sniperwolfpk5 Posted April 28, 2016 Author Posted April 28, 2016 SkateZilla did you experienced on both google cardboard and others (Oculus/Vive). How different both are? As I saw you in various VR threads helping people. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
Quantenpresbyterianer Posted April 28, 2016 Posted April 28, 2016 As my rift was postponed, too, I ordered a cardboard which I use with moonlight. But my TM Warthog throttle is not working properly with this configuaration. It stays at about 20% thrust or bounces for seconds to full throttle. Of course I tried different USB ports. Anyone experiencing this also? Gesendet von meinem HUAWEI MT7-L09 mit Tapatalk Win10, i5 3570K@4GHz, OCZ Vertex 4 256GB SSD, 16GB RAM, Gigabyte GTX 980, TM HOTAS Warthog, TM Cougar MFD, Saitek Pro Flight Rudder, TrackIR5
Einherjer Posted April 28, 2016 Posted April 28, 2016 Had the same problem - a new control device was added which automatically was bound to the default axis - just delete the axis category for the device and you are good to go
Quantenpresbyterianer Posted April 28, 2016 Posted April 28, 2016 (edited) Had the same problem - a new control device was added which automatically was bound to the default axis - just delete the axis category for the device and you are good to go Thx, didn't think about that . Will try it later. Edited April 28, 2016 by Quantenpresbyterianer Win10, i5 3570K@4GHz, OCZ Vertex 4 256GB SSD, 16GB RAM, Gigabyte GTX 980, TM HOTAS Warthog, TM Cougar MFD, Saitek Pro Flight Rudder, TrackIR5
funkyfranky Posted April 28, 2016 Posted April 28, 2016 As my rift was postponed, too, I ordered a cardboard which I use with moonlight. But my TM Warthog throttle is not working properly with this configuaration. It stays at about 20% thrust or bounces for seconds to full throttle. Of course I tried different USB ports. Anyone experiencing this also? Yes, also had the same problem. I guess the best solution is to follow these instructions: https://github.com/moonlight-stream/moonlight-android/wiki/Setup-Guide#using-a-gamepad-connected-to-the-pc-instead-of-the-streaming-device That gets rid of the extra controller, which messes up your configuration in DCS. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Einherjer Posted April 30, 2016 Posted April 30, 2016 I have a question because the ipd... When I render dcs in stereo for my iPhone6 (4,7") the distance between the left and right right center of view is 5,3 cm, but my ipd is 6,4 cm. So, with the cardboard on I always have to "cross eye" to focus on a distant object, and that makes my eyes tired. I have played around with the viewDx parameters in the stereo.lua I have set the eye_shift to zero and increased the viewDx (which I mean is the center of view, correct me if I'm wrong) for both eyes until the distant objects like clouds are separated by 6,4 cm. Then set my eye_shift back to the ipd wide and it feels... Better Has anyone done something similar yet? Greets
sniperwolfpk5 Posted May 1, 2016 Author Posted May 1, 2016 Well I have 5.5 inc phone. I haven't face such issue with basic cardboard. If you use TrinusVR you have full control to set your screens, in your case you need to set x-distance in TrinusVR. I can't say much until I get my z4 VR headset which has IPD and focus settings. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
Einherjer Posted May 1, 2016 Posted May 1, 2016 (edited) Google cardboard with DCS world Can't use trinus, there is no version for ios atm. Setting up ipd on the cardboard doesn't really change the ipd of the image, just the lenses so on smaller smartphones this could be a problem. After 2 hours in a mission I have had this feeling. Now it's far better - when I let my focus shift between near and far scenes it feels more natural and all feels bigger not so toyish But now, zooming is another story... Need more tweaking Edit : is the viewDx parameter the shift of the center of view? Maybe I will try another solution with the viewport sizes... I have tried again something, I was on the home screen of my iPhone and put it into the freefly vr headset, shut one eye and look at the center of my view - straight ahead, then I shut the other eye and do the same - I was looking at the top of my notice app and with the other eye on the page indicator of the home screen - then I measured the distance between this 2 points and it was exactly my ipd. Edited May 1, 2016 by Einherjer
sniperwolfpk5 Posted May 1, 2016 Author Posted May 1, 2016 You have some great findings. I can understand it is hard with small phones, as you need a way to change display sizes on actual screen like we do in TrinusVR. How much FPS you get what are your system specs? Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
Einherjer Posted May 1, 2016 Posted May 1, 2016 I have no heavy impacts of the performance when rendering in stereo mode... It varied between 40 and 110fps on 1080p with a sandy bridge i5 and a gtx 770 - but I have to say I am not really sensible for motion sickness, so playing 2 hours with 40fps, some lags and a not linear head tracking is no problem for me ;)
Einherjer Posted May 2, 2016 Posted May 2, 2016 Update : the viewDx parameter seems to be correlated with some kind of convergence, so that is not optimal for shifting the center of view. So, next try : I set my X coordinate for the left eye to -100 and for the right eye to screen size x 0.5 + 100, this gives me 200 pixels separation between both view ports - I can't see the separation with my headset but it works well now! Next thing to try : Setting eye_shift for the left eye to zero and double the right, maybe it affects the shift of the mouse cursor?!
sniperwolfpk5 Posted May 2, 2016 Author Posted May 2, 2016 How is the mouse usage. Are you able to use it properly? As it has offset issue Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
SkateZilla Posted May 2, 2016 Posted May 2, 2016 I have a question because the ipd... When I render dcs in stereo for my iPhone6 (4,7") the distance between the left and right right center of view is 5,3 cm, but my ipd is 6,4 cm. So, with the cardboard on I always have to "cross eye" to focus on a distant object, and that makes my eyes tired. I have played around with the viewDx parameters in the stereo.lua I have set the eye_shift to zero and increased the viewDx (which I mean is the center of view, correct me if I'm wrong) for both eyes until the distant objects like clouds are separated by 6,4 cm. Then set my eye_shift back to the ipd wide and it feels... Better Has anyone done something similar yet? Greets With the Stereo Monitor Profile use EyeShift, just make sure it's done correctly. Ie: Left View: eye_shift = -0.032 Right View: eye_shift = 0.032 Note the Left View Value is Negative, while the right one is not. IIRC I **THINK** that value is in Meters, so -0.032 to 0.032 is .064M or 6.4 CM or 64MM Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Einherjer Posted May 2, 2016 Posted May 2, 2016 That's what I did first - but the vanishing point of the projection still seems to be in the middle of the viewport, so 5.3 cm no matter what eye_shift I set (near objects are affected) But maybe I am just wrong - will test it this evening again
SkateZilla Posted May 2, 2016 Posted May 2, 2016 Ahh, Adjusting the start Position for each eye will give some separation. IE: Assuming it's 1920 width and you want 120px in the middle. Viewports = { Left = { x = 0; -- (Starts Rendering at 0 / Left Edge, and leaving 60 pcs on the inside edge blank) y = 0; width = 900; --screen.width x 0.5 - 60 (1920 /2 -60 =900) height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 2; eye_shift = -0.032; }, Right = { x = 1020; --Starts Rendering at +60px into the inside edge to the far outside edge). y = 0; width = 900; --screen.width x 0.5 - 60 (1920 /2 -60 =900) height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 2; eye_shift = 0.032; } } Might need to Adjust Aspect to match render size (900/1080 = .83333), so change to .8333 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Einherjer Posted May 2, 2016 Posted May 2, 2016 (edited) Yeah that's similar to that, what I did (see above), I just shifted the fiewports out of the screens, works also. edit: Testet eye_shift left zero and doubled the eye_shift right -> looks absolutly the same (a few degrees rotation to the right, which is not noticable especially with head tracking) and the Mouse courser offset problem is solved! Edited May 2, 2016 by Einherjer
funkyfranky Posted May 3, 2016 Posted May 3, 2016 Yeah that's similar to that, what I did (see above), I just shifted the fiewports out of the screens, works also. edit: Testet eye_shift left zero and doubled the eye_shift right -> looks absolutly the same (a few degrees rotation to the right, which is not noticable especially with head tracking) and the Mouse courser offset problem is solved! Sounds Great! :thumbup: "Unfortunately" Im on holiday this week but I'm looking forward to try it out. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
D4n Posted May 7, 2016 Posted May 7, 2016 Just ordered cardboard, will post here when I test it! :) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
D4n Posted May 10, 2016 Posted May 10, 2016 Cardboard not arrived yet, BUT, few questions : How can I set up moonlight to use the internal movement sensors of my Xperia Z device? (To do headtracking with its internal dozens of super sensors), as FaceTrackNoIR has problems with me/my glasses/latency delay apparently (although PS3 Eye) ? Or does Google Cardboard (Android) App run in background and use sensor data while Moonlight is running? :) By default, moonlight will go via wifi even if you tell trinus to use USB tethering. Wait, how can I use moonlight via USB? :) (Doesn't work for me and Xperia Z ? Disconnecting as soon as I disable Wi-Fi... :( ) I see moonlight requires GFE to be installed, so I won't be taking that route anyway Wait, what's your problem with GFE?! DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
sniperwolfpk5 Posted May 11, 2016 Author Posted May 11, 2016 Well I can't say more about moonlight but I can talk about Trinus and sensor options in Trinus. You have a different sensor options that you can use. You can use OpenTrack which is free and a much better project and support than FreeTrackNoIR. To use your mobile sensor you have to select Free Pie UDP Receiver from Tracker dropdown (openTrack). I think it will install Free Pie andriod app directly into your phone. If it didn't install then you have to install FreePie app for your andriod phone. Thats it now your phone is your headtracking device as well. Select FreePieIO from sensor list (Trinus). I think it is using same FreePie app to track your head movement using your phone sensors. With opentrack you have tons of other options one of them I explained above. You can use PontTrack and you don't need to select any sensor in TrinusVR. Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
D4n Posted May 11, 2016 Posted May 11, 2016 But Trinus is some kind of trial version? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
sniperwolfpk5 Posted May 11, 2016 Author Posted May 11, 2016 No it has paid version as well. The server is free but android app has two versions free and paid one Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
WindyTX Posted May 17, 2016 Posted May 17, 2016 Ok sorry if this was explained but. 1. I am in a hotel so wifi is crap trying to go via usb. Moonlight doesn't seem to let me connect via wifi. Do I need Trinus as well I am using a laptop with a 970 and have gfe running in order to usb tether my phone is Galaxy s7 edge. I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
sniperwolfpk5 Posted May 18, 2016 Author Posted May 18, 2016 I don't think so if you are using stand alone moonlight then you don't need Trinus Win10, Intel 3rd Gen. Core i7 3.8Ghz, 20GB ram, Nvidia Geforce 1060 6GB Opentrack (Download it from HERE), PS3 Eye, Saitek x52-pro Joystick, DIY Rudder Pedals, Google Cardboard with DCS World English is not my native language
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