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Operation Flagship Alpha (Dynamic Sandbox Mission)


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@Rivvern

 

cool was hoping someone would see that, someone has requested respawnable AWACS previously and is something I do plan on adding, even a tanker is planned.

 

the AWACS was delayed mainly because 'red' (in this case us, the friendlies) can use GCI stations. I made sure all players are considered 'red' to circumvent a bug (that may or may not still exist) with 'blue' not being able to use GCI for AWACS.

 

I fully plan on adding a tanker and AWACs at some point soon but can't give you a super solid estimate of when, I was also going to add some options for just a general enemy border patrol or an AWACs for the enemy side as well.... one of the biggest problems with having the enemy border where it is, is the fact that the scenery is basically off the map, often I've thought of making anything north of the mountains along the top part enemy, but the love of Nalchik and maykop keeps me from doing it :P

 

some testing reveals some nasty mission complete issues, no doubt will get it sorted but I guess I should tell everyone that its not behaving exactly as it should so if its saying mission complete when you spawn something that'd be why.

 

right now the ground task stuff is really the least tested as we have been fighting air to air lately... so we have also noticed an intercept failed to spawn once during a test so I will have to check that out as well.

 

what do you think of the music? is it to low? better off? I plan on making it work a bit better if I can get it to just use smaller snippets of the song and then string em together on the fly that'd be cool, so tension builds when it should in the music (a very big ode to how that music was originally played in strike commander)

 

the music can actually be replaced by anyone but the time for the function to return after certain number of seconds would have to be adjusted to match the music/songs length.

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will switch it to default to off, I took a look at some AWACS stuff with dynadd and stuff, if I can't get em to take off from airfield then I won't be happy enough to add them in... I do want to work on the music part a bit more though, personally I love hearing my old fave music from flight sim games but can certainly understand why some would not.

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will switch it to default to off, I took a look at some AWACS stuff with dynadd and stuff, if I can't get em to take off from airfield then I won't be happy enough to add them in... I do want to work on the music part a bit more though, personally I love hearing my old fave music from flight sim games but can certainly understand why some would not.

 

Default on or off, its nice to hear some of the old classic's. Huey and Forsaken really sets the mood :pilotfly:

 

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Yea music depends on how you fly the mission i guess. Im always on teamspeak chatting with squadmates.

 

What exactly is the problem with the awacs? The main use for me is to have a better coverage with LotATC. For me it could be invincible and immortal. But maybe it messes with the scripts?

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function Build_AWACS(_airfield)

local Determine_Airfield = _airfield


--ID CALLSIGN
--12 Anapa-Vityazevo
--13 Krasnodar-Center
--14 Novorossiysk
--15 Krymsk
--16 Maykop-Khanskaya
--17 Gelendzhik
--18 Sochi-Adler
--19 Krasnodar-Pashkovsky
--20 Sukhumi-Babushara
--21 Gudauta
--22 Batumi
--23 Senaki-Kolkhi
--24 Kobuleti
--25 Kutaisi
--26 Mineralnye Vody
--27 Nalchik
--28 Mozdok
--29 Tbilisi-Lochini
--30 Soganlug
--31 Vaziani
--32 Beslan

country = 'USA'

if Determine_Airfield == 'Anapa' then
Airbase = {
Y = 243127.2973737, 
X = -5406.280344083,
}
Airdrome_ID = 12
end


awacsdata = {
                                   units =
                                   {
                                   [1] = 
                                   {
                                       alt = 45,
                                       alt_type = "BARO",
                                       livery_id = "E-2D Demo",
                                       skill = "High",
                                       speed = 138.88888888889,
                                       type = "E-2C",
                                       unitId = 1,
                                       psi = 0,
                                       y = Airbase.Y,
                                       x = Airbase.X,
                                       name = "Pilot #001",
                                       payload = 
                                       {
                                           pylons = 
                                           {
                                           }, -- end of ["pylons"]
                                           fuel = "5624",
                                           flare = 60,
                                           chaff = 120,
                                           gun = 100,
                                       }, -- end of ["payload"]
                                       heading = 0,
                                       callsign = 
                                       {
                                           [1] = 1,
                                           [2] = 1,
                                           [3] = 1,
                                           name = "Overlord11",
                                       }, -- end of ["callsign"]
                                       onboard_num = "010",
                                   }, -- end of [1]
                               } -- end of ["units"]
}
                             


awacsroute = {
                                   points = 
                                   {
                                       [1] = 
                                       {
                                           alt = 45,
                                           type = "TakeOff",
                                           action = "From Runway",
                                           alt_type = "BARO",
                                           formation_template = "",
                                           properties = 
                                           {
                                               vnav = 1,
                                               scale = 0,
                                               angle = 0,
                                               vangle = 0,
                                               steer = 2,
                                           }, -- end of ["properties"]
                                           ETA = 0,
                                           airdromeId = 12,
                                           y = 243127.2973737,
                                           x = -5406.2803440839,
                                           speed = 138.88888888889,
                                           ETA_locked = true,
                                           task = 
                                           {
                                               id = "ComboTask",
                                               params = 
                                               {
                                                   tasks = 
                                                   {
                                                       [1] = 
                                                       {
                                                           enabled = true,
                                                           auto = false,
                                                           id = "AWACS",
                                                           number = 1,
                                                           params = 
                                                           {
                                                           }, -- end of ["params"]
                                                       }, -- end of [1]
                                                   }, -- end of ["tasks"]
                                               }, -- end of ["params"]
                                           }, -- end of ["task"]
                                           speed_locked = true,
                                       }, -- end of [1]
                                   }, -- end of ["points"]
                } -- end of ["route"]

local groupName = "Awacs Test"
awacs = {}

local group = Group.getByName(groupName)
--group = mist.getGroupData(groupName)

awacs = 
{
units = awacsdata,
country = 'USA'.
category = 'AIRPLANE',
--groupName = groupName,
--groupId = number groupId, 
--clone = true, 
route = awacsroute,
}

if Group.getByName(groupName) and Group.getByName(groupName):isExist() then           
--trigger.action.activateGroup(Group.getByName(groupName))
 
local msg = {}
     msg.text = ' AWACS has been spawned at ' .. Determine_Airfield
     msg.displayTime = 30
     msg.msgFor = {coa = {'all'}}
     mist.message.add(msg)

else

    local msg = {}
     msg.text = ' Error: AWACS failed to spawn at ' .. Determine_Airfield
     msg.displayTime = 60
     msg.msgFor = {coa = {'all'}}
     mist.message.add(msg)
  
end

mist.dynadd(awacs)
end

this code does not work but is how I wanted to do the AWACS, but I've never used dynadd and its a PITA to get this to work... feel free to help :P AWACS will not interfere with any of the scripts.


Edited by =LFC=Chameleon_Silk
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finished my music script: http://forums.eagle.ru/showthread.php?p=2475820#post2475820

 

so thats one less thing to have to focus any efforts on, total space savings in the miz was about 2 megabytes after using the sample method to play the music and will allow for more stuff to be crammed into a mission file without bloating it to much.

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will switch it to default to off, ...

 

Thanks for this. Like Rivvern, I too am not into music when I fly. War and combat are serious business! ;) So I've always gotten into the habit of turning off music in the options as I find it too distracting, especially if it's something I really like!

 

I've really been enjoying your mission and look forward to the final version so I can start to fill in the world with statics and other activity to bring the airfields to life- helps me with my immersion, not a slight against what you have done at all. I like to do this with all the missions I d/l for myself as a sp type of player. Thanks again for your work on this and sharing.

Justificus

 

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Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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fully understandable to make edits or place other things you want, just be sure to add your own squads initals or something similar at the end of a version number to differentiate.

 

That's exactly what I do. I append each version with info that lets me know what I'm doing with it or what plane(s)/helo(s) I want to fly in that mission. I tweak things until I get them just the way I like them. I usually end up with like a dozen or so versions of each mission that I've downloaded off the net. LOL Once I'm happy with what I have I usually whittle it down to 2-3 versions so I can tweak/adjust them in the future based on any updates that affect how they play out or just to change things up a bit. I've learned many many years ago that redundancy is a very good thing when it comes to computer data so certain directories I have being backed up automatically 1 hour after they have changed onto 2 separate HDs (one internal, one external) so I never have to worry about losing something I think I want to keep. Even if I delete something, my backups will keep copies for a month before they will mirror my deletions of important game files. ;) Cheap HDs are a godsend! :thumbup: My main gaming computer has 4 internal HDs and 3 external HDs attached to it at all times. 1 for the OS, 1 for important system/work/computer files/programs and backups of these things, 1 for games, 1 for game files and backups, and the externals are of backup of 3 of the 4 HDs and specific folders. I don't backup my game HDs as I have copies of all my games on media or on Steam. Sorry for the digression...

Justificus

 

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Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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no worries!

 

I will hopefully get some work done on it this evening but the weekend comming up looks fairly busy. there are still some waypointing stuffs that could be improved... better use of mbot --- like taking it off of non shorad units for example.

 

the music function did take a day to work out but at least its functioning correctly and done like dinner for the moment. I would rather fix and make sure everything is really good at the moment before adding anything, I may add a makeshift AWACS function with it already in the air tonight along with the fixes I mentioned above.

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0.76B on github now, dynamic music has been put in and working great but defaulted off and the AWACS function isn't quite ready yet, just a warning... as for the misc fixes to helos and other things, RAN OUT OF TIME.... till next time :P

 

this one is just as stable as last, but with the dynamic music and the beginnings of the AWAC spawning functionality.

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this one is just as stable as last, but with the dynamic music and the beginnings of the AWAC spawning functionality.

 

Wow, thanks! What do you mean you're "busy" this weekend!? Are you trying to imply that you have a life? :P:smilewink: thanks for this and I will be checking it out this weekend!! (I don't have a life!)

Justificus

 

System Specs:

i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors

 

 

 

Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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0.76B quite the dud really, AWACS isn't even spawning (no big surprise as I never really finished the function yet) and the dynamic music is not switching to the battle theme when they get closer.... also CA appears to have been broken at some point and is no longer spawning friendly units.... then theres the non-agressive circling helos that do nothing but eat missiles :P

 

all in due time I guess, just have to mention these just in case someone is looking to utilize these features.... I don't want people to be dissapointed in the miz.

 

just need to find a good chunk of time to debug it and to polish some of the functions.

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burned the midnight oil, 0.77 is coming later today..... fixed some major issues with vietnam difficulty (default setting) that was breaking the ground spawns about half way through the spawning process and dynamic music should be working as intended now.

 

just waiting on working on the AWACS function a bit more before putting it up.

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burned the midnight oil, 0.77 is coming later today..... fixed some major issues with vietnam difficulty (default setting) that was breaking the ground spawns about half way through the spawning process and dynamic music should be working as intended now.

 

just waiting on working on the AWACS function a bit more before putting it up.

 

Cool! Was about to download the previous one but will hold off now. Also, it turns out I actually do have a life! Good friend just called asking to crash hear for a couple of days while he's up for work from SC. LOL

Justificus

 

System Specs:

i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors

 

 

 

Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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Cool, will check it out in a couple of hours. My friend won't be showing up until after midnight so I've got some free time...

Justificus

 

System Specs:

i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors

 

 

 

Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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manual completed and updated front page for those who are still interested :P

 

Nice! So, you now actually want some of us to know what the heck we're doing with your mission?! Awesome. ;) Will check it out this evening.

 

 

 

gonna try and tackle JTAC soon.

 

Will be interesting to see what you come up with.

Justificus

 

System Specs:

i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors

 

 

 

Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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fixed the manual link somehow it hadn't updated to show finished one.

 

Couldn't tell. ;) Now I have both versions. Thanks. :)

Justificus

 

System Specs:

i7 4970K @ 4.8, GTX 1080 SC, 32GB G.Skill DDR 2133,Thermaltake Level 10 Full Tower Case, Noctua NH-D15 6 Cooler, Win 10 Pro, Warthog, CH Pro Pedals, CH Throttle Quadrant, Oculus, 1 32" & 2 19" Monitors

 

 

 

Modules Owned: A-10C I+II, Ka-50, FC3, F-86, Mig-15, Mig21, UH-1H, Mi-8, CA, P-51D, BF-109K-4, FW-190 D-9, Hawk, NTTR, M-2000C, SA342, F-5E, Spit Mk. IX, AJS-37, Normandy, WWII A.P., AV-8B, F/A-18C, L-39, Persian Gulf, Mig-19P, I-16, Super Carrier, F-16, Channel, Syria

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