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How can I adjust the main FIELD OF VIEW???


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Posted

Hi all,

 

Just got this magnificent plane and I cannot enjoy it yet because my FOV is not proper?? When I fire up the first M2000C instant action mission this is what I get (first screenshot). Compared to what I get when I launch the first instant action mission of the F-15C (second Screenshot).

 

Screen_151228_103549.thumb.jpg.69e7b76c8bd407985bcba6bbc6ec9077.jpg

 

Screen_151228_103510.thumb.jpg.d1189feae3d43cacf4b07a75459cb838.jpg

 

I dont know how to adjust the basic FOV of my aircraft (seems to be too narrow?).

 

I know that I am using an unusually wide screen (3840X1024) but the FOV is OK with all other DCS aircraft... thanks for your help!

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

@JEFX, I adjusted mine in the views lua file using notepad++. If you use search function there is a lot of info on the subject by smarter people than me. I'm using triple monitors @ 5900x1080.

Posted

Thanks, will try now (which param exactly did you adjust for lateral FOV?).

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

by the way, there used to be a whole set of view and config lua files before in FC and old DCS and I am now a bit mixed up... if you go through the different aircraft folders, there is no view.lua file in Flaming Cliffs, nor in A-10C nor SU-25T but there is one in M-2000C and in UH-1H and MI-8 ????

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

Thanks!

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted (edited)

FOV is adjustable with "Numpad / (Zoom Out=Fov ++)" and "Numpad * (Zoom In=Fov--)" keys...

 

You also can adjust the camera position in the cockpit with:

RCtrl+RShift+Numpad / (forward)

RCtrl+RShift+Numpad * (backward)

RCtrl+RShift+Numpad 8 (up)

RCtrl+RShift+Numpad 2 (down)

RCtrl+RShift+Numpad 4 (left)

RCtrl+RShift+Numpad 6 (right)

 

You can save the the default view position, orientation and FOV with "Altgr + Numpad 0" combo...

Edited by sedenion
Posted

Thanks for this information.

 

I too have a problem with the default view in the Mirage. I have a single monitor using a resolution of 2560x1440.

 

When the cockpit is first loaded, it seems my nose is pressed against the hud. I use TrackIr. My head movement is restricted from moving back. I have to tilt my head side to side to see the AoA and G meters. Having never flown a Mirage, it may well be this is an accurate depiction of a pilot's point of view. I have no way of knowing.

 

Perhaps some tweaking of configuration files might solve my problems. I'm not complaining as much as stating that the present release configuration isn't viable for me.

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Posted

I think it would be great if default FOV for Mirage can be set close to that of other modules. It is zoomed in a bit too much.

 

This created a bigger problem for me while recording: when I do a replay of my Oculus DK2 plays for recording videos, I end up not being able to zoom out (because when I press the zoom out key, it stops tracking my Oculus head movements).

Posted

the problem on the Mirage is the neck size vertical setting it's too much .. I have no idea how this can be this way but yes need some fix which I did on my side.

Fly it like you stole it..

Posted

Actually, to play devil's advocate for a moment. All the default FoVs are far too wide. It's like looking through a 35mm lens as opposed to a 50mm lens.

 

Ideally what you want is for the view through the monitor to have the same angular field of view as what your monitor is in your actual view as you sit in your chair. When you do the maths on it and plug the numbers into the lua file you do end up looking very zoomed in. The default startup for the mirage is much closer to reality then the zoomed out view.

 

Why is this important though? Well the cues that we use to judge distance, and how high we are, particularly off the runway and relative size are all screwed up when the FoV is too wide. The down side is that obviously, you are going to loose a lot of peripheral vision.

 

The compromise is use a head tracker and look around more. Trust me, try it for a while and you will soon be spot landing and flying with a 1 knot/1 degree accuracy :-)

 

This would make much more sense I suppose if I drew a diagram. lol

 

I usually assign my view to the slider on my throttle. I make the maximum the 1:1 zoomed in FoV calculated to my 34" monitor from my seated position and the other end zoomed out so I can have some peripheral vision in a dogfight.

[sIGPIC][/sIGPIC]

Posted

Or to put it another way... the HUD is about 220mm wide. Mark it on a ruler and hold that out to slightly less then arms length. The width that you see there should be how it is on your monitor. It's a lot more zoomed in then you think.

 

Set your view to that and everything is the correct "apparent" size and has much reduced fisheye effect (you will always get a little when projecting 3d onto a 2d screen) but either way your depth perception and understanding of speed will thank you for it.

[sIGPIC][/sIGPIC]

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