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Posted

Its a feature request in the bug tracker. Considering how busy they are with 2.0 and lack of a guy who only does scripting engine stuff, I really can't give an estimate on when or if such a functionality will be added.

The right man in the wrong place makes all the difference in the world.

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Posted

disappointing. :(

I need this to get a 24/7 campaign running.

 

Would have to use cleaning methods before a unit exploads, but I'm not sure how it will work on units that are being bombed and instantly get destroyed.

I'll install MOOSE framework and try this out, sven has alraedy investigated quite a bit on removing units before they expload and probably got the best out of the work around.

 

Another option I guess, is to just restart the mission every 3 hours or so.

Posted

Haven't tried it, but if you have a group of 10 tanks, make the 11th invisible and immortal (and hide him somewhere silly), then when "Group dead greater than 90%" do "Group Deactivate" I wonder with the one unit still alive in the group (the god like one) if clearing him would clear his dead squad mates too.

My guess would be that once an unit or entire group is dead, controlling any part of them is not optional. This way you may still have a foot in the door .... dunno though

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The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322

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