Sharkku Posted May 28, 2016 Posted May 28, 2016 Please, I want the option to use regular mouse interaction in menus etc, instead of having a selection dot attached to my face.
DerekSpeare Posted May 29, 2016 Posted May 29, 2016 See this stickied post: http://forums.eagle.ru/showthread.php?t=165411 It appears from official commentary that they plan to bring it back. Some of us who have been using another program have been spoiled Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hansangb Posted May 29, 2016 Posted May 29, 2016 FYI, it still works (or now works) in the latest 1.5. Yay. Just waiting for 2.0 like everyone else. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
kuabi Posted May 29, 2016 Posted May 29, 2016 It's the main thing stopping me using 2 at the moment. I just can't get the hang of this laser dot. Hopefully we won't have to wait too long. intel i7 6700k overclocked to 4.6, 16GB DDR4 3200MHz, Asus z170 pro gaming motherboard, Asus strix 1080, Max flight stick(modded), MFG Crosswind pedals.
Sharkku Posted May 29, 2016 Author Posted May 29, 2016 @hansangb: Thanks, I know, I'm using 1.5 as well. Thanks for the link, Derek! And thank you for agreeing, kuabi.
popov Posted May 31, 2016 Posted May 31, 2016 I am not using 2 because of this feature that scrapped everything with the rift :( in the Mirage its hard or impossible to get some buttons unless your part of a circus acrobat :) PopovQc (425 ETACv Alouettes) Montreal, Québec, Canada Je parle français et anglais - I speak French & English. -------------------------------------------------------------------------- i7-4820K CPU @ 3.70GHz (8 cpu), Motherboard : ASUS Sabertooth X79, 16GigRam, DX11, Win10, GeForce RTX2070 8GB & Oculus Rift S & HP Reverb :P
popov Posted May 31, 2016 Posted May 31, 2016 And, it's a good thing we are still reporting this feature that we dont like... to be sure they dont implement it in the next update. Stay with something that is working please. :) It was already awoesome as is ! no step back! :) eheh PopovQc (425 ETACv Alouettes) Montreal, Québec, Canada Je parle français et anglais - I speak French & English. -------------------------------------------------------------------------- i7-4820K CPU @ 3.70GHz (8 cpu), Motherboard : ASUS Sabertooth X79, 16GigRam, DX11, Win10, GeForce RTX2070 8GB & Oculus Rift S & HP Reverb :P
SkateZilla Posted May 31, 2016 Posted May 31, 2016 Just a Reminder. 2.0 is an ALPHA, there will be several things that are experimental or WIP in 2.0 if you dont not wish to encounter bugs and WIP elements, then you would be happier running the Release or Open Beta 1.5 Version. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Sharkku Posted May 31, 2016 Author Posted May 31, 2016 Yeah, we know it's ALPHA, that's why we are providing feedback. To maybe sway the developers in the direction we want before it's too late.
SkateZilla Posted May 31, 2016 Posted May 31, 2016 ^It was just a reminder, And It's been stated that a toggle option is being looked into. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
F22-Raptor-2006 Posted June 1, 2016 Posted June 1, 2016 Another thing about the mouse pointer which I'm using in 1.5 at the moment. It seems to be the case in all cockpits that where we I see the pointer rendered on the rift and I presume the same would happen on the vive is not the pointer actually is. In the sense that to click a switch I have to move the pointer to the side of the switch somewhere until it changes colour. Items near the center are fine but switches on the left side require me to move the cursor further left than the switch, and on the right hand side further right of the switch. Closing either eye doesn't seem to help so not sure if it's related to the distance at which the cursor is rendered or anything but it's a bit hit and miss trying to move the pointer over a switch that is offset from where you see it.
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