Slap_Chop Posted June 27, 2016 Posted June 27, 2016 DCS 1.54 Crashes at some point during Instant Action / F-86F /Ground Attack mission Has happened 3 times in a row. Runs for some time before Crash. Nothing consistent I can see except its edObjects.dll that seems to be where the crash occurs. Logs attached I'd rather have a bottle in front of me than a frontal lobotomy and I've had both. [sIGPIC][/sIGPIC]
SkateZilla Posted June 27, 2016 Posted June 27, 2016 Likely the Bomb Dropping CTD, Reported. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Slap_Chop Posted June 27, 2016 Author Posted June 27, 2016 Oh? I'm using rockets on those guys :) I'd rather have a bottle in front of me than a frontal lobotomy and I've had both. [sIGPIC][/sIGPIC]
ED Team BIGNEWY Posted June 27, 2016 ED Team Posted June 27, 2016 looks like the same crash # -------------- 20160627-164248 -------------- # C0000005 ACCESS_VIOLATION at ED8A0513 00:00000000 00000000 00000000 0000:00000000 ED8A0513 0020E710 0000:00000000 ?TestAndInsert@viSearch@@UEAA_NPEAVviObject@@_N@Z()+13 ED8C1DC0 0020E770 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+60 ED8C1EA1 0020E7D0 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020E830 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020E890 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020E8F0 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020E950 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020E9B0 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020EA10 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020EA70 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020EAD0 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020EB30 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020EB90 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020EBF0 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020EC50 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020ECB0 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8C1EA1 0020ED10 0000:00000000 ?GetObjectList@ShapeQuadTreeNode@@QEAA_NPEAVviSearch@@W4IntersectionType@@@Z()+141 ED8B7E5F 0020ED60 0000:00000000 ?GetObjects@LandObjectStorage@@UEAAXPEAVviSearch@@@Z()+EF ED899EAB 0020ED90 0000:00000000 ?GetSegmentList@viObjectManager@@QEAAHAEBVVec3f@osg@@0PEAPEAVviObject@@HI@Z()+BDB ED89A5BC 0020EE40 0000:00000000 ?GetSegmentList@viObjectManager@@QEAAHAEBVVec3f@osg@@0PEAPEAVviObject@@HI@Z()+12EC 3F5944BD 0020EFD0 0000:00000000 3F594D8E 0020F1D0 0000:00000000 E3046D0F 0020F2E0 0000:00000000 ?explode_@?$wShellImpl@$00@@IEAAXXZ()+23F E30452A7 0020F460 0000:00000000 ?simulate@?$wShellImpl@$00@@UEAA?AW4eSimulationResult@wActivityGroupMember@@NAEA_N@Z()+147 E3044061 0020F4E0 0000:00000000 ?makeObjectStep_@wShellGroup@@IEAA?AW4eSimulationResult@wActivityGroupMember@@PEAVwShell@@N@Z()+31 E3021714 0020F530 0000:00000000 ?simulate_@wActivityGroup@@IEAAXPEAVwActivityGroupMember@@@Z()+64 E302143A 0020F5C0 0000:00000000 ?NextEvent@wActivityGroup@@MEAAXXZ()+6A EEA9645F 0020F640 0000:00000000 EEA969A5 0020F690 0000:00000000 3F588388 0020F700 0000:00000000 3F58E1A1 0020F760 0000:00000000 3F57DB54 0020F790 0000:00000000 3F57DAA4 0020F7C0 0000:00000000 3F25D35F 0020FE70 0000:00000000 3F681729 0020FEB0 0000:00000000 76CE59BD 0020FEE0 0000:00000000 BaseThreadInitThunk()+D 76F1A2E1 0020FF30 0000:00000000 RtlUserThreadStart()+21 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Shahdoh Posted June 27, 2016 Posted June 27, 2016 Yeah, its the destruction of the object, not the weapon itself.
Slap_Chop Posted July 2, 2016 Author Posted July 2, 2016 Problem resolved with Update 1.5.4.54316.106 for DCS World 1.5.4 Open Beta. Thanks Guys :thumbup: I'd rather have a bottle in front of me than a frontal lobotomy and I've had both. [sIGPIC][/sIGPIC]
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