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Okay next question... custom rotor textures?


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Posted (edited)

I've re-textured the rotor blades on the Hip.

 

However, in-game they always show as the default.

 

I don't see an option in the livery definition to use my modified file.

 

The MI-8MT_rotor.EDM in the model viewer knows to use tex3, however, in-game I'm not sure how to get it to work. On the huey, it works automatically.

 

Anyone know the magic livery option?

 

Pic here of my rotors in the model viewer:

 

a18qu8l.png

 

Pic here in-game:

 

y52jL65.png

 

Thx!

--gos

Edited by gospadin
Posted (edited)

Okay, first attempt at changing the moving rotor texture:

 

First, in photoshop:

F1i3Ytg.png

 

Then, in-game:

ntdUSf3.jpg

 

I think I need to increase the alpha channel a bit throughout the rotor, especially middle of the blades, because they're almost transparent. Also, the yellow is impossible to see, yet in a lot of videos you can see bright yellow rotor tips relatively easily.

 

Will keep working on it, thanks!

 

Btw, the above was done by:

Copy the "top" surface of the blade from tex_3 (the "bottom" surface of the blade is above the "top" surface of the blade, in tex_3)

Paste as new layer over the top of the existing rotor, transformed to 1024 pixels wide (rotor is 1024x512)

trim excess that was copied using magic wand contiguous setting

Select in from left edge of texture about ~40 pixels through rest of texture area

apply radial blur filter, left edge centered, amount: 20, "best" quality

merge layer down into base texture

save and update description.lua as above

Edited by gospadin
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