Erk104 Posted August 25, 2016 Posted August 25, 2016 (edited) I have noticed with this simulation that air to ground guns are practically useless against soft skin targets such as SAM radar instillations or lightly armored vehicles. I rolled in 5 separate times on a SA10 radar sight after it exhausted its supply of missiles and I was unable to destroy the radar with 20mm guns. I know there is a difference in AP rounds vs HE rounds however I was using a Combat Mix and I feel that that the potency of the 20mm gun is weak at best. I have had no problems air to air with the gun but definitely weak when put air to ground. This is a definite draw back. I hope that developers will give the guns a little more bite. especially when it comes to light armor. Armor Piercing rounds is a MUST for tanks and armor however trucks and light armor should bow to a 20mm combat mix. Edited August 25, 2016 by Erk104
ST0RM Posted August 25, 2016 Posted August 25, 2016 This has been noted by several users, but not really addressed by Belsimtek as of yet. The moniker "early access" was mentioned. But you're not alone. Going to guns against ground targets requires way too much ammo. -Jeff
ESAc_matador Posted August 26, 2016 Posted August 26, 2016 I attacked a mobile Sam, the onr in red sidr in thr BASIS server, just with HE and in one run I eliminated it.
Svend_Dellepude Posted August 26, 2016 Posted August 26, 2016 Did you check Tacview to see how many rounds found the target? [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
Dino Might Posted August 26, 2016 Posted August 26, 2016 What's the armor on an SA-10? I've knocked out multiple KUB systems in Blue Flag with the F5 just using HEI. The issue I have is the rather wide spread, but I just make sure to get close enough to put a lot of rounds on target. I've also eliminated Shilkas with HEI, but usually require more than one pass for those, and it is quite the risky proposition running in on those because you have to get so close. I second checking tacview and seeing how many hits you are actually scoring. I've found trucks to only take a couple of hits to destroy and most SAMs are just as easy to kill. I don't even bother with pure AP, because I avoid tanks unless I've got a full load of rockets, and CM is my preferred choice for things like BMPs.
OutOnTheOP Posted August 26, 2016 Posted August 26, 2016 (edited) It seems to me like the ammo is pretty under-powered against aircraft, too. There have been a number of passes I've made on (AI, granted) Hawks and MiG21s, which failed to do significant damage to the enemy aircraft with what appeared to be a solid burst. I have only once (in dozens of engagements) gotten a first-burst kill on an enemy aircraft that was not at "fill the windscreen" (IE, *way* under minimum) range; that one was clearly a hit right on the enemy's canopy that killed the pilot. All other engagements I have had required multiple bursts. Fixing the ridiculously over-done dispersion would help some, but I suspect the ammo is a bit underpowered at the moment. It is significantly easier to kill trucks with .50 cal from the Mustang than 20mm from the F-5E right now. Edited August 26, 2016 by OutOnTheOP
Dino Might Posted August 28, 2016 Posted August 28, 2016 I'm starting to wonder if there's a difference with 1.5 vs. 2.0 NTTR. I didn't have many problems killing ground targets in 1.5, but in NTTR, last night, we put about 170 rounds (confirmed in TacView) of combat mix into a DogEar Radar, and it didn't blow up. In the past, I've run AP, HEI, and CM, and been able to kill a DE Radar with one of two passes. Not sure if I'm just really inconsistent, or if there's a significant difference in armor on the front/back/sides/top of the radar. I wasn't very consistent with my approaches in terms of aspect front/side/rear, but there were enough 20-30 dives that at least a fraction of the shots should have been hitting the top.
Erk104 Posted August 29, 2016 Author Posted August 29, 2016 I'm starting to wonder if there's a difference with 1.5 vs. 2.0 NTTR. I didn't have many problems killing ground targets in 1.5, but in NTTR, last night, we put about 170 rounds (confirmed in TacView) of combat mix into a DogEar Radar, and it didn't blow up. In the past, I've run AP, HEI, and CM, and been able to kill a DE Radar with one of two passes. Not sure if I'm just really inconsistent, or if there's a significant difference in armor on the front/back/sides/top of the radar. I wasn't very consistent with my approaches in terms of aspect front/side/rear, but there were enough 20-30 dives that at least a fraction of the shots should have been hitting the top. I had the same issue with NTTR. I normally fly NTTR F99. There are few 1.5 I frequent but they are mostly Air to air servers
Erk104 Posted August 29, 2016 Author Posted August 29, 2016 I'm starting to wonder if there's a difference with 1.5 vs. 2.0 NTTR. I didn't have many problems killing ground targets in 1.5, but in NTTR, last night, we put about 170 rounds (confirmed in TacView) of combat mix into a DogEar Radar, and it didn't blow up. In the past, I've run AP, HEI, and CM, and been able to kill a DE Radar with one of two passes. Not sure if I'm just really inconsistent, or if there's a significant difference in armor on the front/back/sides/top of the radar. I wasn't very consistent with my approaches in terms of aspect front/side/rear, but there were enough 20-30 dives that at least a fraction of the shots should have been hitting the top. I had the same issue with NTTR. I normally fly NTTR F99. There are few 1.5 I frequent but they are mostly Air to air servers. Sounds like there may be issues with NTTR and air to ground guns.
Dino Might Posted August 30, 2016 Posted August 30, 2016 Anyone else have some testing with TacView? I'll see if I can get a short video of my TacView file up this week to show what we're talking about. Surviving 100+ rounds of CM seems obscene for anything but a heavy APC or tank.
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