Vincent90 Posted March 3, 2016 Posted March 3, 2016 What am I doing wrong? I turn the radar on, select interleaved mode, keep the detection zone as large as possible and still I'm unable to see ANYTHING on radar until i'm within 10km of the target, well within visual range! Attempt 1 was a 4 ship formation of MiG-21's at 2000m and with attempt 2, pictured here, I'm not even able to spot a Tu-95 at 24000 feet! What am I missing here?
pr1malr8ge Posted March 3, 2016 Posted March 3, 2016 (edited) Looking at your picture, you're in RWS ILVmode looking at 3-14,000ft and only out to 20nm So, if your target is below or above 3-14k and geater then 20nm out you will not be able to see them. So heres what you need to do. You need to set your prf to High expand your range to 80nm and pull your TDC to the middle of the vsd[40nm] this will give you the best option on picking up targets 40-60nm away. Edited March 3, 2016 by pr1malr8ge 1 For the WIN [sIGPIC][/sIGPIC]If your desired effect on the target is making the pilot defecate his pants laughing then you can definitely achieve it with a launch like that.
scrapple Posted March 3, 2016 Posted March 3, 2016 I'm certainly no expert, but it looks like you might be scanning underneath him. I can't see the numbers on your radar screen very clearly, but the top number on vertical scan range on the left looks like it's 14 maybe? If so, based on your 20 mile scan range, and where your TDC is (about 10 nm), that means at 10nm your vertical scan range is only between 14,000 ft and whatever the bottom number is. 18.6 km is just beyound 10nm, so in this particular case I think you may need to raise your vertical scan range higher. 1
Vincent90 Posted March 4, 2016 Author Posted March 4, 2016 Tanks for the help guys, appreciate it. Final question: What is the meaning of the arrow encircled in red? And why does the number next to the range indicator (currently 518), increase with decreasing distance to target?
pr1malr8ge Posted March 4, 2016 Posted March 4, 2016 (edited) Tanks for the help guys, appreciate it. Final question: What is the meaning of the arrow encircled in red? And why does the number next to the range indicator (currently 51, increase with decreasing distance to target? THE 518 next to the range indicator is your closer speed in knots to the target. it doesn't increase or decrease with distance but rather with your relative speed to it.. If the target you have locked continues to turn away and enters a pure tail chase and neither his speed nor yours changes that number would change to 401 [your Ground speed 670 minus his ground speed 269]. How ever lets say this was another f15 and you're not in after burner and he is. that number has the potential to go to the negetive numbers meaning he is opening the gap and extending away from you. the circled part is the Rmax indicator. Edited March 4, 2016 by pr1malr8ge For the WIN [sIGPIC][/sIGPIC]If your desired effect on the target is making the pilot defecate his pants laughing then you can definitely achieve it with a launch like that.
pr1malr8ge Posted March 4, 2016 Posted March 4, 2016 Btw, I never use Interleave mode. It might be a good mode for a beginner that does not understand what PRF does and when to use each mode. but a basic rule is you use High PRF when searching further then 20nm Med for sub 20nm there is other reasons to switch between Med/High prf. Keep in mind though if you're in TWS mode your PRF will not be displayed on the VSD and it will be what ever it was when you switched from LRS to TWS. It can be changed while in TWS but as I said you need to remember what you were on when you switched. For the WIN [sIGPIC][/sIGPIC]If your desired effect on the target is making the pilot defecate his pants laughing then you can definitely achieve it with a launch like that.
probad Posted March 4, 2016 Posted March 4, 2016 Keep in mind though if you're in TWS mode your PRF will not be displayed on the VSD and it will be what ever it was when you switched from LRS to TWS. It can be changed while in TWS but as I said you need to remember what you were on when you switched. i'd like more info on this, i've tried adjusting prf with tws but i've never definitively found this to work. i will be in mprf and switch to tws for the headon, but when they turn cold i invariably will have to switch back to scan.
GGTharos Posted March 4, 2016 Posted March 4, 2016 HPRF increases detection for head-on targets. MPRF increases detection for tail-on targets. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
probad Posted March 5, 2016 Posted March 5, 2016 To clarify I'm asking for information on TWS PRF mode inheritance. Is this something you see in the code or is this hearsay?
GGTharos Posted March 5, 2016 Posted March 5, 2016 PRF works in TWS, you just don't get to see which one you're using. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
probad Posted March 5, 2016 Posted March 5, 2016 If TWS doesn't seem as sensitive as RWS then is that because of it having to try to build the track and failing?
GGTharos Posted March 5, 2016 Posted March 5, 2016 No, they have the exact same sensitivity. HPRF detection in RWS and TWS occur at the same max range. There's no simulated track building in game at this time. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vincent90 Posted March 5, 2016 Author Posted March 5, 2016 the circled part is the Rmax indicator. This I don't understand, if that is Rmax then what is this part with the question mark?
razo+r Posted March 5, 2016 Posted March 5, 2016 ? is the missile firing range Rtr should be the range, which indicates a high probability of a splash rtmin is minimum missile range Rmax should be max missile range i suppose
Ironhand Posted March 5, 2016 Posted March 5, 2016 This I don't understand, if that is Rmax then what is this part with the question mark? The triangle at the top is: Raero (Range Aerodynamic), max kinematic range Next is Rpi: Range Probable Intercept Then Rtr: Range Turn Run, Max range at which a target can turn and fly in teh opposite direction and still be reachable Rmin: Range Minimum, minimum range at which missile can be launched, acquire the target and explode without putting the launching aircraft in danger. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
GGTharos Posted March 5, 2016 Posted March 5, 2016 And to be very specific (but not in-game), it means at the moment you launch, the bandit performs a max-peformance 180 (eg. 7g slice-back) and accelerates away. What this really means for a bandit that doesn't do the 180 is that he's got very little change of out-maneuvering that missile. Then Rtr: Range Turn Run, Max range at which a target can turn and fly in teh opposite direction and still be reachable [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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