M1Combat Posted November 5, 2016 Share Posted November 5, 2016 Lets just hope these shadows perform better than the old ones in VR :) :) :). I'll bet they do :) Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
ED Team NineLine Posted November 5, 2016 ED Team Share Posted November 5, 2016 Rome wasn't built in one patch You also cant judge a book by three screenshots. :) No, your statement is better, but I tried :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
StandingCow Posted November 5, 2016 Share Posted November 5, 2016 New Rome map confirmed! 1 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
KaspeR32 Posted November 8, 2016 Share Posted November 8, 2016 It would be waaaaay better to add any kind of ambient occlusion for the lighting system, that would REALLY be an improvement. I'd love some solid ambient occlusion. I personally think that is the very best way to make 3d objects look like they belong in a scene. I render a lot of 3d stuff for work, and I always hate my test renders before I do the ambient occlusion pass. Also, is DCS getting "PBR" with all these engine updates? Can't wait for 2.5! Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
NeilWillis Posted November 9, 2016 Share Posted November 9, 2016 So the Rome map is out in 2 weeks? :music_whistling::music_whistling: Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted November 9, 2016 Share Posted November 9, 2016 I'd love some solid ambient occlusion. I personally think that is the very best way to make 3d objects look like they belong in a scene. I render a lot of 3d stuff for work, and I always hate my test renders before I do the ambient occlusion pass. Also, is DCS getting "PBR" with all these engine updates? Can't wait for 2.5! Yeah mate!, I also do some 3d rendering and AO (global ilumination as the real big thing) is KEY to achieve realistic images. DCS will never look realistic if no AO system is implemented, as simple as that, specially in no direct light conditions like under a cloud or overcast weather. About physically based rendering, I think they are doing (not sure) something about that...it would improve interactions between light and object A LOT. Also I think DCS would need some work in the shadowing representation, for example trails/smoke of any kind should receive/cast shadows (actually, landing gear smoke when touching runway in landings is shadowed by the planes shadow :thumbup:, but doesnt cast shadow :sad_2:) this would help a lot when pinpointing smoke columns in the terrain, objects and other planes should be iluminated by planes landing/positioning lights and cast shadows, cockpit shadows are quite low quality right now and they have tons of jaggies, need some love also, etc. Lets see what we get with 2.5 :) Take a look at my MODS here Link to comment Share on other sites More sharing options...
MikeMikeJuliet Posted November 10, 2016 Share Posted November 10, 2016 So the Rome map is out in 2 weeks? :music_whistling::music_whistling: Naturally. DCS Finland | SF squadron Link to comment Share on other sites More sharing options...
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