emailed details awaiting full activation key This software & a vibration unit is a must for DCS Ps that file I assume will alter if I make amends to my motion ....will this break the vibration again?
=Andre= Posted May 20, 2016 Author Posted May 20, 2016 Ps that file I assume will alter if I make amends to my motion ....will this break the vibration again? That's possible. But in the next update I will change a piece of code in SimShaker to avoid collisions with SimTools code. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
Frusheen Posted May 20, 2016 Posted May 20, 2016 That works big thanks I've donated & emailed details awaiting full activation key This software & a vibration unit is a must for DCS Ps that file I assume will alter if I make amends to my motion ....will this break the vibration again? Adrian if you don't repatch dcs from the sim tools plugin updater you will have no problems. You can still adjust forces etc without issue. There should be no need to repatch dcs for now. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
adrianstealth Posted May 21, 2016 Posted May 21, 2016 Yes thanks frush. I'll make sure I stick with same patch until update to sim shaker comes
adrianstealth Posted May 22, 2016 Posted May 22, 2016 Andre Hope your fine, its working rock solid no problems and I have the effects just as I want them on the P-51 Let us know if any further development is coming, maybe a subtle wind force "G" effect might be very effective
=Andre= Posted May 22, 2016 Author Posted May 22, 2016 A subtle wind force "G" effect? pardon me? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
adrianstealth Posted May 22, 2016 Posted May 22, 2016 Low frequency effect based on g-forces Sorry its difficult to explain Only a suggestion, not sure if possible or easy
=Andre= Posted May 22, 2016 Author Posted May 22, 2016 Low frequency effect based on g-forces Sorry its difficult to explain Only a suggestion, not sure if possible or easy hm... I'm not sure we can get good G-feeling with 1-2 vibe zones. At JetSeat we use all 6 zones for G-feeling effect... Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
adrianstealth Posted May 23, 2016 Posted May 23, 2016 Gosh 6 zones wow I have x4 butt kickers (front L&R. +. Rear L&R channels ) At the moment in DCS I'm using front L&R Chanel Is there a simple way for me feed certain effects to rear L&&R ?? Ps really happy now I'm just asking questions
=Andre= Posted May 23, 2016 Author Posted May 23, 2016 Gosh 6 zones wow I have x4 butt kickers (front L&R. +. Rear L&R channels ) At the moment in DCS I'm using front L&R Chanel Is there a simple way for me feed certain effects to rear L&&R ?? Ps really happy now I'm just asking questions As you can see Sound Module supports only two channels. May be you could try to feed up other two channels with the same signals using a mixer? http://vb-audio.pagesperso-orange.fr/Voicemeeter/banana.htm Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
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