Sharkku Posted May 28, 2016 Posted May 28, 2016 This is the top thing I'm missing now! It nothing short of AWESOME to be able to flip switches with your virtual hands! Believe me, I've tried it with FSX and FlyInside.
DerekSpeare Posted May 29, 2016 Posted May 29, 2016 (edited) I'm not sure where they are on the Leap. I personally do not like it :) There are a few threads from other folks discussing the Leap in this subforum. Edited May 29, 2016 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
MacThai_75 Posted May 29, 2016 Posted May 29, 2016 I think I'm seeing basically 3 different versions. One is with the mount for VR, and sells for ~$90. http://www.amazon.com/Leap-Motion-Developer-Bundle-VR-AZ/dp/B00SKWR4PE/ref=sr_1_3?ie=UTF8&qid=1464543068&sr=8-3&keywords=Leap+Motion+Leap+Motion One might be an earlier version (???) and sell for ~$25 without the mount. http://www.amazon.com/Leap-Motion-Controller-interaction-Packaging/dp/B0176M1GHA/ref=sr_1_2?ie=UTF8&qid=1464542243&sr=8-2&keywords=Leap+Motion+Leap+Motion And another that sells for ~$50, also without the mount. http://www.amazon.com/Leap-Motion-Controller-Gesture-Control/dp/B00E3CP9UM/ref=sr_1_sc_1?s=pc&ie=UTF8&qid=1464497005&sr=1-1-spell&keywords=Laep+Motion+controller Since the VR goggle mount is available for ~$20, or (I assume) you could just mount it to the CV1 via Velcro (???) ... is there any difference between the last 2, or more importantly ... will either work equally as well with a CV1 for DCS? [sIGPIC][/sIGPIC] XSPC Water Cooled ASUS ROG Maximus VIII Formula Intel i7-6700K @ 4.5Ghz 32GB-3200Mhz Rip Jaw DDR4 RAM. EVGA GTX 980Ti SC+ Samsung 950 512GB SSD Thrustmaster Warthog HOTAS Saitek Combat Pro Pedals Mod'd OpenWheeler cockpit Oculus Rift CV1.
wormeaten Posted May 29, 2016 Posted May 29, 2016 Major problem LM need real 3D 6DoF program for moving in real 3D cockpit like it is in DCS. It is not that precise to use it as 2D mouse like it is now.
Sharkku Posted May 29, 2016 Author Posted May 29, 2016 (edited) I'm not sure what you are talking about, @wormeaten. The Leap tracks your hands in space 6 DOF. You attach it to your Rift, and then your hands are there in virtual space. You can move them however you like, as long as you keep them in view. I'm assuming you don't own a Leap or HMD yourself? But if you do, I suggest you get yourself FSX or P3D and download FlyInside, and try it out for yourself. It really works! @MacThai_75: I haven't read up on different versions recently, but as far as I know there's really only one Leap. Bundled together with different mounts etc. Doesn't really matter how you attach it, velcro will do fine I guess. @Derek: Hi man! ;) So you come here as well? :) I agree that the Leap isn't perfect, but it's by far the best option out there for 3D cockpit interaction. What would you suggest otherwise? Edited May 29, 2016 by Sharkku
wormeaten Posted May 29, 2016 Posted May 29, 2016 I'm not sure what you are talking about, @wormeaten. The Leap tracks your hands in space 6 DOF. You attach it to your Rift, and then your hands are there in virtual space. You can move them however you like, as long as you keep them in view. I'm assuming you don't own a Leap or HMD yourself? But if you do, I suggest you get yourself FSX or P3D and download FlyInside, and try it out for yourself. It really works! Not in DCS and there is the problem. You can't really evaluate LM in DCS without proper support. Right now you can LM use in DCS only as mouse and that is actually 2D in 3D space. Only then could work properly in DCS what will be great but right now is not usable in DCS.
Sharkku Posted May 29, 2016 Author Posted May 29, 2016 Aha, now I see what you mean. Yes, the Leap needs to be properly supported by DCS, that's why I posted this in the Wishlist subforum originally. The thread was moved by a mod, hence the confusion.
MacThai_75 Posted May 30, 2016 Posted May 30, 2016 (edited) After doing some other searches I agree Sharkku .. it appears that the hardware is in fact the same, and the diff between the LM-010 and the LM-C01 (other than price) is the packaging. In any case ... Leap Motion's site says that all their hardware is compatible with Orion beta (which apparently overcomes many of the original SW shortcomings) so I'll take the $25 version and see how it goes. WRT: What it will/won't do in DCS ... if only a mouse, I'm all in, and will be very happy if only that. :) Thanks for posting about it Sharkku! Edited May 30, 2016 by MacThai_75 [sIGPIC][/sIGPIC] XSPC Water Cooled ASUS ROG Maximus VIII Formula Intel i7-6700K @ 4.5Ghz 32GB-3200Mhz Rip Jaw DDR4 RAM. EVGA GTX 980Ti SC+ Samsung 950 512GB SSD Thrustmaster Warthog HOTAS Saitek Combat Pro Pedals Mod'd OpenWheeler cockpit Oculus Rift CV1.
aaron886 Posted May 30, 2016 Posted May 30, 2016 Same, I'll report back also. I bought the $25 Amazon.com Leap and the $20 bracket from their website. (I don't have a 3D printer nor the desire to strap it down with rubber bands...) I've seen some videos of the integration with FlyInside and it looks amazing. My only concern is that I don't have a dedicated cockpit, so I have to contend with my desk possibly making some switches inaccessible in 3D space. (If it's just a mouse pointer, no sweat.) I'm interested to see if this speeds up interaction with MFCDs in the A-10!
npole Posted May 30, 2016 Posted May 30, 2016 I big player is gonna launch a hand tracking device... so I would hold my breath for some weeks...
DerekSpeare Posted May 31, 2016 Posted May 31, 2016 I'm not sure what you are talking about, @wormeaten. The Leap tracks your hands in space 6 DOF. You attach it to your Rift, and then your hands are there in virtual space. You can move them however you like, as long as you keep them in view. I'm assuming you don't own a Leap or HMD yourself? But if you do, I suggest you get yourself FSX or P3D and download FlyInside, and try it out for yourself. It really works! @MacThai_75: I haven't read up on different versions recently, but as far as I know there's really only one Leap. Bundled together with different mounts etc. Doesn't really matter how you attach it, velcro will do fine I guess. @Derek: Hi man! ;) So you come here as well? :) I agree that the Leap isn't perfect, but it's by far the best option out there for 3D cockpit interaction. What would you suggest otherwise? I'm in all the cool places with all the cool peeps :smartass: :smartass: It's more cool now that you're here! :thumbup: I use the mouse, HOTAS and button controllers. I find that a good combination of the three give the performance I like. The Leap is a cool solution, and with the Orion package, quite robust, but it can be cumbersome and difficult for those who like more control. Some love it, and the option should be there, but I have reservations for the technology in the long term for it does not offer any tactile feedback. Maybe one day that will change, but it's a difficult problem to solve. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
VF-51_Cobraj Posted June 6, 2016 Posted June 6, 2016 I have an Oculus and LEAP motion device. Has anyone gotten a LEAP device to work in DCS and if so can you tell me how you did it. Oculus works great and the 3D environment is mind blowing!! Just need a way to interact with the cockpit switches and dials now using LEAP. Thanks in advance! Regards, Cobraj Commander - Air Group 51 airgroup51.net
hansangb Posted June 6, 2016 Posted June 6, 2016 Doesn't work in DCS. Have you tried LEAP yet? I tried it last year (still have it) but trying to "point and click" in LEAP is like trying to txt while going through a cobblestone street in a scooter. It's *so* hard to be accurate with your pointing, never mind trying to click on anything. This technology will mature, I hope LEAP makes a ton of money. They seemed to have come to the market first and seemed to have pivoted the company to VR. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
npole Posted June 6, 2016 Posted June 6, 2016 A big company is coming with a similar solution.... stay tuned (E3).
aaron886 Posted June 6, 2016 Posted June 6, 2016 Doesn't work in DCS. Have you tried LEAP yet? I tried it last year (still have it) but trying to "point and click" in LEAP is like trying to txt while going through a cobblestone street in a scooter. It's *so* hard to be accurate with your pointing, never mind trying to click on anything. Orion makes a huge difference for me. That said, finger tracking still isn't perfect due to occlusion. It would need a second camera looking from off-axis to sort that out. For what it costs, Leap is VERY impressive. Flyinside's integration proved to me that it has serious potential, but integration has to be tight. npole... why so cryptic? You make me think you're breaking agreements by posting like that. :huh:
hansangb Posted June 7, 2016 Posted June 7, 2016 Huh, interesting. I'll have to try out Orion one of these days. I can give it a shot in FlyInside/Prepar3D. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
npole Posted June 7, 2016 Posted June 7, 2016 npole... why so cryptic? You make me think you're breaking agreements by posting like that. :huh: Yes, NDA sorry, I can't post details (neither I have much of them.. only generic info). Anyway the E3 is around the corner.
VF-51_Cobraj Posted June 13, 2016 Posted June 13, 2016 Can someone post some details on what they used to get Leap working in DCS? So many options in Orion and other setups I'm very lost. I've been trying to get it to work in game for weeks. lol Anyone got a little step by step I can follow? Thanks! Regards, Cobraj Commander - Air Group 51 airgroup51.net
Milopapa Posted June 13, 2016 Posted June 13, 2016 Who said it works? You should give up for now, it's not (yet) supported. PC HW: i5 3770k@4.6GHz | Asus 1080Ti | 16GB DDR3 | Samsung 850 EVO | MSI MPower Z77 Input: MS FFB2 w/ F-16 FLCS grip | CH Pro Throttle | MFG Crosswind | HTC Vive DCS modules: F-14, FW-190, P-51, Bf109, UH1, Mi-8, FC3, CE2
Sharkku Posted April 4, 2017 Author Posted April 4, 2017 it's not (yet) supported. I wonder if it ever will be. But one can dream...
wormeaten Posted April 4, 2017 Posted April 4, 2017 There will never be supported in DCS. Reason is 2D mouse in 3D cockpit. LM is 3D hardware. What that means? Simply LM motion have X,Y and Z axis and mouse cursor is only moving on X and Y axis and following your head movement not staying in space like rest of the cockpit items. When you use LM or any other glove or similar VR for hands solution your hands stays in space exactly as your hands are and positioning it in VR environment. Mouse cursor in DCS following your head movement and that is where whole VR magic stops and confusing your brain and body with double input source for cursor, your hands and head in same time.
Sharkku Posted April 4, 2017 Author Posted April 4, 2017 (edited) No, that is not a good argument. There is no technical reason it can't be supported. Why do you think that the mouse cursor has anything to do with it? Go try LEAP support in FSX/P3D with FlyInside, and you'll see how it works. It is VERY cool to be able to just reach out and touch buttons and switches in the cockpit. To explain: The mouse cursor can co-exist with your LEAP hands, no problem. They are separate. LEAP hands interact with the cockpit in 3D space. But that interaction has to be supported from the ground up. The question is if ED considers it a device worth supporting. Sadly I don't think they do, but I think they should. Edited April 4, 2017 by Sharkku 1
DayGlow Posted April 4, 2017 Posted April 4, 2017 How it could work is that the LM tracks the x-y of your finger/hand in the cockpit for the mouse pointer and at a certain distance in the z axis you press the button/switch. Not a true 3d experience, but would work. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
wormeaten Posted April 5, 2017 Posted April 5, 2017 No, that is not a good argument. There is no technical reason it can't be supported. Why do you think that the mouse cursor has anything to do with it? Go try LEAP support in FSX/P3D with FlyInside, and you'll see how it works. It is VERY cool to be able to just reach out and touch buttons and switches in the cockpit. To explain: The mouse cursor can co-exist with your LEAP hands, no problem. They are separate. LEAP hands interact with the cockpit in 3D space. But that interaction has to be supported from the ground up. The question is if ED considers it a device worth supporting. Sadly I don't think they do, but I think they should. Mouse cursor is only thing DCS got to interact with cocpit. So this is completly ED issue not some VR hands issue. How can LM develop support for DCS when not have such support at all, or plan to do it. You got simple support in OR and again it is interact with your head move not with your hands. In every 3D environment is possible to implement such support but ED didn't show inters to implement such thing in DCS and we how much they need to do much more simpler stuff so forget about it that you will see such support in next few years even is is possible.
wormeaten Posted April 5, 2017 Posted April 5, 2017 How it could work is that the LM tracks the x-y of your finger/hand in the cockpit for the mouse pointer and at a certain distance in the z axis you press the button/switch. Not a true 3d experience, but would work. It is already with using LM as mouse but that is the problem because when you move head you are loosing mouse because your hands are not in focus any more and mouse is not active. As well as when you are move your head cursor is moving as well. Technically LM is working as should be but it is not good for any practical use. It is useless but not from LM side.
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