Santi871 Posted November 25, 2015 Posted November 25, 2015 I've noticed that the size of the sprites is bigger when less zoomed. This is what, to me, makes it impossible to do any visual range estimation. If i'm fully zoomed i'll see that my target is at say 4 NM, but if zoomed out it will look like i'm in gun range. No idea of how to solve this, but that's realy something that should be looked into. To me it seems the sprite size remains constant (in pixel dimensions) throughout the whole zoom range, if I make any sense.
Why485 Posted November 25, 2015 Posted November 25, 2015 To me it seems the sprite size remains constant (in pixel dimensions) throughout the whole zoom range, if I make any sense. It does. Once the imposter reaches its minimum size it won't get any smaller no matter what happens. If you raise your FOV, it stays the same size, but its apparent size grows relative to everything else. It's why when I talk about the sizing of the imposters I always use two terms. There's the actual pixel size (which is constant once it reaches its minimum) and then there's the apparent size, which is how big the imposter looks in the world. There's a difference because your reference (the surrounding area) doesn't necessarily scale in pixels the same as an imposter would with field of view or distance.
xXNightEagleXx Posted November 25, 2015 Posted November 25, 2015 Just off the top of my head I was guessing EDID information ... https://en.wikipedia.org/wiki/Extended_Display_Identification_Data Bytes 21 and 22 But whatever I don't think it is neccssary to know the physical screen size. That is a red herring just the resolution would suffice for rendering purposes. That's one way, but windows itself has an api called GetDeviceCaps that allow you to get that information....simple as that
xXNightEagleXx Posted November 25, 2015 Posted November 25, 2015 (edited) Asking for fixed zoom or a total removal (also for others features) is just a no no. Let's not forget that simulation also come from hardware, so setting freedom is a must to allow users to config the game for all sort of setups (as long as he is capable to play with lua). Edited November 25, 2015 by xXNightEagleXx
PiedDroit Posted November 25, 2015 Posted November 25, 2015 [..] But whatever I don't think it is neccssary to know the physical screen size. That is a red herring just the resolution would suffice for rendering purposes. I would even say that physical screen size should NOT be part of the equation! There are so many different configuration where a screen can have an apparent size completely unrelated to its physical size (i.e. distance to the user). The deciding factor should be resolution divided by FOV.
SharpeXB Posted November 25, 2015 Posted November 25, 2015 (edited) Another pearl of knowledge from SharpeXB based on his beliefs on nothing, there is indeed a way to know the screen size via software, a very stupid way that works perfectly...... Just because ED doesn't use it, doesn't mean that it can't be done.... Why keep talking about things that you just don't have any clue? Moreover using it as facts to support your vision? :doh: The other factor in screen size is how far away from the screen you are. I suppose you want the game detecting that as well? The only way to imagine an unrealistic zoom level would be if a player already had a screen which didn't require it but used it anyways. In order to completely eradicate the need for the Zoom View, a player would have to own a screen of a size and resolution which don't even exist at the moment. So there's no need to regulate it. Plus if somehow you happen to own a 60" 8K display you wouldn't even use the command since using would only place you at a disadvantage. Edited November 25, 2015 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
xXNightEagleXx Posted November 25, 2015 Posted November 25, 2015 The other factor in screen size is how far away from the screen you are. I suppose you want the game detecting that as well? The only way to imagine an unrealistic zoom level would be if a player already had a screen which didn't require it but used it anyways. In order to completely eradicate the need for the Zoom View, a player would have to own a screen of a size and resolution which don't even exist at the moment. So there's no need to regulate it. Plus if somehow you happen to own a 60" 8K display you wouldn't even use the command since using would only place you at a disadvantage. So damn easy to solve, all you need is math and statistics. No one would stay away from a 17" as no one would stay so damn close to a 52". There are a lot of software (regardless their utility) that uses statistics approach with very good result (in overall).
SharpeXB Posted November 25, 2015 Posted November 25, 2015 So damn easy to solve, all you need is math and statistics. No one would stay away from a 17" as no one would stay so damn close to a 52". There are a lot of software (regardless their utility) that uses statistics approach with very good result (in overall). I think no game developer will ever consider your idea. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
xXNightEagleXx Posted November 25, 2015 Posted November 25, 2015 I think no game developer will ever consider your idea. Why? Just tell me why you keep speaking for others, in this case the whole programmer/developer community, if you don't even know what you talk about? Every single game are made of parts that exclusively rely on probability and statistics. An entire very famous simulator has been made PURELY on probability and statistics. Speaking of hardware components, there are companies that use researches based on probability and statistic to decide which way to go and sometime even the standard setups. So ridiculous...... You lack of humility (instead of listen/read and try to learn you just go ahead as a tank with your own idea, and you are not even capable to step back whey you are so damn wrong). Probably you are one of those naïve person that believe on whatever someone say just because of their credential, without even try to imagine that they might be lying just because they have some interest to protect. I hope you are not an engineer, and if so that you don't occupy any position that needs creative people to improve technology because you are so mind closed.
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