winz Posted October 24, 2015 Posted October 24, 2015 When ROE for ground unit is changed by using a Triggered action, then the AI unit will stop. The attached track is from a simple test mission where a "Weapons Free" is defined as triggered task for a BTR column and pushed via trigger "AI TASK PUSH" after 15 seconds have elapsed.debug.trk The Valley A-10C Version Revanche for FC 3
baltic_dragon Posted October 24, 2015 Posted October 24, 2015 I saw the same happening for ground units which transmit a message over a radio using "AI TASK PUSH" command.. though after doing that they would resume their movement. For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
baltic_dragon Posted October 24, 2015 Posted October 24, 2015 (edited) EDIT: I confirm observations by winz, I had an UAZ driving along the road with triggered actions set at certain points. Each time a triggered action occurs, the vehicle stops. Once I removed the triggers with any triggered actions (immortal on/off or transmitted message), the vehicle moves as ordered. This is quite an important bug, as such actions for ground units are used in many missions. I am attaching a simple mission with UAZ and HUMVEE showing this behaviour. Also another thing - the CIV traffic is set to off in advanced options, but in my game it is still visible as low (what I have in main options)test.miz Edited October 24, 2015 by baltic_dragon For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Grimes Posted October 24, 2015 Posted October 24, 2015 It is an issue that has been around a long time, however it apparently has mutated to the point where ground AI just stop completely instead of having a momentary pause in their route. Updating the existing report. 23862 Also for the sake of our sanity, please name tracks and mission files something more descriptive than "Debug" or "test". I've downloaded a good half dozen files named "test" already. :) The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
winz Posted October 25, 2015 Author Posted October 25, 2015 Also for the sake of our sanity, please name tracks and mission files something more descriptive than "Debug" or "test". I've downloaded a good half dozen files named "test" already. :) Wilco :) The Valley A-10C Version Revanche for FC 3
baltic_dragon Posted December 7, 2015 Posted December 7, 2015 As an update, this seems to also affect the planes if they perform a triggered action on the ground (for instance send radio transmission while still on the taxiway). After the transmission my wingman stops and fuses to move again... For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
Recommended Posts