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Posted (edited)

DCS 1.5.4.56500 Update 5

 

I lock a target with the Schavcklvlaul (sorry I had to) with the laser enabled and switch to the inner pylons. The pipper for the gundpods shows up on the HUD and I get C (launch authorized). But the pipper is off by as much as 5 or 6 degrees.

 

Just wondering if I'm making a common mistake or if I need to start making tracks/videos tonight.

Edited by Pocket Sized

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

Posted
Did you set the correct ballistic settings on the UG-MB panel??

 

Therein lies the "common mistake" line. I thought that only applied to rockets? Assuming we're talking about the same panel.

  • Like 1

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

Posted

Wow I haven't flown the Shark much in a while, but I think I remember that the sim will by default set if for whatever is loaded on the outer pylons?

[sIGPIC][/sIGPIC]

 

Gigabyte GA97XSLI

Core i7 4790 @ 4.0 Ghz

MSI GTX 1080ti

32 Mb RAM DDR3-2133

512GB SSD for DCS

HP Reverb VR HMD

Thrustmaster Warthog & MFG Crosswind

Posted

The load out I was using was 12x Guided rockets (still can't spell the damn name properly) on the outer pylons and gunpods on the inners.

 

I tried flipping the knob to 5 and they worked perfectly. It's really surprising how accurate they are.

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

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