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Posted

Many times the troops unloading from the Huey simply brake the tail off, if their intended path is somewhere behind and across the tail. It's very annoying. DCS bug or what? Any cure?

Posted

I've noticed that too. As I don't use the embarkation feature, I use trigger zones instead for troops to enter - in order to "embark". That way I can make their entry path "avoid" getting too close to the chopper. Also, if in a pinch, you can go Nam on them and hover 6ft above the ground for debarkations.

Posted
I've noticed that too. As I don't use the embarkation feature, I use trigger zones instead for troops to enter - in order to "embark". That way I can make their entry path "avoid" getting too close to the chopper. Also, if in a pinch, you can go Nam on them and hover 6ft above the ground for debarkations.

 

Yeah, I too found out this "workaround" in the Bay of Hog campaign... :thumbup: Now I tried stock "UN Pilot" campaign, but I didn't now troops were going to disembark on this, so I didn't go to hover after touching down. Paid the price immadiately... :cry:

Posted

Same here. The unloaded troopers(I use MIST teleport to do this) were supposed to go their destination point but going here and there randomly(some kind of aligning procedure?) and finally broke my chopper's tail. Infnatry AI and moving patterns should be upgraded by ED.

 

 

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Posted

This happens quite a bit when flying with others. Hot LZ's in company or multiship ops are more of a lottery than would normally be the case. Last 4 ship flight I was leading we lost 2 birds to friendly infantry. I would like a mod that generates a red mist and a dead body when they walk into my tailrotor:music_whistling:

i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64

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