Thisdale Posted July 29, 2016 Posted July 29, 2016 Small suggestion; Would it be possible to have the option to load the "VR VIEW" only once we load a mission? In other words, when we are in the game menu (main menu, options, mission selector...) to be in Monitor View. Once we select a mission and load it, the screen switch to the VR Headset and then, we can put the headset on. Thought/Suggestion. Good day, 1 http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
uri_ba Posted July 29, 2016 Posted July 29, 2016 In theory it's actually this way already. you have a mirror of the left eye onto your main display. I actually use it quite a lot for menu work, just lay they headset on a table, recenter it and work off the screen. Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller
DerekSpeare Posted July 30, 2016 Posted July 30, 2016 The first implementation of VR in DCS was like that. The mirror screen is insufficient. Keep all of the menu interaction on the screen and open the VR device when the session begins. This is how AC does it, and it makes sense. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
cichlidfan Posted July 30, 2016 Posted July 30, 2016 The first implementation of VR in DCS was like that. The mirror screen is insufficient. Keep all of the menu interaction on the screen and open the VR device when the session begins. This is how AC does it, and it makes sense. I know this was mentioned somewhere in the Oculus section but it is good to get a separate thread here for visibility. IHMO, this is a fairly important and, possibly, even relatively easy thing to do. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
cichlidfan Posted July 30, 2016 Posted July 30, 2016 In theory it's actually this way already. you have a mirror of the left eye onto your main display. I actually use it quite a lot for menu work, just lay they headset on a table, recenter it and work off the screen. Do you realise how small that window is on a 4k display? Glad it works for you but it would be annoying, at minimum, in the menu, and impossible in the ME. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Kuky Posted July 30, 2016 Posted July 30, 2016 This won't happen as it would mean ED having to separate the executable for GUI and sim and go back the way it was before. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
johnco61 Posted July 30, 2016 Posted July 30, 2016 Has anyone come up with a way to have different configs for different missions? There's some sort of software for FSX that allows you to launch FSX with different setups, I think this would be handy for altering graphic settings for different missions etc
DerekSpeare Posted July 30, 2016 Posted July 30, 2016 Since what Kuky says is the way it is, possible a stand alone mission editor is what would be a better solution. I highly doubt this will happen, though. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Kuky Posted July 30, 2016 Posted July 30, 2016 Unified exe is what merged the GUI and in game render, and ED are not going to go back to split executable again. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Highwayman-Ed Posted August 5, 2016 Posted August 5, 2016 They don't necessarily need to do that, just render different content to each screen. Monitor gets standard 2D view, VR gets VR view. Project cars has this implemented perfectly and it works really well. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Thisdale Posted August 5, 2016 Author Posted August 5, 2016 Project cars has this implemented perfectly and it works really well. Yup. And this is where most VR-centric products are going. http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
Highwayman-Ed Posted August 6, 2016 Posted August 6, 2016 In theory, this shouldn't be much harder to do than the way we used to do things with view ports in the Monitor config lua files, for those of us that used to use multiple monitors with DCS. After all, the left and right eyes of the rift are just monitors, albeit with unique properties... Theory being that you get the standard stereo output option, and add another view port making that the default for the UI... I tried (very briefly) doing exactly that with the monitor config files, but I think the Rift detection circumvents these configurations. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
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