codefox Posted June 27, 2016 Posted June 27, 2016 (edited) If you'd like to place planes on the ground, there's now a way to do it with a slight ME modification. Take note controlled AI planes explode upon spawning. (will post further modifications to spawn them uncontrolled later) To spawn planes on the ground, the following has to be added to the plane_one_point and plane_first_point tables in the MissionEditor\modules\me_route.lua file: actions.takeoffGround, actions.takeoffGroundHotShould look like this: plane_one_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.landing, actions.takeoffGround, actions.takeoffGroundHot, }, plane_first_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.takeoffGround, actions.takeoffGroundHot, },DCS will say it's an air start but they start on the ground. This way AC can be placed everywhere, as long as it's flat ground. As all the props are able to take off and land on the grass just fine, this could be a great addition to some WWII environments. :) I attached a JSGME-compatible version with a few more changes so AC can also be set to uncontrolled when spawned on the ground.Ground Takeoff.zip Edited June 27, 2016 by codefox 1 [sIGPIC][/sIGPIC]
CHSubZero Posted June 27, 2016 Posted June 27, 2016 Good job! Aviation Livery - Explore Military Aircraft Liveries My Mods: DCS User Files
Shahdoh Posted June 27, 2016 Posted June 27, 2016 Not completly ready yet, AI still explode immediatly, cant set uncontrolled without further edits of some kind. The client A/C work great though.
codefox Posted June 27, 2016 Author Posted June 27, 2016 Not completly ready yet, AI still explode immediatly, cant set uncontrolled without further edits of some kind. The client A/C work great though. Seems like I misunderstood your previous comment on the VA forums then. I'll look for a fix when I'm back from work, thanks. :) [sIGPIC][/sIGPIC]
Pikey Posted June 27, 2016 Posted June 27, 2016 This is a great find, i was wondering if/when, looks like its headed this way officially now, this is huge. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
codefox Posted June 27, 2016 Author Posted June 27, 2016 I attached a JSGME-compatible version with a few more changes so AC can also be set to uncontrolled when spawned on the ground. [sIGPIC][/sIGPIC]
TwoLate Posted June 27, 2016 Posted June 27, 2016 So now we can set markers down to show where a grass runway is at and takeoff and lawn. Nice feature thanks. Gonna give this a try. [sIGPIC][/sIGPIC]
TwoLate Posted June 27, 2016 Posted June 27, 2016 Still not working for me, AI still blowing up. I can confirm this. [sIGPIC][/sIGPIC]
BaD CrC Posted June 28, 2016 Posted June 28, 2016 Isn't this supposed to be part of the 1.5.4, at least for the choppers? https://www.blacksharkden.com http://discord.gg/blacksharkden
Tailhook Posted June 28, 2016 Posted June 28, 2016 Interesting, I will check this out later. Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2
Shahdoh Posted June 28, 2016 Posted June 28, 2016 Yes for the choppers, and looks like WIP for the a/c since there is a grass field object in the ME. Looks like we are finding out why its not fully implemented yet.
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