zcrazyx Posted September 7, 2016 Posted September 7, 2016 Was doing some testing and it appears that if you drop the RN-28 it will damaged bot player placed units and pre-existing objects however when dropping the RN-24 it will only damage pre-existing objects. Noticeable in the Editor and in servers.
Pocket Sized Posted September 8, 2016 Posted September 8, 2016 Was doing some testing and it appears that if you drop the RN-28 it will damaged bot player placed units and pre-existing objects however when dropping the RN-24 it will only damage pre-existing objects. Noticeable in the Editor and in servers. Yep. Dropped one on a field of active AAA. Lots of smoke, lag, and a big crater but zero kills. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works.
zcrazyx Posted September 10, 2016 Author Posted September 10, 2016 Yep. Dropped one on a field of active AAA. Lots of smoke, lag, and a big crater but zero kills. Yeah seems strange, also are you the same Pocket Sized on TFP?
Pocket Sized Posted September 12, 2016 Posted September 12, 2016 Yeah seems strange, also are you the same Pocket Sized on TFP? Yes, I go there occasionally. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works.
razo+r Posted September 12, 2016 Posted September 12, 2016 RN-24 is training Nuke, RN-28 is an armed Nuke
Sneeke Posted September 12, 2016 Posted September 12, 2016 RN-24 is training Nuke, RN-28 is an armed Nuke Nope, IAB-500 is training munition (Immitation Aerial Bomb). RN-28 have yield of 1kt, and RN-24 yield of 10kt. I have same trouble whith both of them, btw.
razo+r Posted September 12, 2016 Posted September 12, 2016 Maybe this will help you a bit, otherwise there are a few more discussions about the RNs of the MiG-21 https://forums.eagle.ru/showthread.php?t=142291&highlight=rn+24
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