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How far is the M2000C from being finished


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Posted
+1 and many others inputs. But we must be careful in asking this kind of thing here because it attracts some people that love to wrangle about "real level extreme realism OMG DON'T MAKE TOGGLES" :noexpression:

 

I have changed the LUA to get the PRF on a 3 positino switch. If you remind me in the evening with a PM I can send you my file and you wouldnt have to wait for Razbam to do it. You can also copy it and tweak it to use it with other functions.

Posted
let us know what you think about it :) I have no doubt that you will love it!

 

I haven't tried it much but after working a bit on the checklist and configuring my HOTAS, this is what I think:

 

- The model looks gorgeous (loving Mirages, I could be a bit biased here :smilewink:)

- The first thing I did was taking the real plane manual and follow its checklists to start it up, take off and land. They worked pretty nice with the exception of a DECOL (takeoff, I guess) red light. Obviously I did something wrong and probably was related to leaving the INS unaligned. But overall they work just fine, which is a very good sign of the high detail in the module. :thumbup:

- As expected, the aircraft is very easy to fly thank's to its FBW system, very enjoyable. Loved the high AoA low speed flying, very cool as the real plane. Here I found a couple of strange things tho:

1. Switching the G-limiter between A/A and A/G changes the G range commanded by the stick, switching +9G or +6G at full deflection. This is really weird and I cannot find anywhere in the manual mentioning it. OTOH, it says that displacements in the stick demand a constant g load. The way it is implemented now is like flying two different aircraft depending on the position of the switch, which is against the western FBW philosophy where the pilot asks for what he wants and the plane gives what it can.

2. Similarly with roll. I could be wrong, but for most aircraft with FBW, in this axis the pilot asks for a º/s roll speed, being 0º/s when centered. When you have asymmetric loads with the stick centered, the plane rolls by itself even when you are commanding 0º/s (stick centered).

 

And now what I miss:

* Countermeasures: configuration, programs. I just saw that Razbam is already working on them, cool. :)

* TDC axes too sensitive even de-saturating (investigating I found that it is a known bug)

* Of course, the training missions, you guys already told they are coming. :)

* IFF controls. Even though not being functional in DCS, it adds to the immersion being able to manipulate them.

* Being able to leave airbrakes in intermediate positions would be nice. Right now it is either deployed or retracted only.

* Key associations: many controls have no key programming by default. That would help for us who prefer using the joystick manufacturer program instead of in game configuration.

 

So overall I find it is a really nice module, but with that unfinished feeling. Still, better than I expected!

[sIGPIC][/sIGPIC]

Posted (edited)
I haven't tried it much but after working a bit on the checklist and configuring my HOTAS, this is what I think:

 

- The first thing I did was taking the real plane manual and follow its checklists to start it up, take off and land. They worked pretty nice with the exception of a DECOL (takeoff, I guess) red light. Obviously I did something wrong and probably was related to leaving the INS unaligned. But overall they work just fine, which is a very good sign of the high detail in the module. :thumbup:

 

You need to test some systems before take-off which will cause the DECOL light to go off. The switches are on the left console. A green light needs to appear to have passed the check.

Check chucks mirage 2000c guide. It has the startup sequence in it.

 

Here I found a couple of strange things tho:

1. Switching the G-limiter between A/A and A/G changes the G range commanded by the stick, switching +9G or +6G at full deflection. This is really weird and I cannot find anywhere in the manual mentioning it. OTOH, it says that displacements in the stick demand a constant g load. The way it is implemented now is like flying two different aircraft depending on the position of the switch, which is against the western FBW philosophy where the pilot asks for what he wants and the plane gives what it can.

2. Similarly with roll. I could be wrong, but for most aircraft with FBW, in this axis the pilot asks for a º/s roll speed, being 0º/s when centered. When you have asymmetric loads with the stick centered, the plane rolls by itself even when you are commanding 0º/s (stick centered).

 

I don't get whats so strange about it. You put the switch in A/G mode when you are flying with a droptank or heavy stores to avoid them from breaking of the aircraft. Ofcourse it is G limited, more then 6 G's and your fuel tank says bye bye. Same goes for roll.

Edited by fixen
Posted

The AA/ CHARGES max G change is in the old Mirage 2000 manual you cab find on the web.

 

The Mirage 2000 have auto trim in pitch and more or less in yaw. You don't have auto trim in roll.

 

From what I know about other simulators and available real manual, you don't have auto roll trim in F-16 or F/A-18 either.

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted
I haven't tried it much but after working a bit on the checklist and configuring my HOTAS, this is what I think:

 

- The model looks gorgeous (loving Mirages, I could be a bit biased here :smilewink:)

- The first thing I did was taking the real plane manual and follow its checklists to start it up, take off and land. They worked pretty nice with the exception of a DECOL (takeoff, I guess) red light. Obviously I did something wrong and probably was related to leaving the INS unaligned. But overall they work just fine, which is a very good sign of the high detail in the module. :thumbup:

- As expected, the aircraft is very easy to fly thank's to its FBW system, very enjoyable. Loved the high AoA low speed flying, very cool as the real plane. Here I found a couple of strange things tho:

1. Switching the G-limiter between A/A and A/G changes the G range commanded by the stick, switching +9G or +6G at full deflection. This is really weird and I cannot find anywhere in the manual mentioning it. OTOH, it says that displacements in the stick demand a constant g load. The way it is implemented now is like flying two different aircraft depending on the position of the switch, which is against the western FBW philosophy where the pilot asks for what he wants and the plane gives what it can.

2. Similarly with roll. I could be wrong, but for most aircraft with FBW, in this axis the pilot asks for a º/s roll speed, being 0º/s when centered. When you have asymmetric loads with the stick centered, the plane rolls by itself even when you are commanding 0º/s (stick centered).

 

And now what I miss:

* Countermeasures: configuration, programs. I just saw that Razbam is already working on them, cool. :)

* TDC axes too sensitive even de-saturating (investigating I found that it is a known bug)

* Of course, the training missions, you guys already told they are coming. :)

* IFF controls. Even though not being functional in DCS, it adds to the immersion being able to manipulate them.

* Being able to leave airbrakes in intermediate positions would be nice. Right now it is either deployed or retracted only.

* Key associations: many controls have no key programming by default. That would help for us who prefer using the joystick manufacturer program instead of in game configuration.

 

So overall I find it is a really nice module, but with that unfinished feeling. Still, better than I expected!

 

I don't even ...

[sIGPIC][/sIGPIC]

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Posted

I forgot: In the real aircraft you can't put the airbrake in intermediate position.

You have 2 steps:

- temporary out (when you release the switch AB retract)

- permanently out (when you you release the switch AB stay out).

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted
The AA/ CHARGES max G change is in the old Mirage 2000 manual you cab find on the web.

 

True. That is the manual I was looking, just that I didn't see where it was explained. Gladly it is correctly implemented, I was wrong. :) I won't use it while pulling g's again hehe.

[sIGPIC][/sIGPIC]

Posted
I forgot: In the real aircraft you can't put the airbrake in intermediate position.

You have 2 steps:

- temporary out (when you release the switch AB retract)

- permanently out (when you you release the switch AB stay out).

 

OK, that is also weird LOL

BTW, there is no Magic uncage, right?

[sIGPIC][/sIGPIC]

Posted
OK, that is also weird LOL

BTW, there is no Magic uncage, right?

 

Magic have auto-scan specific feature that seems challenging to enable within DCS World.

 

However, as said above the Magic slave button should do what you expect when talking about "uncage"...

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

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