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Posted

Everything on low/off (even the shadows) and 1.2 Pixel Density and I stay at about 90... sometimes 75.

 

As far as GPU settings...

 

It's complicated :).

 

I had to adjust the vBIOS to allow it to pull more amperage through the two 6 pin connectors and up the PCIe voltage to 75W (It can likely go a bit higher but 75W is the specification and I don't want to risk a nice MoBo...).

 

Then I set it to 3850 memory and 1506 GPU at 1.275V.

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

Posted

Thanks, I'll have a look, based on this, I can try and push the memory a bit more. I run +175mhz clock, +150mhz on me, no very voltage. And I'm not throttling due to TDP or Temp, (it just crashes if I try to boost it up a bit more).

 

Boost clock is stable around 1500mhz

  • 4 months later...
Posted

If it's not there you can add it, but this method (for DCS) is pretty redundant now as the in-game slider for "pixel density" (if I remember correctly) in the VR tab in the settings and does the same thing.

Posted
If it's not there you can add it, but this method (for DCS) is pretty redundant now as the in-game slider for "pixel density" (if I remember correctly) in the VR tab in the settings and does the same thing.

 

True, but I am not sure whether the Pixel density slider works for the Vive?

  • 4 weeks later...
Posted

I believe the Pixel Density slider is working now as of Dec 21. Last night I tried increasing it from 1.0 to 1.4 (using an HTC Vive) and saw a MAJOR improvement in cockpit detail. Gauges that were previously impossible to read can now be made out in enough detail to use them.

 

Warning - if you go to Pixel 1.5, a strange gamma adjustment effect seems to kick in, brightening everything significantly.

 

But 1.4 has made the biggest difference to my DCS VR experience of any tweak.

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