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Posted
I don't think this is a bug, it's more like a (an ancient) rendering technique for the clouds.

 

But if the clouds do not look/behave like in reality it is a bug. Such a visually appealing simulation should not have this kind of simple issue (I think).

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Posted

It was announced long ago that clouds are getting attention. There was even a prototype on the forum to try, though it was very heavy on system resources.

 

A bug is only a bug if it is not a deliberate design feature, or compromise due to technological limitations. As has been stated, this is a throwback to early days in DCS World, and although it needs attention, it is definitely not a bug that you need to bring to anyone's attention.

 

A simple search will bring up loads of postings on the topic, and that is where any issue should be researched first. Don't take this as a dig however, but just some advice for your next problem.

 

I would expect the cloud issue will get more attention when milestones such as the release of 2.5 have been reached. DCS World is a progression of developments, and each issue will eventually reach the top of the list and get worked on. Miracles take time.

Posted
But if the clouds do not look/behave like in reality it is a bug. Such a visually appealing simulation should not have this kind of simple issue (I think).

 

LOL

 

A lot of things may not behave as in Real live, but not everything of that is a bug

 

The thing is, that's the way how the current engine handles and renders the clouds

 

Just wait for 2.5

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