gospadin Posted April 20, 2016 Posted April 20, 2016 So just playing around this morning with a few landings, it felt like the nose was falling all on its own at much higher airspeeds than it used to. (when aerodynamic braking on landing) Similarly, my rotation doesn't seem to hold nose up without control input until significantly higher speeds than I was expecting. Anyone else seeing this too, or just me? My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Erk104 Posted April 20, 2016 Posted April 20, 2016 I have not tried this yet in the updated 2.02. However I do know that performance of all aircraft in Nevada are degraded a slight bit because of altitude. The altitude is 2000 or more feet higher than in the Caucus maps.
gospadin Posted April 20, 2016 Author Posted April 20, 2016 I'm specifically referring to a new behavior/feel unique to 2.0.2 that wasn't present in 2.0.1. I'll get video + tracks tonight after work. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
IvanK Posted April 21, 2016 Posted April 21, 2016 The aircraft pitch response after landing feels a lot more natural now imo.
wolle Posted April 22, 2016 Posted April 22, 2016 The latest flight model feels very strange to me: when on landing approach, below a certain altitude above ground the nose suddenly wants to drop. What is the aerodynamic reason for that? I have another question: what is the best way to see the FBW system at work? I always imagined that it makes constant corrections to the control surfaces, but when I fly both the control surface indicators (in the bottom left of the front panel) and the flight surfaces appear to be still? [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
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