Sharkku Posted May 23, 2016 Posted May 23, 2016 (edited) If a unit or group is set to "late activation", it will not start moving after trigger action "group activate". This happened with road vehicles and waypoints set to "on road". Unchecking "late activation" will cause the vehicles to appear at the beginning of the mission and move as they should. I discovered this since I couldn't complete mission 12 in the Huey campaign "UN pilot" because of this bug. Edit: I figured out a dirty fix. I was able to circumvent the problem with the mission editor by making the group active from the start, but standing still until the proximity trigger was activated by the player. I could then complete the mission. The bug is still there though... Edited May 23, 2016 by Sharkku
BudgietheLittleHelicopter Posted May 23, 2016 Posted May 23, 2016 (edited) I have also encountered a similar bug in the Ka-50 deployment campaign mission 9. After destroying two out of three AA sites a friendly convoy should assault an enemy position to relieve a bunker. The radio message plays after triggering the activation, but the units don't move. I have also encountered the same bug in a mission I have build myself. Two groups of armoured vehicles are ordered to move, but do not spring into action. Edited May 23, 2016 by BudgietheLittleHelicopter
Sharkku Posted May 23, 2016 Author Posted May 23, 2016 Thanks for replying! It's good to know I'm not the only one who encountered this. I thought it was specific to the Huey campaign first, and posted in that sub-forum and got zero replies. But then I started fiddling with the mission editor and discovered that I couldn't use "late activation" at all. Wonder how long this bug has been there, I've played the whole campaign with no issues besides my own stupidity up until mission 12. There was a game patch the day before or so I think.
Grimes Posted May 24, 2016 Posted May 24, 2016 I was unable to reproduce the problem. If you have made your own mission where the AI don't move after being activated it would be helpful if I could have a track of that. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Sharkku Posted May 24, 2016 Author Posted May 24, 2016 It's not just Mission 12, it seems like all missions have AI that doesn't move or do anything. Attaching a test-mission I did though, see if it works for you. For me, the karavan group just stand there. Oh, and I'm on win 10, GTX970, i7 2600Kgroup activation test.miz
Grimes Posted May 24, 2016 Posted May 24, 2016 Derp. I tested the mission on the release version, not open beta. It works in release but not open beta. I will report this. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
dimitriov Posted May 25, 2016 Posted May 25, 2016 It's a very important bug Grimes, Dixmude Operation campaign won't work as well if it's not fixed.
BudgietheLittleHelicopter Posted May 27, 2016 Posted May 27, 2016 Bug fixed Today's patch fixed the bug for the KA-50 campaign.
Sharkku Posted May 27, 2016 Author Posted May 27, 2016 Great! Hope it fixed the Huey campaign as well then, although I'm not at home so I can test it.
brontolo Posted June 4, 2016 Posted June 4, 2016 (edited) [REPORTED]Late activation not working Hi all, I've found a bug like this in a mission that worked fine before the last update: - the older trigger instructions "Group AI OFF / Gruop AI ON" no longer works (the vehicle groups don't move). - replaced with the trigger instruction "Group AI Activate" and "Late Activation" setting, it works fine again. Example missions attached TanksGrup AI On.mizGroup AI Activate.miz Edited June 6, 2016 by BIGNEWY TITLE Brontolo VIAF
Sharkku Posted June 5, 2016 Author Posted June 5, 2016 Yep, I noticed this as well, with the "Aurora" mission in "UN pilot" campaign. Martell group wouldn't move, changed the same way as you did, and it worked.
ED Team BIGNEWY Posted June 6, 2016 ED Team Posted June 6, 2016 "Group AI OFF / Gruop AI ON" has been reported Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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