jda8818 Posted August 8, 2016 Posted August 8, 2016 Hello everyone, Preparing for LAN Multiplayer setup. I have two machines (win 7-64 & win 10-64) behind a router. Both machines currently have identical DCS World 1.5 installations with one registered user (me) and three airplanes (A10-C, P-51D, F-15C) on each machine. I can log on to either PC and fly any one of the three airplanes. Both installations were made available to 'all users' of each machine, although only the Windows 7 box actually has more than one login user. In order to provide for multiplayer use, it seems I need to register another DCS user (done, using the digitalcombatsimulator.com website registration utility) and purchase modules for that user as necessary. Do I need to download and install a complete new (duplicate) DCS World 1.5 installation for that user (on the Windows 7 machine)? I'm asking because when I invoke DCS world and try to logon as the newly registered user my logon is rejected with an error message 'invalid serial number' for two of my three purchased modules (the F-15 and the P-51 which were purchases #2 and #3). About the only thing I can do is download and install (and register) a second complete DCS World installation on one of the machines (windows 7 box) and see what happens. But it seems sort of wasteful. So the question becomes 'is each DCS World installation limited to one user?' As always, thanks in advance for any comments or suggestions, jda8818
doodenkoff Posted August 8, 2016 Posted August 8, 2016 I think it's the case that the server does not need modules installed. The client, or player, needs the relevant module. The server admin would create a mission, place aircraft as "client" and just start the server. I've really simplified here....I'm sure there's a lot more. Short story, the server does not need modules purchased and installed. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
jda8818 Posted August 8, 2016 Author Posted August 8, 2016 (edited) Doodenkoff: Thank you for your response! In this case, since I only have two machines, one of them (the windows 10 box probably) needs to act as both a server and as a client as well. The problem, I think, is that each machine (DCS World Installation) can only be dedicated to one user's active modules. Trying to log on as user 'Joe' causes a 'invalid serial number' error if user 'Bob' has already activated modules on the subject PC. I have looked around and noticed that it is possible to either 'remove' or 'deactivate' a module from a machine. So for instance I'm thinking that if I 'remove' or 'deactivate' all of my active modules on the Window 7 machine it will then be available for use by my friend to activate his purchased modules and we can play the game. Each of the two machines will need to be dedicated to one of the two users. So: Win 10: DCS World 1.5 acting as server, user 'me', my active modules and Win 7: DCS World 1.5 not acting as server, user 'friend' , friends active modules That seems to make sense, but I'm wondering if I should 'remove' or 'deactivate' my active modules from the Win 7 machine? My guess is that if I choose 'deactivate' I will loose the activation on both machines (modules will not be available on any machine). so I'm going to try to 'remove' my active modules from the win 7 machine ... that is unless someone has some information to the contrary ... as always, thanks in advance for comments or suggestions, jda8818 Edited August 8, 2016 by jda8818 confusing language
Ramsay Posted August 8, 2016 Posted August 8, 2016 (edited) ... I'm wondering if I should 'remove' or 'deactivate' my active modules from the Win 7 machine? My guess is that if I choose 'deactivate' I will loose the activation on both machines (modules will not be available on any machine). Modules are activated/used up per PC hardware/OS activation. So installing DCS world on 2 PC's (with different hardware ID's) will have used up 2 activations per module (provided the module was played/activated at least once). Deactivating your own module(s) on the 'friend' PC will recover the activation(s) used on that machine. IIRC 'removing' a module, removes the module files but leaves the registry and activation intact i.e. to update a module without 'burning' an activation. If you install and activate your friends modules before deactivating your own on the same PC, I think your activation/registry gets overwritten and is lost. YMMV Edited August 8, 2016 by Ramsay i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Falcon_S Posted August 8, 2016 Posted August 8, 2016 Hello everyone, Preparing for LAN Multiplayer setup. I have two machines (win 7-64 & win 10-64) behind a router. Both machines currently have identical DCS World 1.5 installations with one registered user (me) and three airplanes (A10-C, P-51D, F-15C) on each machine. I can log on to either PC and fly any one of the three airplanes. Both installations were made available to 'all users' of each machine, although only the Windows 7 box actually has more than one login user. In order to provide for multiplayer use, it seems I need to register another DCS user (done, using the digitalcombatsimulator.com website registration utility) and purchase modules for that user as necessary. Do I need to download and install a complete new (duplicate) DCS World 1.5 installation for that user (on the Windows 7 machine)? I'm asking because when I invoke DCS world and try to logon as the newly registered user my logon is rejected with an error message 'invalid serial number' for two of my three purchased modules (the F-15 and the P-51 which were purchases #2 and #3). About the only thing I can do is download and install (and register) a second complete DCS World installation on one of the machines (windows 7 box) and see what happens. But it seems sort of wasteful. So the question becomes 'is each DCS World installation limited to one user?' As always, thanks in advance for any comments or suggestions, jda8818 For server you don`t need to have installed and activated modules. Server PC need only DCSWorld installed (and new user acc). Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
Shahdoh Posted August 8, 2016 Posted August 8, 2016 Looks like in this case, since he intends to fly from the server machine, yes, he needs the modules.
Wrecking Crew Posted August 8, 2016 Posted August 8, 2016 I had a second computer that had two users setup under separate logins. Each user had their own DCS modules - one for bro-in-law and the other for my Guest account. I also have my DCS modules on my own computer, and I run a server remotely that has no modules installed on it to run v1.5.4. So that was three DCS accounts with separate modules for each, and the server w/ no modules. The server will eventually need the Nevada map to host missions designed on it, AFAIK. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
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