Beamscanner Posted May 20, 2016 Posted May 20, 2016 Can we expect any progress in any of these areas? Currently, what you accomplish in a DCS mission has zero effect on the order of battle(for all teams) for subsequent missions. There is no carry over and so how well you did on a mission carries no weight. Personally, I find it exciting to see my previous actions effect future battles in a campaign. If I take out a jet, that jet should be removed from the enemies inventory completely for the rest of the campaign. It forces both sides to change their tactics when various losses are accounted for. 1
Buzzles Posted May 20, 2016 Posted May 20, 2016 Currently, what you accomplish in a DCS mission has zero effect on the order of battle(for all teams) for subsequent missions. There is no carry over and so how well you did on a mission carries no weight. There are ways around it as far as I'm aware. The Dynamic Campaign Engine by Mbot is one. It's all proper scripting stuff though making use of lua to the fullest. But on the whole, yes it would be good for a proper progression support to be added to the ME as part of the campaign builder. Fancy trying Star Citizen? Click here!
SkateZilla Posted May 20, 2016 Posted May 20, 2016 These were never said to be in development. They were merely part of a Poll. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
bkthunder Posted May 21, 2016 Posted May 21, 2016 There's a very old sim that does exactly that, if you're interested. I don't see DCS having a dynamic campaign, there are just too many things preventing it: can't handle too many units without making your pc explode is one of such things, dumb AI is another.... The whole structure and the way DCS handles events should change, 'cause right now if a truck explodes 2000 nm away, you're still getting an FPS hit. That other old sim uses a bubble system with a 2d simulation and a 3D simulation. Beyond a certain range, events are simulated in 2d only (on the map) and they are not rendered. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Bogey Jammer Posted May 23, 2016 Posted May 23, 2016 That other old sim uses a bubble system with a 2d simulation and a 3D simulation. Beyond a certain range, events are simulated in 2d only (on the map) and they are not rendered. That was an old trick but an effective trick anyway. Full scale war simulation could be also avoided since the fun can be found to play dynamic small «incidents» or local conflicts. I'll buy : МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module
bkthunder Posted May 24, 2016 Posted May 24, 2016 That was an old trick but an effective trick anyway. Full scale war simulation could be also avoided since the fun can be found to play dynamic small «incidents» or local conflicts. I agree. In a way DCS is already like that, it's more of a tactical sim to play small scenarios. Old trick, but something is better than nothing as they say... and anyway, it seems to work quite well. IIRC the 2d simulation is based on a system of odds and PK ratio. Each unit has a score assigned according to its capabilities. For example an encounter of AI F-16 vs AI Mig-21 will result in the F-16 winning in 70% of cases, since it's the superior aircraft. It's quite smart actually. Consider also that the AI in that sim is far superior to any other combat flight sim I've seen (and I've seen lots), so it ends up being a pretty realistic war. What meaningful AI developments have we seen in dcs in all of these years? As far as intelligence goes, not much since Lock On. IMHO that's a major stepping stone in order to build some more immersive scenarios in the future. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Recommended Posts