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Posted

So I am working on something that is a bit more dynamic.

 

A key to my mission that I'm making is randomization.

 

I get you can set a % of the possibility of a unit spawning, but I want to do something a bit different;

 

I have enemy 5 bases on the map, and they only appear if their commander appears.

 

I want there to be only 1 base active at a time, so I need 1 out of 5 commanders to spawn after a certain event.

 

Is there a way or script I could do for the game to randomly choose 1 out of the 5 commanders in my mission?

 

Making each commander having a % of chance to spawn would possibly result in more than one base being active at once.

 

Any insight on this? Thanks!

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World
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Posted

Without using scripting (just the ME):

 

Assign a flag a random value between 1 and 5. Create five triggers, each on based on a different flag value, and each one activating a different group.

 

Scripting will make things a lot less tedious and easier to maintain/change/extend, of course, so that would be the approach I would recommend.

  • Like 1
Posted

Yes, use a flag with a range value of 1-5.Then have the event set a random value to that flag. Define which commander spawns to each value of the flag.

 

 

 

 

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Posted
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Very helpful!

 

Thanks!

 

I think this opened up a can of worms because I'll be thinking of ways for the game to now pick either Commander A or B for each location, so it will be a random spawn and also a random Commander :D

 

Eventually I will be doing a sort of "capture" each base sort of mission that you can keep playing for a long time. But, for now I'll see what I can do with these variables. Thanks again.

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World
Website | Discord | Support TTI on Patreon

 
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