Charly_Owl Posted November 7, 2015 Posted November 7, 2015 (edited) Being an american history bookworm, I thought that kickstarter looked pretty cool! *** Kickstarter Website: War of Rights Website: http://warofrights.com/ From their kickstarter page: Welcome everyone to the Kickstarter campaign for our production of War of Rights, the most historically accurate game about the American Civil War to date! We are Campfire Games, a studio born from the passion and inspiration of two developers from Denmark: Mads “Trustyjam” Larsen and Emil “Fancy Sweetroll” Hansen. Our love for the American Civil War lead us to a dream of creating a game where we could share their interest with the rest of the world in a fun, yet educational setting. After more than three years of hard work, astounding progress has been made, and a talented and equally passionate group has been brought together to bring this dream to the realm of reality. Fight at the East Woods To start off, this is a game focusing on the American Civil War, where bullets flew for the disparate causes of their participants. Those that fought for the rights of their states and purported livelihood clashed with those that fought for the rights of the enslaved... and the Federal government’s supremacy. Brothers, fathers, sons, cousins, and friends met in the bloody conflict that has recently been estimated to have taken upwards of 750,000 lives when all was over. But, rather than have newer generations be bored in their history classes with musty books (kids still use books, right?), we at Campfire Games want to engage them in a video game that allows them to learn a lot of important information in an interactive and fun way. Reinforcements for the Sunken road With War of Rights, we are focusing on creating a group-based game with real Napoleonic-era tactics combined with the deadly accuracy of the "newer" weapons available in the period of the Civil War. Uniforms, equipment, artillery, houses, fields, and the locales are all portrayed as faithful as possible to the period we're showcasing in the game. All of this is thanks to the marvel that is the system of the CRYENGINE®. Players will form companies and regiments and battle each other on the iconic locations of battlefields such as Antietam, South Mountain, and Harper’s Ferry, following the chain of command from the rank and file private all the way up to the Major General. Now, while making a game that is fun for those playing is certainly a humongous part of our effort, another significant part of our attention is to provide useful and accurate information about the American Civil War. As many educators struggle to teach children who do not find relevance in history, they often find a way via games and other interactive methods that engage their interests and attention. War of Rights is about simultaneously having fun as well as teaching them why it is important that they learn about this conflict, information which they can then use in a classroom setting. Burnside Bridge The Next Step With all the progress we’ve made with War of Rights, it is time to take things to the next level. We want to expand our group to include more programmers to speed things up and to help us bring the final release version of War of Rights to life. And that is why we’re here. If we are to finish War of Rights, we must turn to the community who understands what we’re trying to do and why it is important. Sure, it is a video game, but we want it to be much more than that. We have a wide range of reward tiers so we’re sure that everyone will find something to make them happy to contribute to our Kickstarter campaign. We want to thank everyone for your time, and we look forward to seeing you on the field of honor! *** FEATURES Historical authenticity: War of Rights aims to recreate the events of the Maryland campaign of 1862 during the American Civil War as best as possible. Vast battlefields: Each battlefield has been carefully researched and recreated in CRYENGINE® close to a 1:1 scale. After all this work, roads, houses, fields and forests of the era will be placed as close as possible to where they existed back in the day. Key locations: Historical key areas such as the Dunker Church or Burnside Bridge will play a vital part as objectives in both the smaller Skirmishes and in the huge historical battles for players to fight over. Authentic reload: Reloading a percussion black powder rifle is a time consuming task that will present the player with the choice of continuing the reload or stop and try to win the day with the trusty bayonet when faced with a charging enemy. And as a last minute resort, you might be lucky enough to have a smaller gun on you with a single bullet to save your life. Realistic ballistics: Rifle flip-up sights will be needed for making shots over greater distances, and players will require mastering the slower bullet speeds of the era. Fouling: Firing a black powder weapon is a messy affair, and thus your weapon will start fouling as you continue to shoot. The more fouled the weapon becomes, the higher the chance of misfires or delayed fires, which in the battlefield means you won’t live to tell your tale. Team play is king: War of Rights features regiments with distinct classes such as Private, Sergeant, Colonel and Flag Bearer as well as a regiment-specific tailored respawn system. Players will quickly learn the advantages of sticking together. And later on we’ll introduce two additional branches: Artillery and Cavalry to spice things up. Chain of command system: The very first version of the chain of command system will be the relation between the officer and his regiment. Each regiment commander is able to issue direct orders such as: charge, fix bayonets, hold your ground and move to, with special buffs to the people obeying (think of it as a morale boost). Later on, we’ll be adding Generals to the field as well. These tactical masterminds will be able to coordinate their units to their fullest potential. Advancing with the Texans Edited November 7, 2015 by Charly_Owl Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Steel Jaw Posted November 7, 2015 Posted November 7, 2015 Could be cool, thanks. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
SharpeXB Posted November 7, 2015 Posted November 7, 2015 That looks awesome! I was a Civil War reenactor and all of that looks very authentic right down to the drill movements and audio. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Charly_Owl Posted November 9, 2015 Author Posted November 9, 2015 That looks awesome! I was a Civil War reenactor and all of that looks very authentic right down to the drill movements and audio. Indeed, they seem to have a great attention to detail. I really hope this project succeeds! Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
QuiGon Posted November 9, 2015 Posted November 9, 2015 (edited) Yeah, this game caught my attention last year and I'm loosely following it's development since then. I really enjoy such games but there are way to less. I would like to have more games taking place between 1700 and 1900 and not just RTS-games. I already enjoyed the Napoleon DLC for Warband and the Battlegrounds mod for the Source engine and had great fun reloading muskets :D So yeah, looking forward to it :thumbup: Edited November 9, 2015 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Highfox Posted November 10, 2015 Posted November 10, 2015 I like the look of it as well. I have gone off the Kickstart programmes a bit so won't be backing, but will definately buy it if it gets released.
Plague2Delta Posted November 10, 2015 Posted November 10, 2015 Glad you posted this, I saw it the other day and backed it. I was about to post one as well to get the word out. I can't wait til it comes out, it looks amazing!:thumbup:
MiG21bisFishbedL Posted November 11, 2015 Posted November 11, 2015 Looks rad. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Charly_Owl Posted November 11, 2015 Author Posted November 11, 2015 Ok, I pledged, fingers crossed. Good man! The quality of presentation gave me enough confidence that these guys know what they're doing. Definitely more encouraging than a couple of other kickstarters I've seen. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
QuiGon Posted November 12, 2015 Posted November 12, 2015 I also put my money in when I saw the progress they already made and how professional it appears. And now I'm happy they reached their goal :) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
tintifaxl Posted November 12, 2015 Posted November 12, 2015 Backed. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Charly_Owl Posted November 12, 2015 Author Posted November 12, 2015 Project successfully funded! Yeah! Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Dave317 Posted November 12, 2015 Posted November 12, 2015 Any idea when this is supposed to be released?
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