OxideMako Posted January 3, 2016 Posted January 3, 2016 Yes, NCTR is featured on DCS F-15C. So I expect to see it on M-2000C too. However, even if it's a hack in DCS, it has some limitation too. It depends on range, aspect angle (more or less face to face). That is actually really damn cool! (and of course useful)
D4n Posted January 3, 2016 Posted January 3, 2016 IFF still not fixed? Or fixed by now? What's the status, shall this thread reach 20 pages until the RAZBAM DEVs (or one single DEV ? ) fixes it? :) ;) (jk, but we waited 2-3 weeks now...) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
mattebubben Posted January 3, 2016 Posted January 3, 2016 Its not a bug though so there is no just "fixing" it. And they said even before launch that the feature was not yet ready. So while i eagerly await it its probably a few weeks more away.
wdrago Posted January 3, 2016 Posted January 3, 2016 (edited) I read somewhere here, and was official ( devs, Ed or razbam) that IFF will not be implemented before the beta end, but it will be. So we have to be patient and smart ( i love to play online and i try hard, with sometime some success). And about talking online, i would love to see 104th and others to put m2000 on close ground support task, witch m2000 do actually pretty well. having m2000 on backup of A10 and Su25, would be great experience, ending by the way the problem of IFF online, for the moment. Cheers :) Edited January 3, 2016 by wdrago [sIGPIC][/sIGPIC]
mattebubben Posted January 4, 2016 Posted January 4, 2016 id say the no rwr launch warning and the inabillity to slew the radar is just as big of a problem or bigger when it comes to combat then the iff is. And there is also the problem with ghost contacs on mp servers. one way to be able to work with the iff is on servers where all friendlies are visible on map. Think of it like a datalink or awacs. since that way if you see a target on the radar you can double check with the map and if you dont have any friendlies in that area you can be sure its an enemy and if you do and its a lone target its a friendly. And if their are multipel targets friendly and enemy you get closer to id what is what. That is how the M-2000 vs Mig-21 sever works for example. So the IFF can be worked around. But the inabillity to slew the radar and the ghost contacts cannot and they limit the usefullness of the radar to a much larger extent then the iff does. And a Launch warning is also something that would probably be more usefull combat wise. Since out of these things the IFF is the easiest thing to work around.
QuiGon Posted January 4, 2016 Posted January 4, 2016 id say the no rwr launch warning and the inabillity to slew the radar is just as big of a problem or bigger when it comes to combat then the iff is. And there is also the problem with ghost contacs on mp servers. one way to be able to work with the iff is on servers where all friendlies are visible on map. Think of it like a datalink or awacs. since that way if you see a target on the radar you can double check with the map and if you dont have any friendlies in that area you can be sure its an enemy and if you do and its a lone target its a friendly. And if their are multipel targets friendly and enemy you get closer to id what is what. That is how the M-2000 vs Mig-21 sever works for example. So the IFF can be worked around. But the inabillity to slew the radar and the ghost contacts cannot and they limit the usefullness of the radar to a much larger extent then the iff does. And a Launch warning is also something that would probably be more usefull combat wise. Since out of these things the IFF is the easiest thing to work around. What's wrong with the radar slewing? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
TomCatMucDe Posted January 4, 2016 Posted January 4, 2016 id say the no rwr launch warning and the inabillity to slew the radar is just as big of a problem or bigger when it comes to combat then the iff is. And there is also the problem with ghost contacs on mp servers. one way to be able to work with the iff is on servers where all friendlies are visible on map. Think of it like a datalink or awacs. since that way if you see a target on the radar you can double check with the map and if you dont have any friendlies in that area you can be sure its an enemy and if you do and its a lone target its a friendly. And if their are multipel targets friendly and enemy you get closer to id what is what. That is how the M-2000 vs Mig-21 sever works for example. So the IFF can be worked around. But the inabillity to slew the radar and the ghost contacts cannot and they limit the usefullness of the radar to a much larger extent then the iff does. And a Launch warning is also something that would probably be more usefull combat wise. Since out of these things the IFF is the easiest thing to work around. If by slewing the radar you mean the maual elevation i fully agree. The M2000 is deadly against the MiG21 when you fly high at around 40000. You dont contrail, and if you can look down with the radar lock the MiG and shoot your Super 530D you have a very high pk. It is also harder for the bandits to use the train to hide. From the MiG perspective, it is also hard that they see you in their radar when you are that high especially that the MiG tactic has to be flying low and sneaky. Even if they see you, they cant shoot right away at you, they would need to climb up to you and that s your best chance to score a kill against them. The radar elevation is the most critical missing feature.
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