AG-51_Razor Posted October 6, 2015 Posted October 6, 2015 Would it be possible to make the wakes of ships more visible from a distance? The bow waves look awesome but there is still very little visual evidence that a ship, the size of a carrier especially, has passed by doing 15-20 knots. IRL they leave a wake of churned water for a mile or so that can be seen, in good weather, for several miles away. [sIGPIC][/sIGPIC]
Low Blow Posted October 6, 2015 Posted October 6, 2015 +1 [sIGPIC][/sIGPIC]Twitch: My Specs: i7 8700K, 32gig Corsair DDR4 3000Mhz, 2080ti, Obutto R3volution, VKB Gunfighter Mk.III MCG Pro EN, Warthog Throttle, Saitek Combat Pedals, Oculus Rift S MMSOBGYTAST!
Madbrood Posted October 8, 2015 Posted October 8, 2015 Definitely, +1 i7-4770k | EVGA GTX 980 SC | 16GB DDR3 | TrackIR 5, TM Warthog HOTAS, Saitek Pro Flight Rudder Pedals DCS: F-16C, F/A-18C, F-14A/B, AV-8B, FC3, A-10C, Black Shark II, UH-1H, F-86F, MiG-21bis, Mirage 2000C, AJS-37, F-5E :pilotfly:
could122 Posted October 8, 2015 Posted October 8, 2015 I join the proposal +1 CPU: Intel Core i7-4790k 4.4GHz | MOBO: Asus Maximus VII Hero |HD: Samsung 840 Evo SSD 500 GB| GPU: GTX 760 2GB | RAM: G skill Ripjaws DDR3 2133 16GB| OS: Windows 10 PRO
mjolner Posted June 27, 2018 Posted June 27, 2018 (edited) I certainly agree with this particularly now with CVN 74 and Hornet carrier ops. When I am making my Base leg well within 1 mile of the ship and cannot see a wake it kinda kills immersion. That wake is a great visual cue as to how your turn is coming along. It is a minor detail I know and of course not a high priority. It might be a resources thing but it would be nice. Spent many years in the Navy and I can tell that a ships wake can go quite a ways given a low sea state. Edited June 27, 2018 by mjolner
Pikey Posted June 27, 2018 Posted June 27, 2018 wakes change based on your gfx details for the sea. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Northstar98 Posted June 27, 2018 Posted June 27, 2018 +1 Would also love to see better water dynamics in the future. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
mjolner Posted June 27, 2018 Posted June 27, 2018 (edited) wakes change based on your gfx details for the sea. Did not know this. Is it affected under visibility range or water detail? edit: Well after a closer look and fooling with settings ( the only setting I could increase was AA and Vis range which had no effect ) I noticed that the ships wake is at 1 nm, so can't really complain. Could it be longer in certain circumstances, sure but that would be a bit silly to complain about. Edited June 27, 2018 by mjolner
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