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-Textures and Material lists are no longer populated w/ 1.5 and 2.0 EDMViewer IIRC.

-Doesnt not limit FPS when Options.Graphics.MaxFPS=xx is set

 

Also, technically it reloads the model, which is the function.

The Textures are loaded when you launch the EDMViewer Now,

As it scans for Livery Folders and processes folders in the Entry.LUA

 

I actually still use the 1.2.16 Embedded EDM Viewer for Liveries for that reason though.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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