Teeter Posted February 5, 2016 Posted February 5, 2016 (edited) Just so you guys know, that clickable canopy functionality is WIP, and isn't correctly modeled yet...but we wanted to give you what we have for now. Here's how it works: - Make sure canopy lever (red lever on right side) is unlocked - Click canopy handles to raise canopy to partial open - Click canopy lock (above your head) lower canopy from partially open state to closed - From partial open, use the canopy handles (one on each side) to raise/lower the canopy from full open and partially open states (the canopy lever must be all the way open to open the canopy all the way) - Make sure your canopy is fully closed **and locked** before flight, your canopy will be "forcefully ejected" at 250 knots if you haven't locked it Edited February 5, 2016 by Teeter /Gregory Smiddy Programming Heatblur Simulations https://www.facebook.com/heatblur/
T_A Posted February 5, 2016 Posted February 5, 2016 Thanks for the heads up , so if you got all the that modeled now (i`m assuming in today`s update) then what isn't modeled yet? IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
Ashilta Posted February 5, 2016 Posted February 5, 2016 Thanks for the heads up , so if you got all the that modeled now (i`m assuming in today`s update) then what isn't modeled yet? Are you literally incapable of reading? Teeter wrote: Just so you guys know, that clickable canopy functionality is WIP, and isn't correctly modeled yet...but we wanted to give you what we have for now. Here's how it works: 2
T_A Posted February 5, 2016 Posted February 5, 2016 Are you literally incapable of reading? Teeter wrote: Just so you guys know, that clickable canopy functionality is WIP, and isn't correctly modeled yet...but we wanted to give you what we have for now. Here's how it works: Wow, just wow. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
codefox Posted February 5, 2016 Posted February 5, 2016 Are you literally incapable of reading? Teeter wrote: Just so you guys know, that clickable canopy functionality is WIP, and isn't correctly modeled yet...but we wanted to give you what we have for now. Here's how it works: I guess you kinda misunderstood his question. [sIGPIC][/sIGPIC]
Pikey Posted February 5, 2016 Posted February 5, 2016 I can understand what Teeter meant. he said, the clickable canopy isn't correctly modelled yet. The follow up question as to "what isn't modelled yet" implies the same reply...the clickable canopy. Perhaps a better quesiton may be "What are the differences between this current implementation and the final result going to be"? And let's hope the thread continues this way! ;) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Ashilta Posted February 5, 2016 Posted February 5, 2016 No, I didn't. It isn't correctly modelled yet, and so they need to finish modelling it. They've told you how they intend it to work, they need to make it do that and it's not correctly modelled yet, ergo what needs modelling is very much self explanatory.
Teeter Posted February 5, 2016 Author Posted February 5, 2016 I can understand what Teeter meant. he said, the clickable canopy isn't correctly modelled yet. The follow up question as to "what isn't modelled yet" implies the same reply...the clickable canopy. Perhaps a better quesiton may be "What are the differences between this current implementation and the final result going to be"? And let's hope the thread continues this way! ;) Basically just polishing the logic of what you can click to do what, and when. It's mostly for the canopy lever...the full-back position is not to allow full canopy open (which is what we have modeled right now), but is used to close the canopy. It is close enough and functional enough for now that we felt it was appropriate for an initial release. /Gregory Smiddy Programming Heatblur Simulations https://www.facebook.com/heatblur/
jcbak Posted February 8, 2016 Posted February 8, 2016 Are you literally incapable of reading? Teeter wrote: Just so you guys know, that clickable canopy functionality is WIP, and isn't correctly modeled yet...but we wanted to give you what we have for now. Here's how it works: Can someone send me a sound file..... I literally can't read..... I can write though. [sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]
LcSummers Posted February 11, 2016 Posted February 11, 2016 Hi Teeter, have a little problem. From partially open i cant fully open the cockpit, even i click on the handles on both sides. Any help please? Whats am i doing wrong? Thanks
Enduro14 Posted February 11, 2016 Posted February 11, 2016 you have to unlock it again by hitting the locking mechanism that is at the bottom of the canopy on the body of bird. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
LcSummers Posted February 11, 2016 Posted February 11, 2016 you have to unlock it again by hitting the locking mechanism that is at the bottom of the canopy on the body of bird. Thanks Enduro, i will try it :thumbup:
CannonousCrash Posted February 17, 2016 Posted February 17, 2016 so.. in 1.5.2 How do I close the canopy? The red lever ins't 'clickable' and CTRL + C doesn't work.
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