Jump to content

Recommended Posts

Posted (edited)

If you'd like to place planes on the ground, there's now a way to do it with a slight ME modification. Take note controlled AI planes explode upon spawning. (will post further modifications to spawn them uncontrolled later)

 

To spawn planes on the ground, the following has to be added to the plane_one_point and plane_first_point tables in the MissionEditor\modules\me_route.lua file:

actions.takeoffGround, 
actions.takeoffGroundHot

Should look like this:

  plane_one_point = {
     actions.turningPoint, 
     actions.flyOverPoint,
     actions.takeoffRunway, 
     actions.takeoffParking,
     actions.takeoffParkingHot, 
     actions.landing, 
     actions.takeoffGround, 
     actions.takeoffGroundHot, 
 },
 plane_first_point = {
     actions.turningPoint,
     actions.flyOverPoint,
     actions.takeoffRunway, 
     actions.takeoffParking, 
     actions.takeoffParkingHot, 
     actions.takeoffGround, 
     actions.takeoffGroundHot, 
 },

DCS will say it's an air start but they start on the ground. This way AC can be placed everywhere, as long as it's flat ground. As all the props are able to take off and land on the grass just fine, this could be a great addition to some WWII environments. :)

 

I attached a JSGME-compatible version with a few more changes so AC can also be set to uncontrolled when spawned on the ground.

Ground Takeoff.zip

Edited by codefox
  • Like 1

[sIGPIC][/sIGPIC]

Posted

Not completly ready yet, AI still explode immediatly, cant set uncontrolled without further edits of some kind.

 

The client A/C work great though.

Posted
Not completly ready yet, AI still explode immediatly, cant set uncontrolled without further edits of some kind.

 

The client A/C work great though.

Seems like I misunderstood your previous comment on the VA forums then.

I'll look for a fix when I'm back from work, thanks. :)

[sIGPIC][/sIGPIC]

Posted

I attached a JSGME-compatible version with a few more changes so AC can also be set to uncontrolled when spawned on the ground.

[sIGPIC][/sIGPIC]

Posted

So now we can set markers down to show where a grass runway is at and takeoff and lawn. Nice feature thanks. Gonna give this a try.

[sIGPIC][/sIGPIC]

Posted

Yes for the choppers, and looks like WIP for the a/c since there is a grass field object in the ME. Looks like we are finding out why its not fully implemented yet.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...