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Posted

Not really a bug, as the knobs do work, however, it seems as if some knobs that are meant to rotate (e.g., heading bug, radio frequency changers, etc) have to be clicked instead - which is rather tedious and not ergonomic.

 

It would be nice if all rotaries could be manipulated using the mouse wheel, while all push-buttons and rocker switches could be clicked (left/right respectively).

 

Thank you! :thumbup:

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Posted (edited)

I think that it was implemented so that:

- step-by-step knobs are to be clicked left/right

- analog rotary knobs/rheostats are to be rotated through mouse wheel

 

This is DCS standard AFAIK (except for the left/right choice: DCS standard is left=counterclockwise, Razbam did reverse that).

Edited by Azrayen

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Posted

Have to say, though, that turning the heading bug on the HSI by clicking (instead of using the mouse wheel) is a real chore. Not sure if that was intended?

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted

I found some inconsistencies as well - but haven't really payed much attention to it. It was more some kind of "intuition does not match reality" (i.e. misclicked/scrolled as the switch did work differently than I was expecting/used to)

 

I remember seeing a document (by ED?) which listed all the different types of buttons and switches and how they are to be implemented in DCS (left-click, right-click, etc.). That was not too long ago, but I can't find it now ... was it mentioned in the 2.0/1.5 bugs section ... damn, can't remember.

 

Anybody knows what I am talking about ... this doc should probably the base for fruther testing here ...?

Posted
...

 

I remember seeing a document (by ED?) which listed all the different types of buttons and switches and how they are to be implemented in DCS (left-click, right-click, etc.). That was not too long ago, but I can't find it now ... was it mentioned in the 2.0/1.5 bugs section ... damn, can't remember.

 

Anybody knows what I am talking about ... this doc should probably the base for fruther testing here ...?

See

http://forums.eagle.ru/showpost.php?p=2597009&postcount=2

and

http://forums.eagle.ru/showthread.php?t=156638

1338 - beyond leet

ED Forum rules EN|DE|RU

Posted
Have to say, though, that turning the heading bug on the HSI by clicking (instead of using the mouse wheel) is a real chore. Not sure if that was intended?

 

Well, to be honest I'm not even sure this knob should rotate the heading bug.

 

Anyway, you have another way of rotating the bug (and this one I'm sure is correct):

With AP engaged, use left/right trim hat.

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Posted
Well, to be honest I'm not even sure this knob should rotate the heading bug.

 

Anyway, you have another way of rotating the bug (and this one I'm sure is correct):

With AP engaged, use left/right trim hat.

 

Interesting. Going to try that!

 

So, what else might that knob be for then?

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted (edited)
Anyway, you have another way of rotating the bug (and this one I'm sure is correct):

With AP engaged, use left/right trim hat.

 

That works beautifully. :thumbup:

 

But is the stick supposed to move then as well? It does... Considering it's under AP control?!

 

EDIT: Not sure if glitch, one-off, or feature, but at one time, when using the left trimmer to move the heading bug to the left, it snapped right back to North when only briefly moving the trimmer to the right. Also, when moving the bug to the right, and then the trimmer to the left, it snapped right back to North. However, this only happened to me once out of three tries, and I don't know if that's a setting or a glitch. Thoughts?

Edited by rrohde
One more thing...

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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  • 2 weeks later...
Posted (edited)
Have to say, though, that turning the heading bug on the HSI by clicking (instead of using the mouse wheel) is a real chore. Not sure if that was intended?
Well, to be honest I'm not even sure this knob should rotate the heading bug.

 

Anyway, you have another way of rotating the bug (and this one I'm sure is correct):

With AP engaged, use left/right trim hat.

 

I can confirm that what is (currently) called the "heading bug" of the HSI is not that.

The heading index (green) is only about the AP, and should only be controlled through the trim hat left/right when the AP is engaged.

 

The knob serves a very different purpose, it's a bit complicated, will take time to explain later (and in a dedicated topic), but basically IRL it is used to set an offset waypoint from a TACAN beacon.

 

 

EDIT: Not sure if glitch, one-off, or feature, but at one time, when using the left trimmer to move the heading bug to the left, it snapped right back to North when only briefly moving the trimmer to the right. Also, when moving the bug to the right, and then the trimmer to the left, it snapped right back to North. However, this only happened to me once out of three tries, and I don't know if that's a setting or a glitch. Thoughts?

It snapped North or straight ahead?

Straight ahead is logical, when you engage/disengage AP (via the AP standby trigger most of the time) then AP heading is reset to straight ahead.

 

++

Az'

Edited by Azrayen

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Posted
It snapped North or straight ahead?

Straight ahead is logical, when you engage/disengage AP (via the AP standby trigger most of the time) then AP heading is reset to straight ahead.

 

++

Az'

 

It snaps to North. No AP Standby is involved.

 

To reproduce:

Instant Action Free Flight Day (1.5)

Initial Heading is 035

Engage Autopilot (mode doesn't matter)

Move Desired Heading Needle to 300

Once there immediatly change direction to 330 (while plane is still turning west) => Green needle snaps to 000

 

Observations:

- This only happens when the green needle crosses the 000 heading, doesn't happen for example if you want to go from 150 to 200.

- If you caused the bug (?) once it is then no longer needed to cross the 000 heading. It then happens across the whole HSI spectrum.

- Maybe related to this? http://forums.eagle.ru/showthread.php?t=157331

 

spidd

Specs:

 

 

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Posted

It snapped North or straight ahead?

'

 

Always North!

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted
This is DCS standard AFAIK (except for the left/right choice: DCS standard is left=counterclockwise, Razbam did reverse that).

 

Will RAZBAM change it to "DCS standard" or is that RAZBAMs decision?

Posted
For the next update we've fixed it so it conforms to DCS standard. I'll look into the other things mentioned in this thread.

 

:thumbup:

Specs:

 

 

i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds

 

Posted

I just noticed another probably related thing:

 

When you overfly a waypoint heading 030 and the next one is 330 for example, the waypoint caret on the HUD points to the right side instead of the left. The same happens vice versa. The caret jumps to the correct side once the airplane's heading goes past north.

 

For some reason the simulation really doesn't like going over that 000 heading. ^^

Specs:

 

 

i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds

 

Posted (edited)
I just noticed another probably related thing:

 

When you overfly a waypoint heading 030 and the next one is 330 for example, the waypoint caret on the HUD points to the right side instead of the left. The same happens vice versa. The caret jumps to the correct side once the airplane's heading goes past north.

 

For some reason the simulation really doesn't like going over that 000 heading. ^^

 

yea, they seem to be missing an ABS() or a %360 in their code

Edited by gospadin
Posted

Glad I could help. :)

Specs:

 

 

i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds

 

Posted
the waypoint caret on the HUD points to the right side instead of the left.

Just a sidenote: the Δ should not be a waypoint caret (I know it is now in DCS, it's an implementation error).

Nevertheless, keep reports coming, like CptSmiley said :)

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